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  1. I am trying to export SVG files from Affinity Designer and bring them into a range of programs for generating tabs / notches and then outputting for laser cutting. In Adobe Illustrator it is very simple - you set the document units to mm, design something with specific dimensions, and export your SVG. What comes out will be interpreted by other software, and by the laser cutter at the exact dimensions. With Affinity Designer, I've spent hours troubleshooting and digging through the forums and no matter what I do dimensions seem to vary depending on the DPI and all sorts of other options, and even slices of objects with the same height will export at different dimensions. It makes it practically impossible to predict what size your object will be. (as an aside, I thought DPI was completely irrelevant to vector - why is it even an option in a vector format?!) So is reliable scale something Affinity Designer just can't do? How are people delivering documents for print if they don't know how the printer will interpret the dimensions of their final files? I dumped Creative Cloud, bought the Affinity hoping to replace AI and now am faced with going back to Creative Cloud and getting stung with higher fees as a result of leaving. For my line of work this seems like really simple stuff...
  2. I have opened a v1 document in order to take a simple graphic from it and re-use. It is a group made of two curves and a placed embedded SVG file, the intention to copy to multiple locations and replace the embedded SVG with alternatives to label a diagram. First issue, the SVG didn't visibly transfer - just the curves - but it existed in the layers menu. Subsequent it cuts and pastes in OK, but as soon as I replace the SVG in any location it crashes. When I looked in the resource manager there was the embedded file but no preview. Using the resource manager I replaced the SVG in all 11 locations with one I planned to use somewhere within the document. It showed in Resource manager as preview and populated document OK. So I went on to attempt to replace a single SVG again in just one selected location. Same CRASH. (SVGs in the original file opened in V2 edit, swap and save as expected. New document has been working with different structure perfectly well but had not swapped SVGs only Jpgs. Tried switching paste format to SVG - no change) So I have further explored and this is an SVG for SVG swap issue. I can swap the existing SVGs for another file format JPEG, PNG, etc and then import the SVG I want. However I cannot swap that SVG for an alternative SVG. This is the situation for any document I create Publisher, Designer or Photo SVG swap crash log Publisher.rtf
  3. Affinity can not import multiple gradients in SVG properly. I see only one layer with a gradient when importing them. (And the position of the gradient is not correct.) Inkscape can import properly. Try this sample. https://www.logo.wine/logo/Instagram
  4. Here's a thread from 2014... It's crazy to think that you would have implemented this by now (2022) unless you're going the Reason Studios route, "We know what you need, you don't!" unless I'm missing something....
  5. I am having some issues exporting PNGs from the SVGs in this pack from kenney.nl: http://kenney.nl/content/4-assets/41-platformer-art-deluxe/platformer-art-complete-pack-0.zip The SVG file in that pack is in the following location "Base pack/Vector/tiles.svg" An example of a properly exported PNG without weird gaps is here: "Base pack/Tiles/grassCenter.png" Please find the result when I export that part of the SVG attached, it has either white gaps or transparent gaps (this depends on the section of the SVG I try and export). I understand that there isn't any overlapping of the SVG paths and believe this might be the issue. Suggestions on how to workaround this issue would be much appreciated.
  6. hello I want to create and modify icons but when I export them in svg to use them in react I have a problem either I have the icon displayed well but I can't use the fill css to change the color or I don't see the curves and I can change the color and I have to edit the svg to remove this from the file otherwise I have compilation errors in react <?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" > and xmlns:serif="http://www.serif.com/" here are some examples a digital svg export no curve but takes the color and one in flatten with the curves but fill css doesn't work I tried full export option but still same result did i forget to do something i am new to affinity publisher and designer logo.afpub
  7. Hi, I'm using artboards in a document that contains all my graphics for our web-site. On the web we use SVG. Hence, I drag & drop some SVG files into AD and export from there. When adding an SVG via drag & drop, it gets added to the artboard as [Embedded document]. Some questions: How can I copy such a thing? When I do it the normal way and I edit the copy, the original gets changed too. Is there a way I can convert the embedded document into a normal group? Any documentation available about embedded documents? How to best edit these etc.?
  8. When drawing elements to be cut on a laser cutter, setting up a document in mm is very helpful. Unfortunately, the common interchange file format for this kind of device is SVG. While the file format supports measurements in defined units, Designer converts to pixels during the export, which means that after import, the dimensions have to be recalculated. Therefore, it would be great to have the option to preserve the units from the document during export, such that a 50x150mm rectangle is exported just as such.
  9. Is there a way to specify the output dimensions when exporting to SVG? I make a lot of SVGs for cutting and engraving, and I've had a terrible time getting my finished project from Designer to other software - the dimensions are always off, and I usually end up having to import the SVG into Illustrator to set the dimensions by inches (or mm) so I can cut/engrave it properly.
  10. New in Version 1.2: Tracks Function – Create many types of rotational designs. Routes Selector – You have a choice of the order in which most designs are drawn. Colour Schemes – Seven new schemes. New Shapes – Spikeys, Flowers, Rectelipses (Squircles), Quaternates, and path versions of other shapes. Code Viewer – Improved viewing options. Fields – You can now determine if the shape positions are automatically recalculated. I recently published an update to Canny Vectors which is an application that allows Windows 10 users to create various vector designs that can be used in the Affinity applications – as native Affinity layers – or saved as SVG files to be used anywhere you use SVGs. I had the Affinity applications in mind when I was developing the software but you can probably use the output anywhere that can use an SVG. It is not meant to be the greatest vector application ever, or anything like that; it’s just a small collection of simple tools which might come in useful every now and again and save you a little bit of time here and there. And it's completely free with no ads. At the moment it has five functions: Grids – regular orthogonal grids of shapes; Fields – a collection of randomly placed shapes; Panes – an area covered with randomly altered lines or shapes. Centrics – Create ‘concentric’ shapes, and more. Tracks - Create rotational designs. Each function has various options with which you can vary what the software creates, so there’s lots to experiment with. The application comes with a user guide – written using the Affinity applications – which I have attached to this post: I’ve attached some example images and a video of each function showing just some of what you can do. Please do not make bug reports or make feature requests for this software in these forums; I’m sure the Serif staff don’t want that extra hassle. Use the in-app functionality instead, or you can rate/review the software in the App Store. If you want to make a feature request, please read the notes in Part 8 of the user guide before making the request (some requests/suggestions may be ignored). (You might be able to PM me via the forums as long as the discussion doesn't go on for too long.) If you do use the software, and find some good uses for it, then it might be nice if you could show some examples here for other people to see. You can find and install the software via this link: https://www.microsoft.com/store/apps/9P3H0SH7XK02 Or you can get it via the Microsoft Store here: ms-windows-store://pdp/?productid=9P3H0SH7XK02 Why not give it a try and see what you can create? 2022-02-27 12-25-52.mp4 2022-02-27 12-30-24.mp4 2022-02-27 12-41-04.mp4 2022-02-27 12-43-22.mp4 2022-02-27 12-47-38.mp4
  11. As a freelance illustrator, I have being creating vector designs in A.D for some time now and I love all the Affinity apps. Without going through many details, I would like to see the Serif team come with an animation program that will fill the gap in their Affinity Suite, It would be really important and helpful for me and other illustrators who like to see their projects with some nice animation magic. I know there are other top features that have being requested by many Affinity users that I support too, but I think this is really an underestimated requested by many. Currently, I am using Wick Editor for animating my work(which has great potential and good for basic animation but lacks a lot, like a lot in features). And I hope the serif team will at least buy/invest in a complimentary program like the Wick Editor or Svgator to their apps or introduce their own better version of a 2d/svg animation program that will empower and inspire creativity within the Affinity Community and be different from other animation software programs that are not compatible with (projects that are made in) Affinity Designer.
  12. Hi everyone, I am facing some issues exporting .pdfs in Word documents, where images (.svg exported from AD) look pixilated in the pdf document. I check the svg by opening in Inkscape and PowerPoint, and the svg looks ok (not pixilated and with layers). So, I am guessing that there is a problem during the export of the pdf by Word. I know this is not the place to solve this issue, but it is just to give you the context. So, after some troubleshooting I found out that like when background layer is locked the svg exported from affinity is pixilated, which was easy to solve. However, this lead me to think that maybe there are rules or better practices to prepare documents that would reduce the problems (rasterized element within the svg). Since I am in a hurry, I just rasterize elements where I used transparencies and blend modes, and (so, I used the new "pixel" layer, and turn off the group), but in here I found out that naturally different dpi gave different results. What is the recommended dpi to use to rasterize when you want to print (A4)? I tried 300 dpi and it was bad, so I used 3000 dpi to rasterize (because it was when I notice that the original image was not pixilated), then changed back to 300 dpi before export. Is there a better way to work that avoids this possible bad practice? Is there a rule for the grouping of the elements in the file to guarantee a good export? For example, is it ok if a .tiff file is within a group that also contains art text? or should this elements be ungrouped instead? When you have a picture that you need to apply a black&white adjustment, how do you do to export the svg properly? what settings to used? I used artboards to make the figures, and applied during the export the preset svg (for export), and a custom svg export with the option not to rasterize anything. Hope it is not confusing. Thank you in advance o/
  13. How can I export slices as SVG using Export Persona? Using Export menu I can only export one or all artboards :-(.
  14. Hello, When I open a .svg file with affinity designer, I see the font, numbers are not displayed correctly. Same thing happened with affinity photo. I use the latest version of affinity designer from the App Store. .svg file is attached. test2.svg
  15. I have created some Autotrace vector assets based upon free images and my own images. They are an assorted mixture, but may be useful for some people. The uncompressed file is quite large, so I uploaded a 7z archive. Sample JPG included. SVG Autotrace assets.7z DramaticRail.7z Robin Hood Pathway Trowell.7z Birds.7z
  16. I'm trying to export a design as a SVG to import it into Blender for 3D work. Some of the curves are being rasterized and don't show up in Blender. What is going on and how can i fix it? Affinity Designer Version: 1.8.3.641 Blender Version: v2.82a Windows Version: 1909 Windows OS Build: 18363.752
  17. Hello! I'm a Flutter developer having a hard time with a set of SVG icons I need to use for our mobile app. We're converting the set of SVG icons to a font we can use much easier in the app. We're using https://www.fluttericon.com/ , which is pretty common to be used in Flutter. So, some icons are not shown as expected (the overlapping areas are in "negative"). From the tool's website and from another thread on this forum I read we had to create a compound and then add the segments (or expand stroke, then add). That certainly did the trick with some of the icons, but not with others: Would you know how to fix this problem? I've tried many combinations of compound, expand, add, etc., to no avail. Here are the original SVG icons from the examples: Banknote 01.svgBank.svg Thank you very much in advance.
  18. I have a suggestion that i think shouldnt be to much pain for you guys to implement and would be very helpful for me and many others i imagine. When you export to svg there is always added an xml tag and a doctype tag like this '<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">' to the svg file. If you want to include an svg into code these tags causes errors. Of course its easy to manually delete them but if you want to do adjustments to you svg and resave it, you have to remove these lines over and over. It would be fantastic to have an export option to remove these initial tags on export. Thanks for reading Ola
  19. This would be a great feature for people using Affinity to create SVG web icons. SVG supports symbols, which are basically re-usable bits of SVG. For example, given this SVG file: <svg xmlns="http://www.w3.org/2000/svg"> <symbol id="artboard1" width="10" height="10" viewBox="0 0 10 10"> <circle cx="5" cy="5" r="5" /> </symbol> </svg> You can use it in a page as follows: <a class="button"> <svg class="icon"><use href="/images/icons.svg#artboard1" /></svg> <span class="text">A button with a circle.</span> </a> Currently, Affinity exports artboards as transparent rects with an id when exporting an entire document. It would be awesome if we could instruct it to export it artboards as SVG symbols (like the first example), effectively turning Affinity Designer into an end-to-end sprite/icon sheet editor. Bonus feature: an option to export artboard names (outside the symbol element, positioned near it), so that the same sprite/icon sheet can be used for documentation (example: font-awesome).
  20. I produce many SVG graphics in R, mostly fairly simple scatter and line plots. I generate them using the ggplot2 package and save them in the SVG format with the ggsave function. The graphics display correctly in the Mac Finder's preview pane and in a web browser, but when opened in Designer, all line elements (plot axes, tick marks, bar and point borders, etc.) have their stroke set to 'None'. Text renders correctly but I have to select each line element in the Layers pane and set the stroke to the correct value. This of course is tedious and time consuming. Any ideas as to why this is happening?
  21. Interactive development plan on the flats developer's website. The work included minimalist design - drawing in Affinity Designer, export to SVG and integration with the CMS system.
  22. I have been playing with converting black & white images into dots. It is a seemingly complex process but I have managed to automate the hardest step. I start by creating a simple B&W image in Affinity Designer. For example, I then export it to PNG at a small resolution, such as 40x40 pixels. I actually need an ASCII .pbm image, but Designer does not export to those, so I get a PNG instead. Like this, (the forum seems scaling it up unfortunately, in reality this is much smaller). The .pbm image format allows only one of two values for every pixel, 0 if it is a background pixel (so white in our example) and 1 if it is an image pixel (so black in this example). And since it is an easy-to-parse text format, I wrote a simple C program that creates an SVG file with a circle (dot) for every 1, like this, or for every 0 instead, like this, And because the result is plain SVG, I can edit several of them together, distort them, change the colors, etc. Like this, I will probably post the C source code of my program converting .pbm to SVG. It, of course, would be nice if Affinity Designer could do it on its own, but it is still fun doing it this way.
  23. Hello, I need to create a mask image but with a border colored, also the image need to be dynamic so my client can change it but keep the mask.. But when I try to put it with the program I use for web development, it's not working. I know that I am making something wrong with the design part. This is the final result I am trying to achieve with elementor : this is the form of the mask : but when I export it in svg or png I get this : or that if I put a pixel mask : please someone have any idea ? :)
  24. Hello, I'm trying to upload to Canva as a creator. Canva can be fun because the assets are included, for some designs, it can save me more time. As a creator, you can upload either uneditable JPG or editable SVG file, and I want to upload the latter, because I had fun using that kind of assets. Butm I'm having issues making an editable SVG file, so I wonder if anyone here has successfully done it before through Affinity Designer. (Canva gave a step-by-step example of how to do it, but through AI). Thank you for any tips/info/help!
  25. I know I'm not the first person to request this; apparently a couple requests were made back in 2015 and it still hasn't been implemented. In Adobe Illustrator, when you export to SVG, all of the various hidden layers are exported as well, with display="inline" and display="none" being put on visible and invisible layers, respectfully. Part of my HTML5 game is built around showing and hiding various layers of an SVG, using css classes to show different layers at different times. The build pipeline for the game takes Illustrator's odd converting of layer names into pseudo-html-safe strings and reverts them to be used as class names on the elements, and I was happy to redo that bit to function with however Designer outputs its SVG and re-prepare it for use in my project. But Affinity Designer just removes the hidden layers, period. There's no option to NOT have it remove the layers, there's only an option to remove additional layers for some odd reason. I get the reasoning behind wanting to optimize SVG for the web, but that should be an option left for me to decide, not have it dictated to me by the program. I have an SVG optimizer already in my build pipeline, and its tailored to my needs, meaning it doesn't remove the hidden layers I want to keep while still allowing me to remove bloated pixel data that might be left over. Why is turning off this unwanted optimizing not an option in Designer? And more importantly, why is it still not an option after apparently five years of it being requested? And before it's suggested again, no, just unhiding all the layers is not a suitable work around. It's tedious to have to make sure every nook and cranny of a complex SVG is unhidden just so it will export, and couple that with the fact that I have several of these SVGs, and it's just not worth the hassle. Plus, it's nice that the SVGs inherently look correct when viewed outside the game window because their initial hidden/shown properties are kept, while still being able to work correctly. I was recommended the Affinity suite as a cross-platform replacement for Adobe's suite (I'm basically using a decades-old version to avoid the subscription stupidity). But this behavior (coupled with the lack of support for opening AI files natively - though I can understand why for that) is a major deal breaker...
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