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Showing results for tags 'too many nodes'.
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Hi team, just wondering if there has been any headway on the boolean tidying up issue? See attached. It's weird because it seems inconsistent. It appears that the closer two paths are to each other the more nodes gets placed all along each path and sometimes even a third path is generated from the two intersecting/overlapping paths. What makes this problematic is that after the boolean if you want to further manipulate the resulting shape, you are dealing with sometimes hundreds of nodes. For example here in the attached windshield/windscreen image I would have duplicated the darker "window seal" element to build a shadow area under the upper ridge. Because of all of the nodes now I'm forced to redraw a new element for that and try to get it into the same shape. Not to mention cleaning up and removing unwanted extra pieces... Sorry to keep harping on this but to me this is very important stuff and I hope it's being addressed. :)
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- boolean
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