Jump to content
You must now use your email address to sign in [click for more info] ×

Photo needs advanced raw developing tools


Recommended Posts

Before a picture gets processed, there is the time before: raw development.

Here are some MUST HAVE features:

General

  • It should be possible to save the current editing state of raw developing (URGENT!!).
    Sometimes you spend hours and hours on the overlays and you cannot pause until you hit "develop". This is annoying.
  • Developing should be no-destructive.
  • Performance. Currently, the entire GUI response is way too slow. Sometimes parts of the canvas are not properly painted. Even on high end machines.
     

Overlay tools

  • Brush/eraser,... they need feathering and opacity adjustment (URGENT!!)
  • Brush/eraser,... shall share same size setting
  • Brush/eraser improvement: currently they do not properly work for small sizes (splotchy lines) and canvas painting has latency (URGENT!!)
  • A way to combine gradients and brushes on the same layer
  • Polygon tool (beside brush and gradient) with adjustable feathering and opacity.
  • Smart selection tool based on colors/edges. You really do not want to brush all the details during raw development.

 

Affinity Photo/Designer/Publisher V2
Windows 10 Pro, 64 GB RAM
AMD Ryzen 9 3900X (12x 3.8 GHz), MSI X570 Unify
GeForce RTX 2070 Super 8 GB, NVIDIA driver version 471.41 (Studio)

Link to comment
Share on other sites

Quote
  • It should be possible to save the current editing state of raw developing (URGENT!!). Sometimes you spend hours and hours on the overlays and you cannot pause until you hit "develop". This is annoying.
  • Developing should be no-destructive.

Definitively needed!

Please also add it to

 

Link to comment
Share on other sites

On 1/10/2020 at 2:20 AM, dsweetje said:

Please also add it to

Multiple feature requests in one thread is frowned on.

Each request should have its own thread.  Otherwise the discussion of the requests tends to get interwoven and can be difficult (and time consuming) to follow.

If the developers need to spend a significant amount of time trying to decipher which parts of a thread represent which feature while reading through them I would expect they would be more likely to give up and move on...

Link to comment
Share on other sites

On 1/7/2020 at 2:00 PM, JeffreyWalther said:

Before a picture gets processed, there is the time before: raw development.

Here are some MUST HAVE features:

General

  • It should be possible to save the current editing state of raw developing (URGENT!!).
    Sometimes you spend hours and hours on the overlays and you cannot pause until you hit "develop". This is annoying.
  • Developing should be no-destructive.
  • Performance. Currently, the entire GUI response is way too slow. Sometimes parts of the canvas are not properly painted. Even on high end machines.
     

Overlay tools

  • Brush/eraser,... they need feathering and opacity adjustment (URGENT!!)
  • Brush/eraser,... shall share same size setting
  • Brush/eraser improvement: currently they do not properly work for small sizes (splotchy lines) and canvas painting has latency (URGENT!!)
  • A way to combine gradients and brushes on the same layer
  • Polygon tool (beside brush and gradient) with adjustable feathering and opacity.
  • Smart selection tool based on colors/edges. You really do not want to brush all the details during raw development.

 

For me, there are 3 fields where the A-Team should be focused urgently:

  1. RAW development: addind the featyres RAW Therapee has
  2. Filters: converting all destructive filters to non-destruciteve and moving them into FIlters folder.
  3. Removing the Studio and:
  • associate the panels with appropriate tools,
  • some of them keeping it always opened
  • Some of them to be activated with function keys.

All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows.
15” Dell Inspiron 7559 i7 Windows 10 x64 Pro Intel Core i7-6700HQ (3.50 GHz, 6M) 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) NVIDIA GeForce GTX 960M 4 GB GDDR5 500 GB SSD + 1 TB HDD UHD (3840 x 2160) Truelife LED - Backlit Touch Display
32” LG 32UN650-W display 3840 x 2160 UHD, IPS, HDR10 Color Gamut: DCI-P3 95%, Color Calibrated 2 x HDMI, 1 x DisplayPort
13.3” MacBook Pro (2017) Ventura 13.6 Intel Core i7 (3.50 GHz Dual Core) 16 GB 2133 MHz LPDDR3 Intel Iris Plus Graphics 650 1536 MB 500 GB SSD Retina Display (3360 x 2100)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.