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Hi! Please, help me figure out how to add little noise on the objects edges in AD, like would do Spatter effect in PS? I wish it can be done non-destructively with vector objects, without brush strokes outline, because I need lots of objects clipping and sometimes gradient fills.
Hi all, just some doodling here trying out painting inside of shapes in Designer. Started playing with Paolo's blender brushes he so graciously created. When using them in conjunction with the smudge tool you get some really nice mixing abilities. In the call out shape for instance I painted a mixture of the 2 main colours then applied some "blending" using one of Paolo's spatter blend brushes. It just spatters using the underlying colour and doesn't put any new colour down. Changing the size of the brush changes the size of the texture it paints. For the eyeball, (I didn't start out to do an eye it just ended up that way) I used a mix of painting and blending especially in the white of the eye with the blood vessels and texturing... then in the iris I painted inside the circle shape laying in the colour in the general areas and using Paolo's blenders to really gave it a nice complex feel. I usually add a .01 gaussian blur to take the hard edge off the shapes. it tends to soften the paint work a bit but it's a reasonable trade off. On the donut-pie shape I was just playing with a nice painterly play of light and shadow. The blenders are great for adding that "painterly" feel with tons of control. Again by reducing the blender brush size the blend effect gets smaller and more precise. This is all in Designer, which for me is probably where I will spend most of my time. The fact that I can get these type of results in a "vector" app is incredible. The hardest part of all of this is knowing when to stop! :D