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Hi North Visual Studio :)

Apologies for the delayed response, could you please expand on what you're looking to do with the Textural Procedures? I'm not sure what you mean by tilable, my apologies!

Please note -

I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time.

Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible.

Many thanks!

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Use filter -> distort -> affine and set the x offset and y offset both to 50%. Then, using clone brush, inpainting tool, and (my favorite) patch tool, smooth out the seams and make them hard to see. Then do filter -> distort -> affine yet again, but set the offsets to -50%. This can be used to make any texture tilable, not just procedural ones.

I don't believe perlin noise, for example, has an option to make it tile, so you're going to have to make it tile on your own. 

I'd say that, if you don't wanna go through this hassle, look at the software you're using to create the procedural textures. That's where you'll spend time to make the textures be generated as tilable. Unless of course you are somehow generating procedural textures in Affinity Photo (in which case, I didn't know that was possible)

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