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  1. Hello, it would be really awesome if AD could add a simple, generic Batch Builder that can export coordinates for Artboards and Slices and basic information for exported object layers to either JSON or XML: Any slice Coordinates Slices created from objects Stroke: Thickness, Color & Alignment Fill: Color Slices created from text frames (assuming a constant style for the entire frame) Family Weight Size Alignment Bonus points for any additional properties (everything in the contextual context toolbar and the effects panel may be of interest) That would dramatically increase the usefulness for UI design in collaboration with development teams! We're currently trying to use the Spine JSON-Export to automatically create design specs for our dev team, but the proprietary structure (origin in bottom left, anchor at center of any object, no text support) makes it kind of finicky. It's awesome that it's there, but a few more attributes would make it much more useful for us. If it's too time intensive to make a pretty JSON/XML-file, I'd also settle for Batch Builder that prints a parsable ToString()-Dump of the document tree .
  2. I like that I can drag on the text for width to resize my brush. But since its aligned to the left hand side of the screen, it is not possible for me to reduce the brush width, as I cannot drag towards the left. Perhaps other checkbox settings could be moved to the left of the width setting or it could have an empty margin that can be used to drag over.
  3. Hi there! One Affinity photo feature that is dearly missing for me is a keyboard shortcut to increase and decrease opacity of the currently selected layer. I would need this, so I could map this shortcut to a MIDI controller and be able to quickly set a layer's opacity with said controller. Since there is an ever increasing number of people who use MIDI controllers as quick input devices for the graphic softwares, I believe I am far from the only one who would benefit from such a feature. Currently there is only the possibilty to use the up/down arrow keys (+ shift optionally) to increase and decrease the opacity once I have set the focus to the opacity field. This does not really help me all that much as I would always need to focus this field first, before i can start to change the opacity. It would be great if there could be a global shortcut for this as well, preferrably also with the possibilty to use shift optionally to increase the increments to 10. I would not care if it is an obscure shortcut or if it is even turned off by default, as soon as there is any shortcut for this MIDI users could make use of this and map it to their controllers. Thanks! trych
  4. Anybody can post translation suggestion for Japanese UI on this topic.
  5. Total noob, just getting started. Using Designer on Windows laptop and I want to enlarge the screen fonts and tools. I searched help and read: To change the UI font size: Choose Affinity Designer>Preferences. Choose Edit>Preferences. Click the User Interface label. For Font UI Size, choose either Default or Large. See screenshot - that option is missing. Thanks.
  6. In Preferences/Keyboard shortcuts in all Affinity apps there is 'Ignore Modifier' checkbox. What does it actually do? Help documentation defines it: Ignore Modifier—Lets you create shortcuts using a single letter designation instead of using keyboard modifiers. A mystery. So, I tried to discern it's effect on one of the commands. In orange are marked results I find unexpected. With 'Ignore Modifier' ON 'P' is assigned as 'P'. (that is uppercase 'P'; why unexpected? Please see the reference below to @walt.farrell's experiment), 'shift+P' is assigned as '⇧P' (again, refer to Mr. Walt's experiment; furhermore, here, 'shift' is not considered a modifier?), '⌘+P' is assigned as 'P' (I guess ⌘ is ignored somehow, but to what purpose?), 'alt+P' is assigned as 'π' (I guess 'alt' is ignored, resulting in conventional π), 'ctrl+P' is assigned as empty (!) but with an option to remove it. (see image below, is this normal?). With 'Ignore Modifier' OFF 'P' is assigned as 'P'. (I understand this is something 'Ignore Modifier' should make possible but here it is, working fine with 'Ignore Modifier' OFF), 'shift+P' is assigned as '⇧P', '⌘+P' is assigned as '⌘P', 'alt+P' is assigned as '⌥P', 'ctrl+P' is assigned as '⌃P'. 'Fn' key is skipped here since I own Logitech keyboard, not Apple. Now, referring to Mr. @walt.farrell 's experiment where pressing key labelled 'P' with 'Ignore Modifier' ON assigns 'p' (lowercase P), while 'shift+P' assigns 'P' (uppercase P): In all things 'Affinity' I trust Mr. Walt first... So, is it possible that my shortcuts preferences file is borked? Or is there a finer idea underpinning 'Ignore Modifier' checkbox that my measly braincells fail to grasp? Am I alone in this?
  7. Hello amazing people! Adobe does this, in Illustrator desktop… I’m getting older, and working on a smaller iPad… it would be truly great if Affinity would consider a way to do this and enlarge the UI/icons/interface, to some extent. I find it’s difficult to see, but also repeatedly missing when selecting certain UI functions. Is this a possibility on iPad??
  8. Hello everyone, recently my computer was updated to WIndows 11, when trying to use Photo, I realize that the letters and font of the UI are unreadable, I leave a screenshot. I already reinstalled Affinity Photo with no changes.
  9. I recently got a 4K 32” external monitor for my laptop and this obviously caused me to work differently than using my laptop display, namely, as screen size increases, one must sit back further from the display. Doing that, the Affinity UI is barely legible to me. I feel like I’m trying to tap on a grain of sand using a needle. I already have the UI Font preference set to Large but it’s not nearly enough. I don't want to use Display Scaling resolution in system prefs as that negatively impacts performance and I want to use the maximum number of available pixels. I know this is not a trivial thing to address, but I’m hoping / praying the AMAZING devs fundamentally address the UI in version 2 of the Affinity Suite in terms of functionality and customization, and this would include being able to resize the entire UI, including font, it's size and letter-spacing (critical for legibility), as well as icons, Studio panels' buttons and icons. Please consider engineering a responsive UI just like modern websites which can resize any and all elements based on the device used for viewing via CSS. That way users can create profiles for desktop and laptop UI preferences. Larger displays can use an enlarged UI and laptop displays can use a more compact version. Thanks for your consideration and all you do. Happy new year and God bless and heal the world!
  10. In the layers panel, when you disable (not remove) some effects on a certain object it might be worth keeping the "fx" icon in the panel but maybe with a red "X" through it so you know there are some effects applied to it but are just disabled. That way with a click on that "fx" with a red "X" you can toggle the effects on and off right from the layers panel. Currently when I disable the effects, the icon disappears and I don't know which objects I have tried some effects on... This way, at a glance you are reminded which elements have effects applied but are turned off.
  11. Hi, I’ve got a strange graphical issue on mouse hovering (more precisely happening when the mouse goes out of the button) and I can't figure it out! OS : Windows 11 PC is a Dell G5 5000 (Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz // Nvidia RTX 3070) I've got a similar issue with one other software (Wally from ZSA, a keyboard flashing tool for QMK), which seems wierd I've got the same issu in Affinity Publisher I'd be glad if you'd had any idea 🙂 2021-12-27 13-48-46.mp4
  12. Just discovered this little issue with Color Picker UI being showed with approx. 1s delay after click. Be it called from Context Toolbar or Character Panel or somewhere in Layer Effects – Color Picker always shows up with that delay now. Seems to be introduced in 1.10.4 (Designer, Photo and Publisher are affected) as I never noticed this before. It was always just as instant as any other UI controls. The only barely noticeable and subtle delay that I ever experienced, was switching between Personas in Affinity Publisher. But I can completely understand this as the whole UI needs to be rearranged. But Color Picker alone...
  13. Problem Currently, changing the stroke weight is a two step process, where you first have to click to activate the dropdown to actually change the settings. There is plenty of space in the UI to access the stroke paramter directly, see below: Stroke settings.mp4 Proposal Therefore, I propose to make the parts of the UI that display the stroke size (highlighted in red) a value box. That way, it takes one click to change the settings. When doing so, the dropdown should still be displayed to get access to the additional settings. I could even see the stroke preview box becoming a slider (just like you can click drag on top of text boxes for feather and opacity in the pixel persona), because it wouldn't hamper its ability to serve as preview pane: Stroke settings slider.mp4 The stroke weight settings need to be accessed more than the other stroke settings and it is much quicker to input the size directly and avoids mousing over to the other input box. I also find it annoying to see the value that I want to change being displayed, with no immediate access to it.
  14. If this is intended or looks like a feature request, feel free to move or hide the post. When I am in the Develop Persona and select a lens profile the window stays open, even after I selected a profile, which means another click. I would expect that the window closes after my selection. And is it correct, that it looks that way (screenshot), when I clicked Favourites or Detected before and there are no Favourites / Detected? When I hit the arrow on the pulldown only this tiny window appears. lensselection.mp4
  15. This is how i would like to have my UI arranged in Affinity Photo: I do this because i find it difficult to find panels if they are crammed behind other tabs somewhere in the default area on the right. Also, by giving them their own column, they have more space and are better readable. Unfortunately this takes a lot away from the canvas area, so if i want to have a proper look at my image, i have to hide the UI by pressing Tab. But then everything is hidden, including the Toolbar and colour picker, which i constantly use. The only half-decent solution to this is dragging the panels out and using them as floating windows, which allows me to collapse them: 2021-09-11-12-39-10.mp4 But this also is far from perfect: - It doesn't follow the main window around, so moving Affinity Photo to my Wacom display is a pain - The click detection feels buggy, sometimes it requires two clicks to collapse a panel area. - It looks unfinished, and is difficult to see on a busy project. I think Affinity needs some way to collapse these areas to the side, while still beeing connected to the main Window. Adobe CC had a system like this for years, where panels can be reduced to a small button (By clicking the two arrows on the top right), that can be dragged around or stay docked to the side. Autodesk Maya also has a very good implementation of this, where windows can be docked as slim vertical tabs, that you can toggle with a single click and even scroll through with the mousewheel.
  16. Hello people. I created this project using the affinity designer. Hope you like it https://www.behance.net/gallery/86462907/WhatsApp-Redesign
  17. There it goes, my inspiration that is, out of the window, and I lost it trying to change who knows what shortcut key... again. As a professional in video, animation, 3d and audio I have used many many applications over the years, and find Affinity package a real refreshing leap forward. However, I must admit that the preferences window across all three Affinity apps (Photo, Designer and Publisher) is one of the most useless I have ever encountered. I am not afraid to switch and learn applications and am ready to customize the new ones I learn to my own best practices, and the preferences window is my friend or it should be, but Affinity's is not at all. Please let me try to explain what I find is wrong with and suggest some changes which I did not think a lot about, but seem much simpler to use. Let's start: 1. The preferences window uses a unique visual paradigm, completely different from any other dialogue I have encountered in the rest of the application. It has a header with Back/forward buttons, "home" button (with an odd icon and a drop-down menu) and search bar. No other panel, toolbar, manager, assistant or any other window in Affinity uses this paradigm or at least my humble knowledge of the app does not bring any into the mind. I doubt that this is good. For instance having tabs, like some other windows would do the trick no need for back/forward buttons, no need for home button, no need for drop-down menu, just 7 simple instantly accessable tabs. 2. search bar is a sneaky red herring! It is in fact dangerously useless! I'd like to change a shortcut for brush size in pixel persona? typing any of these terms does not help me to find where to do it. It seems that this search bar is good for searching only a couple of dozen words which does not make any sense at all, either you make every single preference item that can be change searchable or get rid of the search bar because the way it is now is frustratingly useless. 3. I will not go in depth on my thoughts about "General", "Color", "Performance", "User Interface" and "Tools" pages as I do see some benefit of "bite sized" preferences pages even if some items on them seem to belong to another page, and the number of these pages could actually be decreased. (for instance half of the "Tools" preferences could easily belong to "User Interface" tab) 4. Checkboxes, since they have really powerful results would benefit from tooltip help with a more verbose description of what they do. 5. "Miscellaneous" could easily be renamed to "factory resets" or something on that line, as that is what it does. 6. And now I come to my nemesis, the "Keyboard Shortcuts" page. Where to start?! a) there is a search bar on the upper right, that is as we said a sneaky trap, and a red herring. It does not help us here, and will take us "home" probably finding nothing of interest. b) we need to use these two fiddly drop-downs. The first one could easily be replaced with beautiful Draw, Pixel and Export icons cutting the number of actions for picking persona to edit to only one click (or even better none.. read on). The second one is really unintuitive as its items partially overlap in different personas. It took me a while to get the idea that this second one is contextual to the first one (as the list changes "behind the curtain")... I got it only after learning my way a bit around the app so I recognised that some items belong to some personas. c) a quick overview of other buttons and check boxes in this upper region of Keyboard Shortcuts page; "Apply to all" -what? to all what? I had to dig through the manual to see what it does, and all it would take to fix it is to call it "apply shortcut changes to all personas" without this information there is no way to know that there actually are some connections possible between personas. As if the for instance, brush size in pixel and draw persona must be separate. "Ignore Modifier—Lets you create shortcuts using a single letter designation instead of using keyboard modifiers." says the manual, and I still do not get it. Does it allow me to pres only the letter in application without modifier keys and get what I want? No, as Ctrl+S is stil "save" and "Ctrl+Shift+S" is stil Save as. Does it filter out the input of Modifier keys while assigning new shortcuts? No. So what does it do? Maybe a better explanation in manual would help, and a more verbose checkbox title or tooltip. "Load/Save" what? it loads and saves what? a file obviously, but what does that file contain? All shortcuts, or only those in focus? Maybe "Load Shortcut configuration" or something on that line would be better. to be continued...
  18. Can Affinity Designer be used for Website Creation UX/UX like Adobe XD? "Adobe XD is a vector-based user experience design tool for web apps and mobile apps, developed and published by Adobe Inc" I am using Wix Editor X and I am looking for quick preparation of assets to import to Wix. Similar to this: Thanks!
  19. Please, Please add a progress bar when opening a document/saving. I don't understand the logic behind having the words on the top right corner instead of having a modal window in the middle of screen with a progress bar showing the progress of the task. Your UI/UX logic baffles me...
  20. I not sure if this is a fault but i have downloaded and installed the Snow Overlays and when I went to the Asset Studio and selected the Snow Overlay from the drop down there appeared to be nothing there. So I tried reinstalling a few times still the same couldn't see the assets. So, light bulb moment, change the UI from light to dark and lo and behold they were there all the time. (See attached screen shots). With the dark UI there is lots of contrast so the assets show up better (although some are a bit faint) and with the light UI, nope can't see them. I can work around this by changing the UI, which is a phaff, and I find the dark UI difficult to use. Is there anything that can be done with the Asset background colour so the Assets show up with the Light UI. thanks Ade
  21. Hello Affinity, I would like to give you my money NOW. I really don't want to pay Sketch or Figma or inVision or Adobe XD or Framer X or Protopie or Webflow or UX Pin. I would love to buy a software from Affinity that enables the prototyping feature. Maybe a merge between Personas with added plugin to buy. OR maybe call the software Affinity Prototype or Affinity Interactive or Affinity Hybrid. I have been creating lots of Websites and User Interfaces, but I can't quickly prototype it to get my idea across. I have been working collaboratively with a multidisciplinary team of 50 designers/developers/business analysts. And when it's time for me to pitch I have to manually go into my Visual Studio Code Editor and create it from scratch using CSS and JavaScript. Still waiting for release date, Thank you
  22. Let me start by saying that I absolutely love this wonderful feature in Affinity apps: to be able to filter typefaces according to how I organize them in Font Book by collections. However, there's a little bug. Here's what I discovered. In Character panel, when "All Fonts" option is active (by default), every typeface in the list shows up with correct number of fonts in the family. Once any other collection from Font Book, available in that list, is selected, every typeface now shows with two times more fonts. Every weight is being duplicated in the list. So I have two Regular, two Italic, two Bold and etc. I believe there's something with (re)sorting/(re)appending items to lists/arrays and it's just a very small cosmetic issue. But anyway, it would be great to see this fixed, as the feature itself, it is really great and very helpful. Bug persists across all three apps. Versions 1.10.1 and 1.10.4 on macOS Catalina, Big Sur and Monterey.
  23. On a dual-monitor setup in separated mode, it is still very confusing that so often you wonder, where the heck did the newly opened document window spawn, when it just hides on the secondary display - but (rightly so) underneath the panels. For the document at least the z-order is correct, but every modal dialog box should be drawn on top of the rest of the UI and of course on the primary monitor. This should be common sense, as dual monitor setups exist since the early nineties (...of the last century). I respectfully ask, does nobody at Affinity use dual monitors or the separated mode for his panels? I mean we got saveable studio setups which indicates that they would, so...
  24. In Affinity Photo on iPad 8th generation I find the extra menu at the bottom very distracting when I don't actually want to use it. Is there any way to hide it? I can hide all the other toolbars, but that box is always visible, and it's driving me nuts. Thank you for helping me out. - Rora
  25. It's mildly annoying to be unable to control the stroke pressure exactly in Affinity Designer; wanting to somewhat align how thick the stroke is on two objects along a certain point is pretty much impossible. However, I've realized that there's a preexisting design paradigm for controlling properties of objects that exist within shapes but which have their own node points: that of the controls used for gradients by the Fill tool. As such, I'd like to suggest that, either via the stroke options in the context toolbar or as a tool in the regular toolbar, there should be a way to control the stroke pressure of a shape with a node-based system, operating as follows: With this tool active, each selected curve or other shape has a line surrounding it, representing the stroke's path. This line has nodes along it, each setting what the stroke pressure should be at that point along the line; this is shown as the width of the node's square shape perpendicular to the line, and can be adjusted either by placing one's mouse just to the side of the node and "pulling" on the symbol that pops up or by clicking on the node and manually typing in a value for the stroke pressure. By default, curves have just a start and an end node, which for closed curves is represented as a "fused" node, where half the node is the start-size and half the node is the end size; an arrow symbol might also be useful for matching this to the existing stroke pressure control system. As for how this works with shapes that have an inner portion cut out or distinct shapes that have been combined via the add operation, I feel that if a shape contains multiple distinct stroke portions, those should be controllable separately (admittedly, this is functionality Affinity doesn't yet offer even via the already-extent stroke pressure control method), and thus should have their own line with nodes.
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