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lynzrand

Non-square grid snapping messes up between artboards

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Version: Noticed in 1.7, but also reproduced in 1.8.0.486 (latest beta)

Bug: Points are snapped to a different grid than what is displayed when using multiple artboards

Steps to reproduce:

  1. Create a new document
  2. Create two Artboards
    image.thumb.png.ae85a4233715e87922f2c0a37d48080b.png
  3. In View > Grid and Axis Manager, create a two-axis custom grid in the second artboard with angles other than 0 and 90 degrees
    image.thumb.png.2ea62946cb901fc146ad0463c1ef76da.png
  4. Notice that points aren't snapped to the grid displayed
    image.thumb.png.0e019b24cee1d6645a739477ba9fdd97.png

 

 

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In that scenario snapping to the grid seems to work fine for me, at least in 1.8.0.486.

Do you have any other snapping options enabled? Perhaps, for example, you're also seeing snapping to the artboard midpoints occurring.


-- Walt

Windows 10 Home, version 1909 (183623.476),
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Just now, walt.farrell said:

In that scenario snapping to the grid seems to work fine for me, at least in 1.8.0.486.

Do you have any other snapping options enabled? Perhaps, for example, you're also seeing snapping to the artboard midpoints occurring.

Try changing the position of the second artboard.

image.thumb.png.1a3a10f7a5aed2f6ba8dbdb0baa2faa0.pngimage.thumb.png.73a178b68d228b2280422b69b6bde3c2.png

You can see from this picture that the grid does not move with the second artboard.

image.thumb.png.a74a2ed669c8f931686e10397c8c802d.png

image.png.91d79da8375c58c46acc0cd5124716d0.png

But when I change the position of the artboard, the snapping grid moves with it. It might be a mistake in the codebase where the origin of the "displayed" grid is related to the global origin instead of the artboard origin.

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2 hours ago, lynzrand said:

It might be a mistake in the codebase where the origin of the "displayed" grid is related to the global origin instead of the artboard origin.

Hi lynzrand,

This is indeed the issue, and it something that is already with development to be fixed. I'll get it bumped with your comments. Thanks for letting us know!

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