Search the Community
Showing results for tags 'vertex'.
Found 3 results
I'm having a strange export issue. The polygon and its border look perfect in Designer, but when I export to PNG, the corner gets messed up. I've tried changing the corner's angle, but since I can't duplicate the effect in Designer, I never know if I fixed it or not and need to re-export and look at the PNG to see if anything changed. Left: Designer, Right: Exported PNG
Very MUST HAVE feature, when you are selecting points, they appears in own bounding box, and you can manipulate it like an object — scale, rotate warp (add warp). Just like in 3dsmax. Open 3dsmax and just add many coolest features from there, your app will conquer universe. Just from Edit Poly tool. Add extruding edges — killer feature... Just a lot of basic tools and you will be a king... Also: copying along path, matrix, create object arrays etc.; make instances or copies of objects, make it separate type. Make linked or embedded objects. Would be great to have ability to join many edges to one vertex (but the last is like fantastic)))
First of all: Affinity Designer is one of the best mac apps! I love it and I can't wait for Affinity Photo. Finally I can ditch bug-ridden Pixelmator. You might have already seen my review in the app store in which I listed a bunch of things that I think could be improved or added, but here I want to focus on just one. When you use a brush with size variance enabled you can control the width of the stroke while painting, but it seems like you cannot currently make changes "after the fact". What I hope to see is the ability to edit the stroke width at each node or point along the path, perhaps similar to the bezier handles. Side note: I think there should be a "Velocity (Inverse)" setting in the "Controller" drop-down menu for the vector brush tool options but it's missing. Thanks for stopping by!