ashf Posted January 12, 2020 Posted January 12, 2020 >Improved the reliability of Boolean Geometry operationsWhat has improved?It still creates countless of unnecessary nodes. This is a big problem... Jowday 1
Staff Sean P Posted January 13, 2020 Staff Posted January 13, 2020 Hi ashf, There were many operations that were failing, or giving incorrect results, these are now working fine using the test files we have. If you have an example of an object that is creating many countless and unnecessary nodes then please do attach it so we can investigate it correctly as these areas are VERY subjective to the geometry used.
Staff MattP Posted January 13, 2020 Staff Posted January 13, 2020 I'd be very interested to see an example of this with any operation other than 'Divide'. Divide is different to the other operators and needs some attention... Boldlinedesign 1
ashf Posted January 14, 2020 Author Posted January 14, 2020 15 hours ago, MattP said: I'd be very interested to see an example of this with any operation other than 'Divide'. Divide is different to the other operators and needs some attention... Yes talking about Divide. MattP and Jowday 1 1
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