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I am doing the graphic design of a game using SVG files
I was using Adobe Illustrator CC, but exporting SVG files in AI ruins the gradient, shapes, so I switched to affinity designer
The problem is that when I open any SVG file, the color of the vectors looks wrong, pale, without saturation
I think it could be because the color settings, and display settings
When I export the file as SVG, the colors display correctly in other software, such as inkscape/illustrator (as should be) but not in affinity designer, so yeah, the problem is about displaying the colors in the software correctly.
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These are two examples of the same file open in different softwares



- (Affinity open the Affinity file.PNG - SVG screenshot)

Affinity file.PNG


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- (Adobe Illustrator or Inkscape or other software or browser open the SVG file.PNG - SVG screenshot)

SVG file.PNG

Edited by Larryh

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I have found the reason of the issue and is not about color, is about masking and clipping, I will explain here what happened further in a moment

Edited by Larryh

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image.png.05b1241a6f109fe0438f239aa51af82a.png
The problem is that the masking shape takes the transparency that should be applied instead to the object
And so, the object takes the default 100% transparency

Should be in the inverse order, that is the issue, bug, inconventient I have

Idk if there is a quick solution to make the transaprency apply to the correct object
_

There is also other problem that makes the masking object not apply the mask to the object inside
(Affinity Designer software convert the mask to a layer group instead, meaning that they are just in the same group, but there is no masking)


All this when the SVG file is imported to Affinity Designer

_

If you open the file in any other software or browser, the transparency is applied to the correct object
I have sent a Email with a SVG file example, so you guys can check the issue

Edited by Larryh

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Hi Larryh,

I've got hold of the SVG file and can confirm this is an issue that is already with development to be fixed. I shall get it bumped with them! Thanks for letting us know.

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Btw I pointed out two bugs, idk if both are being attended:

1, Bug that makes the masking object not apply the mask to the object inside when importing* an SVG file
(Affinity Designer software convert the mask to a layer group instead, meaning that they are just in the same group, but there is no masking)
I could provide a SVG as explample if needed

2. Bug that makes the transparency added inverted to the masked object
(This bug is the one that is presented in the SVG file that I sent via email previously)

Edited by Larryh

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11 hours ago, Larryh said:

Btw I pointed out two bugs, idk if both are being attended:

1, Bug that makes the masking object not apply the mask to the object inside when exporting an SVG file
(Affinity Designer software convert the mask to a layer group instead, meaning that they are just in the same group, but there is no masking)
I could provide a SVG as explample if needed

 

Would you be able to supply a simplified AFDesign file so we can reproduce the export ourself, along with the export you're getting please?

Thanks!

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I meant when Importing an SVG file to Affinity Designer*, I have corrected the message above,
I will provide a SVG file example of the bug 1,  via email

Edited by Larryh

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Thanks for the files. It looks like the actual clipping paths in your SVG are stored in the 'class' portion of the SVG and I don't think we're reading and applying those when opening. This is a known issue, however I've passed your files onto development to investigate the issue fully.

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