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Found 62 results

  1. I purchased Affinity Photo for multi-layered pixel art creation, but I'm finding that I cannot use the Merge Layers or Rasterize layer features because they automatically choose a filtering algorithm which causes blurring. How can I fix this? This currently is a deal-breaker for me unfortunately. I've tried the following: Using Nearest rendering in the Performance settings (this causes everything to look as I expect on the canvas while editing the document, but the blurring problem occurs as soon as a multi-layer document is merged, exported/flattened, or a layer is rasterized) Choosing Nearest filtering during PNG export. For some scenarios this appears to work around the issue, but for general purposes it's not a solution since I frequently need to be able to merge selected layers together as part of my workflow without exporting the entire document I still cannot find any way to merge layers or rasterize selected layers using Nearest filtering. The result is that my artwork frequently is distorted/blurred from what I'm seeing in the on-screen canvas/display. Thanks in advance for any help you can provide
  2. Placed an image in a picture frame, and set the scaling to none, so I can resize to my desired scale. If I try to stretch or resice the frame, the image inside reverts to 100% scale, instead of maintain size or stretch on the same proportion.
  3. Hi all, Is there a way to switch the rounded corner tool to use relative sizes instead of absolute sizes? This can be a real issue when sizing objects that have rounded corners but you want them to stay relative in size. Kind of the way that the rounded rectangle has an absolute option/relative option. Cheers!
  4. Hi all! I am writing you not as the usually nitpicky and potential Affinity-fanboy-who-lives-off-of-Publisher (I do currently live off of InDesign, so it would be only a matter of time, but things just may take a bit of a turn in my career path soon-ish), but as a prospective full-blown professional type designer and current type design teacher with some serious grievances to air; as you may guess, I recommend Affinity apps for most graphic design related tasks, and even though I vehemently tell all my students to familiarize themselves with type design packages (namely Glyphs.app, FontLab, RoboFont, etc.) and start drawing inside them right away, they are all more familiarised with all-purpose vector drawing packages when they begin studying type design, so, for those who may wish to go that route, I also make a point of explaining to them how to properly size their curves/paths in points, in order to correctly import them into Glyphs.app further on. Now, this usually works fine when using Adobe Illustrator, but when doing so with curves/paths drawn in Affinity Designer, some less-than-optimal results occur, as you can see from the enclosed screenshots. The result will always be the same (on both apps, mind you), either if I paste the curves/paths directly or if I export them into .EPS and import them into Glyphs (actually, Glyphs won't even let me try the latter – and gives me the enclosed error message, whereas .EPS content generated from Illustrator, whether pasted directly from the clipboard or dragged into Glyphs, will work just fine). If I export it from Affinity Designer into .SVG I will be able to import it into Glyphs.app without any missing nodes, but the scale will be way off, thus making the whole process needlessly complicated. I happen to be acquainted with Mr. Rainer Erich Scheichelbauer, from the Austrian type design studio Schriftlabor and the Glyphs.app development team, and I can put you guys in contact with him in order to work on fixing this issue. As for the recently released FontLab VI, I don't own it so I can't get into the compatibility with it for the moment in any authoritative fashion whatsoever. I did give their very feature-complete and stable public beta a go, however, and it seemed the interoperability was even more broken, so maybe you should chime in with Mr. Adam Twardoch from FontLab Inc. on that issue as well (though I'm guessing that FontLab's even more advanced curve/path drawing tools and its focus on über-pros – their app is expensive as hell, after all –, combined with their still less-than-elegant usage of – ugh – Qt, may mean that they don't care much about those interoperability niceties and would rather force their users to always draw inside of FontLab from the get-go). As it stands, Affinity Designer in standalone form (I have yet to test InkScape as a bridging app, but… I'd rather not, as it's even more cumbersome than AI) is completely unfit for type design purposes with Glyphs.app and, as such, I can't recommend it to my students at all, which is a pity because the price bracket and the target audience of both packages seem to be very similar. Do you have any insight as to what may be going wrong here (a non-standard/reverse-engineered or even standard and well-documented .EPS and .SVG implementation, just a bit gone wrong, perhaps?) and could you provide us with a tentative ETA for its resolution? Now, for some explanation on what each of these screenshots mean… Here we have the original outlines, all nice and dandy, without duplicate nodes or anything: And here we have the result of copying said outlines and pasting them directly to Glyphs.app and, as you can see, the scale is indeed correct but we're missing one node: Now, if we try to export a file into .EPS using Affinity and import it into Glyphs.app, we get this error message: Surely we'll get better results if we try using Adobe Illustrator, right? By opening the .EPS file in AI and saving it back, also in .EPS format but with a different name, and importing it into Glyphs, here's what we get, and indeed the results are better, as we get the correct scaling and all the nodes (plus some extraneous ones on the same place where Affinity Designer defined the first/main/closing nodes to be): For the sake of it, let's try saving both .EPS files, in their respective apps, into .SVG format instead and import them back into Glyphs.app… The result on the right was from the file generated in Affinity Designer, and the one on the left from the file generated in AI and, as you can see, AD got the scale way off but finally all the right nodes, whereas AI gave us the same result: Interestingly, if we copy the paths from the .SVG file generated in AI from the .EPS file exported in Affinity Designer and paste them directly from AI into Glyphs.app, we get the best results yet: So, all things considered, it seems the best course of action is to export the artwork in Affinity Designer into .EPS format (and not directly into .SVG, because, as I've just found out and pointed out in the thread title, Affinity Designer seems to mess up with the scaling factor when exporting into .SVG), then opening it on Adobe Illustrator, then saving it into .SVG format and, only then, directly copying it and pasting it into Glyphs.app. It's an effective but extremely convoluted process, which forces you to use AI anyway and kind of defeats the whole purpose of switching to Affinity Designer… :\ For your reference and… forensics, I guess, I am also enclosing the files used in the course of this test: p (generated with Illustrator from the EPS generated with Affinity).svg p (generated with Illustrator from the EPS generated with Affinity).eps p (generated with Affinity).svg p (generated with Affinity).eps test.glyphs
  5. I have previously used Graphic for Mac 3.1 this provides the ability to set a scale for a document. eg 1: 10, 1:50, 1:100 This feature is invaluable when creating scale drawings for real life objects.Examples include the design of kitchens and room layouts in properties. As a relatively new user of Affinity Designer I was disappointed to find that there's no option to set a scale on a drawing. Affinity Designer is without doubt a great product, which I will happily continue to use. The additional of scaling capabilities would open even more opportunities for users like myself. Keep up the great work ! Can't wait for Affinity Publisher to be released ...
  6. System information: Operating system: Windows 10 (Anniversary Update) Dual monitor setup One monitor is a 4K screen (3840 x 2160) set to 250% scaling The other monitor is (1920 x 1080) set to 100% scaling Affinity Photo Version: 1.5.1.54 Steps to reproduce: Simply open Affinity Photo in the 100% scaled monitor. Select a tool (other than Move Tool), and move cursor over your image, it will be very large and pixelate (see screenshot with View Tool, large hand icon) Other Notes: If you move Affinity back to the high DPI display, tool cursor is perfect there. Move Tool, which seems to just use default cursor does not have this issue. Otherwise, I am super impressed how well Affinity works already on High DPI displays and multi monitors, it's not yet perfect, but far far better than a large number of Windows programs and competing photo editing apps. Well done!!
  7. Hey there! I'm enjoying Affinity Designer and still trying to get my head around different concepts. I've created a landscape document (A3 size) and expected it to print exactly in A3 landscape. Alas, it turned out that the document is printed on A4 by default. This prompted me to activate "scaling to fit paper" and I picked A3. This time, the landscape document was scaled down to fit on a portrait A3 paper. The only way to get my A3 landscape design to print on an A3 landscape paper was to switch the document back to portrait and turn my design 90°. This isn't very user-friendly though, because I want to have the document in landscape mode (of course). Am I missing something? Thanks, Georg
  8. I built a set of icons (with Affinity Designer) that are intended to be rendered with a non-scaling stroke. The stroke should be 2px regardless of the displayed size. So, I need to be able to: Export SVG files with vector-effect set to non-scaling-stroke in the style. Export PNG files at a few sizes with the same stroke width, meaning both a 32x32 PNG and a 64x64 px PNG would have the same 2px strokes. I understand how to export multiple size PNGs, but the stroke always scales. Is this possible with Affinity Designer?
  9. I see no improvement in solving the scaling issue reported already a long time ago... elements in a VECTOR image shall be scaling with ALL of their properties... that's the point of using a vector editing software. In AD this is not working. Symbols - if contain text on a path are pretty much useless if needs to be scaled - see the attached image. Strokes - you need to enable scaling for each and every stroke. Same with FX... Why can't it work as it should across the whole AD - that ALL elements AND their properties are scaled unless specified otherwise? Would you please FIX this... as much as I love AD, those scaling issues are making using it a nightmare.
  10. Could we get some options to adjust zoom behaviour? Option to always (initially and/or consistently) display documents at the nearest rational zoom level (e.g. 1:3, 1:2, 1:1, 2:1, 3:1, ...) Option to always initially display documents at 1:1 (with option for "Small images only" and "All images") Option to always use nearest-neighbour scaling for rational zoom levels greater than 1 I would also prefer it if the zoom level could be made to never change unless the user requests it.
  11. Hello all. I've probably done something phenomenally stupid via fat fingers, but this is driving me mad... I was working on an A4 sized document and then, for proofing and review purposes, scaled it down to A5 to export (Document Setup > Page Preset, Objects will: Rescale). A, what I assume is, an A5 sized blue box is now overlaid on my page (see attached). Apologies if I'm being thick, but I assumed that the page itself auto-scales down and I don't need to manually resize everything to fit inside the new A5 box? More irritatingly, items on the page now snap to my new A5 friend. If it's any help / hindrance, I'm using the Mac version. Thanks all!
  12. First, I want to complement you on a great product. I just bought Photo from the Microsoft Store as a possible replacement for Adobe Photoshop and am considering buying Designer as well to replace Illustrator. My first impression of the software was horrifying though. As soon as I started drawing on a newly created document, I was wondering what was wrong with the pen. No matter what setting I used on the pen or even when drawing shapes, the edges were horrifying at best. I have done some Google searches and seen posts such as : This one and This one As well as quite a few others. I also see comments dating back to 2016 stating "We'll fix this when we get around it" for example. This is because you're employing bilinear interpolation or nearest neighbor for scaling. This is not a good solution for your product and makes the software feel very unpolished. Bilinear scaling for bitmap graphics inside of a paint program, especially one which is GPU accelerated is not a good solution under any circumstance. Bilinear makes use of only the 4 neighboring pixels to calculated the new pixel values for the position. And the new position is little more than an averaging calculation which completely disregards the frequency plane of the image as it's not possible to operate in frequency space with such limited input data. Generally, the algorithm is mediocre at best, and it is famous for causing banding as well as other serious artifacts while scaling. The serious problems with your software is related to the famous interpolation related staircasing effects. The algorithm is absolutely terrifying when operating on anything resembling line art. A slightly better solution of course is to employ bicubic scaling which is almost equally simple to implement, but produces substantially better results with little development cost. As a point of reference, I implemented this algorithm when I was 13 years old in the 1980's with nothing more than a book and a scanned photo to work with. It is very simple to implement and would probably get most people to leave you alone about it. As a far better solution, you should seriously consider non-averaging solutions and instead focus on frequency domain solutions such as either a Fourier solution or preferably an edge-directed interpolation solution. EDI is your best option, even where performance and quality is concerned. The algorithmic complexity is low and can be easily implemented as a GLSL or HLSL shader. See Github for some implementation of Directional Cubic Convolution Interpolation. Please spend an hour implementing bicubic and then spend a little more time implementing DCCI or similar. If you were to make an interpolation API for scaling, I'd consider implementing these.
  13. Hallo, ich bin neu - leider bin ich nicht so gut in der englischen Sprache. Ich suche verzweifelt die Möglichkeit etwas in einer festen Zielgröße auszuschneiden. Das geht in Photoshop-Elements sehr einfach. Problembeschreibung: Ich habe ein großes Bild. Ich habe ein festes Zielformat von 768 * 512 Pixel mit 72 dpi. Nun will ich einen Rahmen aufziehen, der genau diese Seitenverhältnis hat. Diesen Rahmen möchte ich beliebig im Bild positionieren , oder auch, propertional vergrößern/verkleinern um den gewünschten Bildbereich auszuwählen und wenn ich diesen dann aktiviere soll genau ein Bild in der Größe 768 * 512 Pixel auch abgespeichert werden. Bei Photoshop geht das so: Ausschneidewerkzeug - Breite Höhe eingeben. Rahmen entsprechend ziehen - aktivieren - abspeichern - fertig. Bei Affiniti Photo habe ich hier alles mögliche probiert aber nicht das gewünschte Ergebnis hinbekommen - geht doch sicher ganz einfach!
  14. Hi, for a few days Im missing the input box, when I try to edit a selection size, or use a filter. All I got is this cursor, as shown in the attached picture, wich is bugging me. Any ideas how I can switch back to the normal input box? Thanks in advance
  15. There's still a bug in scaling filters with an object. E.g. having a HighRes picture with gaussian blur filter (scaling with objects activated) and I scale the document, the gaussian blur radius remains the same what - of course does not make any sense - and the picture is wrecked ... the blur parameters still do not adapt to a new document size :-( Cheers, Timo
  16. I've gotten a lot of help here over the past few months and now I have another question. I created a logo, and with the help of this forum was able to set it up so that the line thickness, 3d effects, and gaussian blur effects, all scale with the image when I'm changing it's size. Now I need to know, is there a way to make the text under the logo scale with the object, because right now when I shrink it down, the text is part of the group and the font size doesn't change.
  17. Hey there, After working on Affinity Designer for a month now. I'm always thrown off by the inconsistency of using shift while scaling an object/text. By default when you scale a text or a group Affinity Designer scales it proportionately without having to hold shift. But if you hold shift you get to do a free form transform on the text or group. However when you select a single object or multiple objects (not group) at once Affinity Designer by default lets you do free form transform. But when you hold shift that changes to scaling it proportionately for a single object or multiple objects (not group). I find this at least in Adobe Illustrator it's consistent with what shift does. I would know always that holding shift will let me scale all things proportionately. How does everyone feel about that? Thanks!
  18. I have been working on an educational poster, on and off over a few months time. Until now, I had kept it at one size (11" x 17"), and have it looking fairly nice in that size: After printing some test copies, it became clear that this was going to be way too small for what we are trying to do. So I tried to scale it up to 20" x 30", and it quickly got ugly fast: It does not matter if I try to scale the whole artboard up or create a new, larger artboard and paste everything into it, I get the same hideous results. I have been messing with this for a week now, trying different things like adding or removing constraints, and it seems like I am only digging myself into a deeper hole. In some cases, when I try to remove constraints, the objects jump clear off the artboard and/or resize themselves to crazy proportions. Every element in this poster is a vector element that I created myself, and there are no imported images. It is apparent that I am doing something wrong, and it probably has something to do with constraints. Can anyone offer suggestions on how I can get myself out of this pickle? I am willing to share the project file if need be.
  19. I have just updated my affinity design and the behavior of the text bloc as changed. How can resize my text bloc without scaling its content ? I dont want to manually insert line return each time I want to change the size of the text bloc. Thanks
  20. I'm not sure if this is a bug or I am missunderstanding something but i have this scenario: I want to print an artboard which size is bigger than a DIN-A4 onto a DIN-A4 paper. When I select 'fit to printable' under 'fit type' i expect the the print object (the artboard in this scenario) to fit to the biggest possible size the printer is possible to print the whole artboard. But in my case the print 'cuts away' about 60 Pixels from the right side of the image/artboard. Also the printpreview connotes that it overlaps the printable area (on both ends). Any idea on this?
  21. Hi guys, the following issues I just discovered: enable the aspect ratio and then scale an object interactively via mouse by click and drag on the width-text-label on the transformation panel (the marked "B" in the attached picture) status quo: only that value for width will be changed (see right image in the attached picture) expected: width and height will be changed at the same time, because of the enabled aspect ratio Cheers, Stefan.
  22. Hi. I'm using affinity designer 1.5.3.69 I found this behavior quite disturbing (I'm not sure if that's the correct word) When you resize/ scale single shape/ selection of shapes using corner handle, the default scaling method is "free scaling" instead of aspect ratio/ constraint proportion. But if you resize a group of items, or text, or image, the default resizing method is "constraint proportion/ aspect ratio". Thanks.
  23. When I open a file created with Photoshop in .psd format I see random issues with fonts. The auto kerning parameter appears to be read incorrectly. As I used the navigator to zoom in and out the font would be drawn incorrectly and with random spacing. Once I clicked on the font with the font tool and re-selected "auto" kerning it started to behave. It's like it was uninitialized after I read it - behaved a bit odd when I tried to set it. Once set, it snapped to what it was supposed to be. I have Affinity Photo v 1.5.2 on Mac 10.10.5. Here's what I see when I zoom in and out. I am not resizing the image. I am just using the navigator to zoom the current display.
  24. Hey everyone! I'm on Designer 1.6.0 at the moment and I'm not sure if this is a beta-only issue. Selecting skewed text objects in Designer is pretty off at the moment. If you try to skew an Artistic Text box on both axes and perhaps rotate it, selecting around it puts the skewed object in focus. If the text object is above several objects, it makes selecting those beside it a hard task. See attached images. If I click anywhere inside the gray box, the skewed text gets selected. See the pattern here? I can't exactly pinpoint why Affinity would select the text when I click the area around it, following closely the axes of its bounding box. Anyone else having this issue?
  25. If I apply a Layer Effect (tested with Outer Glow) to an Embedded Document (Affinity Photo document), this effect will always scale when I resize the embedded document, even if the option "Scale with Object" (present in the Layer Effect window) is disabled. Let me explain with my particular situation: 1. I open an iPhone mockup image and save it as an Affinity Photo document 2. I drop/drop the above image into a new document holding multiple mockups, thus embedding it 3. I apply an Outer Glow layer effect with 50px radius to the embedded document, Scale with Object option is OFF 4. I scale up the embedded document using the Move Tool 5. The Outer Glow radius is now 84.6px (for example), I expected it to still be 50px. Thanks!
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