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Showing results for tags 'upside down'.

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Found 2 results

  1. I've now done some work with path text and it's quite usable once you get used to how it works. However, one of the issues I found is that text "radiates out" on circles which means that you have readable text on the top, and ʇxǝʇ uʍop ǝpᴉsdn (upside down text) at the bottom if you stay on the outside. I know this is probably a UI nightmare, but it would be cool if it was possible to insert some sort of switch in text so that ʇxǝʇ uʍop ǝpᴉsdn would turn 180º at that point and became readable text instead. At the moment, making a button that has both upright top text and upright bottom text requires two separate instances of path text. There is, of course, every chance that I've missed something and you already have this somewhere. In that case, apologies and please tell me where it's hiding :). Cheers, P
  2. Argh. Created 3 x 120º segments (yes, to form a circle, thank you ) that were to hold text. I then spent the next half hour fighting the evil "text on a path" demons again, so eventually I gave up and created three plain circles so *I* was in control instead of whatever creation method was at the heart of a shape. Is there no way to tell a text on a text path to ignore the previous history of the shape that created the path (read: being flipped, rotated, mirrored, turned inside out and covered in bees - ANYTHING) and offer some options to solely make the TEXT flip, go into mirror mode, write backwards or upside down? As in controlling the actual component you are working instead of a hard and mostly invisible dependency on the characteristics and previous life of the underlying shape that created the path? I think adding that control to the text part would IMHO rather massively reduce the pain of text on a path. The present approach basically forbids the use of any normal shape manipulations such as flipping and mirroring because you end up paying dearly for that later when you convert it to a text path. You cannot flip or mirror the text on its own as you end up flipping the shape with it, which you then have to undo the effects of. Moving control to where it belongs ought to help. FFS_not_again.afdesign
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