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Found 2 results

  1. (This is as well a workaround for auto tracing, until Affinity Designer will include it in an upcoming version.) In this tutorial I will show you how you can prepare a scanned handdrawing with Affinity Photo for bitmap tracing, to get a result with smooth lines and less speckles. As Affinity Designer is currently not shipped with a built in feature for tracing bitmaps, I will use InkScape for vectorization of the image.
  2. Hello, as a Designer & Dev (Game & Web) I usually need SVG's quiet often, I usually need to run those SVG's through a Converter (SVG => to Meshes). But now the Problem beginns, for example, if I use curves with brushes on them, then AD converts those brushes to simple images only (I looked through the exported code of the svgs). This is really bad news for me, Illustrator doesn't do that, Illustrator actually converts those brushes (even complex ones) entirely to SVG valid data. Is there a plan to improve the AD SVG Export Options anytime soon to make this work? If this isn't on the AD Roadmap anytime soon, is there a alternative way to do it then (e.g. Vectorizing those Brush Curves)? I am also missing vectorization of curves and other objects in AD in general, that would help out by quiet a lot. [EDIT:] Seems like most AD Brushes are more or less Images (not the simple standard brushes), what makes it impossible to export it as valid SVG Data / Vectors, except if AD has some smart vectorization features in the future. Why are even Image Brushes allowed in AD? It's the opposite concept of a Vector Application, just wondering. Kind regards, DK
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