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Found 78 results

  1. Hello there! I am currently trying to resize an existing artboard to an exact value using the transform panel, however I can't get the textframes to scale with the artboard, rather than just changing the frame size. When I use the "scale handle" and "manually" resize the artboard, it works just fine. How would I go about doing it with the transform panel? I have this question also over on stackexchange: https://graphicdesign.stackexchange.com/questions/120555/affinity-designer-how-do-i-make-textframes-scale-with-the-artboard-if-i-scale-b Also attached you should find a gif demonstrating the issue I am facing.
  2. I'm new to affinity designer and couldn't help noticing there is no scale tool. Yes, you can scale an objetc from its corners and all that but if I want a part of a shape to be scaled down I cant. So a simple shape like the one I'm attaching is much harder to achieve in affinity. The stroke wont round one of the edges and as there is no scale tool I can't select the 3 points of the shape to scale down and simulate a stroke with pressure.
  3. Is there a way to scale corners proportionally without having to convert to curves? And why'll I'm at it, how about line thickness? Can that be scaled proportionally without expanding the stroke? Sorry if this has been answered before, it seems such an obvious thing to ask for but I can't seem to find it anywhere.
  4. Hi, In Photoshop I can do Edit > Transform > Scale to enlarge an image on a layer. How do I achieve the same in Affinity Photo? I understand that I can use "Place", but is there a similar way as in PS? Regards & Thanks, David
  5. Hi guys, I cannot find a way to rotate / scale if I have several curve points selected (see screenshot), which makes the way to work with a bunch of points exhausting. I'm sure I just have overlooked it didn't found it in the forum as well. Thanks for your help, Stefan
  6. Hi folks. I LOVE Affinity Photo, but right now there is a deal killer. I currently use Photoshop for Art creation - not so much photo editing. I already use Affinity Design, and have now found Affinity Photo to be just as intuitive and slick! But. I work by creating a new document, then paste images in as layers. I transform/resize/scale layers until I'm happy then save the image. I'm finding with AP, I'm not able to 're-sample' as I scale image layers, meaning images look degraded and often 'jaggy' both on screen and when exported as jpgs. I have read about resize document and resize pixel art - but neither of these are what I need to do - I just need to scale a given layer and have the image look reasonable given there will always be some degradation when mucking about like this. I've also read that re-sampling is done on export - but haven't found this to be the case. Even so, that means for fine touching up, I'm not looking at WYSIWYG. That's the best I can explain, I hope someone gets what I mean, and can tell me of an option I've missed or a workaround or something.. please help, I'm dying to cancel my Creative Cloud subscription!!! Cheers! - John
  7. Hi I am not sure this is wanted.... I think its rather a bug ? When i have made an imageframe , positioned an image , in this case a pdf of a florplane inside, and i want to exchange it with new conted by drag and drop ! The new pdf file doesnt seem to remember the old settings of scale and rotation ....
  8. Hi. Sometimes I need to resize a text frame, and would love that the text inside grow or shrink proportionally to the frame. But it doesn't happen. Am I missing some command for that or Publisher don't allow this? If so, I'd like to ask you guys to consider it. Attached some images showing my problem.
  9. Hi, I'm trying to resize and scale the contents of an artboard that I duplicated. I've searched the forum but am only finding posts from people trying to do the opposite (expand the artboard without scaling its contents). In this post: https://forum.affinity.serif.com/index.php?/topic/15756-resizing-artboard-also-resized-layers-inside-of-it/?p=71554 MEB seems to suggest that using the Move Tool to resize an artboard will indeed scale its layers accordingly, while using the Artboard Tool resizes the artboard without scaling its contents. I've tried resizing the artboard with both tools but they both do the same thing (resize the artboard without scaling its contents). I've also tried using the transform panel but that also does the same thing. I've also tried using the Document Setup panel which does have options for changing size and scaling the contents or anchoring them to the page, but these options are greyed out and unselectable. How can I resize an artboard and scale its contents in one go? Any help on this would be much appreciated. Thanks!
  10. I apologize if this topic was already covered. I searched and found nothing quite like the problem I am having. Summary: Brushes, strokes, and effect are limited in how far up they can be scaled, limiting the overall size of the image created. I have a small bullet-like object created on the iPad. After opening the file on my desktop app I realized it is too small, so I scale it up. As you can see, from the attached image, the brush strokes and effects don't scale up even though I have the stroke's Scale with Object selected. I tried to resize the gaussian blur effect, but it is limited (won't blur enough). So, I am assuming then that effects such as Gaussian blur, noise, and simple things like stroke thickness are somewhat limited when you use them in large works. Is that assumption correct? And what about brush textures? Those are bitmaps right, so how far can those be upscaled before losing clarity? Will creating larger brush textures remedy the problem, and will AD have vector brushes in the future? For now, I hope that by exporting to the final size the quality will be high enough to be used. Thoughts or ideas? Thanks -Bill
  11. In Illustrator, I can scale or resize an object by using the Selection tool and grabbing a point on a shape and dragging it. I can keep the scaling proportional by holding down the Shift key as I drag. I can't find any way to scale or resize a shape in Designer. Is there a specific key combination to get the job done?
  12. Two problems that, for use of Affinity Designer in technical illustration, I would like to see resolved: 1) What is the best way to scale (resize) an object, say up or down a certain percentage? Do you have to do the math and enter new values in the width/height edit boxes in the Transform studio panel? 2) What is the best way to move an object a certain distance in a certain direction? Again, do you need to do the addition/subtraction and enter the calculated values in the X/Y boxes of the Transform panel? Thanks for assistance!!
  13. bpedit

    SVG Export Scale Issue

    I'm creating simple Bezier line drawings in Designer and exporting them as SVG files. When I import them into Carbide Create, a CAM app for running a CNC machine, the scaling is too small, generally by a factor of about 5.6. I can't just scale up for two reasons. The lines get choppy and the scale factor is not always exactly the same. I've tried a number of parameter changes to no avail. I have tried this process with iDraw and Inkscape, both export with proper scaling. When I import a Designer created SVG into either Inkscape or iDraw, I also must rescale the image although not necessarily with the same factor as Carbide Create. So, I suspect this is more an issue of how Designer is handling the SVGs.
  14. Hi, Is there a way to scale an object without using the handles. At the moment we have to drag on the corners to scale an object up or down. Sometimes I'd like to be able to zoomed in to something else and can't see the handles which makes precision scaling to match something in your drawing difficult. This is because at that point the move tool is selected, so I can move the object without seeing the handles. Is there a modifier key I missed somewhere that turns the move tool into a scale or rotate tool? I don't think there is or I haven't found it after 4 years of use. If not I'll put in a feature request. Something like when holding the command key the move tool turns into scale and holding the option key turns it into a rotate tool when the cursor is over an object. Thanks, Bert
  15. Lorsqu'on veut modifier le pourcentage de transparence d'un objet grâce à l'échelle graduée, celle-ci ne disparait plus. Elle reste présente à l'écran même lorsqu'on réduit l'application dans le dock. J'ai fait 2 copies d'écran pour montrer cela.
  16. I have recently switched over to Affinity Designer full time from adobe products after dabbling for a couple years. I'm rebuilding a document that I was originally done in Adobe illustrator. I'm exporting it as an svg file to be used with a program call Sure Cuts A Lot (SCAL) which I use to cut designs on a digital cutter. I'm having several problems opening the file in SCAL. First off, the file is more than 2x the size it was designed to be. Secondly, all elements are not visible when opened in SCAL. Thirdly, there is a dot that is appearing on the top right corner of the design which seems to be measured with the size but it isn't part of the design and can't seem to be removed. Precision for the size of the elements I'm cutting is paramount as are the missing elements. I print the document first after designating some lines as print lines and others as cut lines. After the document is printing I then cut the design out. This is a rather large problem that I need to fix, ASAP!! See photos below: The first shows the difference in scale with how it should look vs what appears when imported. Also, see the black dot to the upper left that appears? The second picture shows the preview of the file with text on it but, as you can see when its placed in SCAL the image has no text. The last picture shows the document in affinity designer with all elements as it should be. I hope i'm being clear, and I hope there is a fix that I am just missing when I'm trying to export.
  17. Hi all! I am writing you not as the usually nitpicky and potential Affinity-fanboy-who-lives-off-of-Publisher (I do currently live off of InDesign, so it would be only a matter of time, but things just may take a bit of a turn in my career path soon-ish), but as a prospective full-blown professional type designer and current type design teacher with some serious grievances to air; as you may guess, I recommend Affinity apps for most graphic design related tasks, and even though I vehemently tell all my students to familiarize themselves with type design packages (namely Glyphs.app, FontLab, RoboFont, etc.) and start drawing inside them right away, they are all more familiarised with all-purpose vector drawing packages when they begin studying type design, so, for those who may wish to go that route, I also make a point of explaining to them how to properly size their curves/paths in points, in order to correctly import them into Glyphs.app further on. Now, this usually works fine when using Adobe Illustrator, but when doing so with curves/paths drawn in Affinity Designer, some less-than-optimal results occur, as you can see from the enclosed screenshots. The result will always be the same (on both apps, mind you), either if I paste the curves/paths directly or if I export them into .EPS and import them into Glyphs (actually, Glyphs won't even let me try the latter – and gives me the enclosed error message, whereas .EPS content generated from Illustrator, whether pasted directly from the clipboard or dragged into Glyphs, will work just fine). If I export it from Affinity Designer into .SVG I will be able to import it into Glyphs.app without any missing nodes, but the scale will be way off, thus making the whole process needlessly complicated. I happen to be acquainted with Mr. Rainer Erich Scheichelbauer, from the Austrian type design studio Schriftlabor and the Glyphs.app development team, and I can put you guys in contact with him in order to work on fixing this issue. As for the recently released FontLab VI, I don't own it so I can't get into the compatibility with it for the moment in any authoritative fashion whatsoever. I did give their very feature-complete and stable public beta a go, however, and it seemed the interoperability was even more broken, so maybe you should chime in with Mr. Adam Twardoch from FontLab Inc. on that issue as well (though I'm guessing that FontLab's even more advanced curve/path drawing tools and its focus on über-pros – their app is expensive as hell, after all –, combined with their still less-than-elegant usage of – ugh – Qt, may mean that they don't care much about those interoperability niceties and would rather force their users to always draw inside of FontLab from the get-go). As it stands, Affinity Designer in standalone form (I have yet to test InkScape as a bridging app, but… I'd rather not, as it's even more cumbersome than AI) is completely unfit for type design purposes with Glyphs.app and, as such, I can't recommend it to my students at all, which is a pity because the price bracket and the target audience of both packages seem to be very similar. Do you have any insight as to what may be going wrong here (a non-standard/reverse-engineered or even standard and well-documented .EPS and .SVG implementation, just a bit gone wrong, perhaps?) and could you provide us with a tentative ETA for its resolution? Now, for some explanation on what each of these screenshots mean… Here we have the original outlines, all nice and dandy, without duplicate nodes or anything: And here we have the result of copying said outlines and pasting them directly to Glyphs.app and, as you can see, the scale is indeed correct but we're missing one node: Now, if we try to export a file into .EPS using Affinity and import it into Glyphs.app, we get this error message: Surely we'll get better results if we try using Adobe Illustrator, right? By opening the .EPS file in AI and saving it back, also in .EPS format but with a different name, and importing it into Glyphs, here's what we get, and indeed the results are better, as we get the correct scaling and all the nodes (plus some extraneous ones on the same place where Affinity Designer defined the first/main/closing nodes to be): For the sake of it, let's try saving both .EPS files, in their respective apps, into .SVG format instead and import them back into Glyphs.app… The result on the right was from the file generated in Affinity Designer, and the one on the left from the file generated in AI and, as you can see, AD got the scale way off but finally all the right nodes, whereas AI gave us the same result: Interestingly, if we copy the paths from the .SVG file generated in AI from the .EPS file exported in Affinity Designer and paste them directly from AI into Glyphs.app, we get the best results yet: So, all things considered, it seems the best course of action is to export the artwork in Affinity Designer into .EPS format (and not directly into .SVG, because, as I've just found out and pointed out in the thread title, Affinity Designer seems to mess up with the scaling factor when exporting into .SVG), then opening it on Adobe Illustrator, then saving it into .SVG format and, only then, directly copying it and pasting it into Glyphs.app. It's an effective but extremely convoluted process, which forces you to use AI anyway and kind of defeats the whole purpose of switching to Affinity Designer… :\ For your reference and… forensics, I guess, I am also enclosing the files used in the course of this test: p (generated with Illustrator from the EPS generated with Affinity).svg p (generated with Illustrator from the EPS generated with Affinity).eps p (generated with Affinity).svg p (generated with Affinity).eps test.glyphs
  18. I would love to see Designer have the ability to work in scale and able to use call outs and measurements. would come in very handy.
  19. For those of us who might use designer for technical illustration, various scaling options would be useful: 1. Set document scale — so that inches or points can be converted different dimensions. One can imagine a carpentry project where 1 inch = 2 ft for example. In my case here would be the most convenient workflow: open a raster image of a map with a scale bar, drag the mouse along the scale bar (or any feature of known length) and then type in the distance represented on the map (e.g., 100 m, 10 km, etc.). The scale would be set automatically. [as an aside, length and area calculations, in the scale/using the units specified would be nice] 2. Scale object — I mentioned this briefly in a post on a different topic but thought it would be more useful in a dedicated post on scaling. One should be able to specify the change in size (or shape) of an object in a dialog box where you specify the horizontal and vertical scaling factors (either proportional or non-proportional) by either percent or by entering a ratio. 3. Set document origin — this is less important to me, but still useful. The ability to place the (0,0) at any point within the document. Also the ability to specify geographic/engineering coordinates (positive to the right and positive up) or the usual screen coordinates (positive to the right and positive down). One can likewise imagine two different types of rotation: counterclockwise positive from the right (engineering convention) or clockwise from the top (compass convention)
  20. Hello. How can I scale/transform an image layer in Affinity Photo (iPad)? I'm trying to get to grips with the Affinity suite on the iPad (Photo and Designer) and cannot seem to find anything related to a relatively basic feature such as transforming an image layer on iPad. Found something for the desktop version but it does not seem to apply to the iPad interface.
  21. Hello, Something that has often vexed me about AD is the lack of consistency with regards to the modifiers for drag resizing, in particular the behavior of proportional-scaling with and without the shift modifier key held down while resizing. To further illustrate, in most places in AD the behavior is consistent with that of Illustrator and most other editing software: a normal drag-to-resize operation from the sides or corners will result in a "free scale" resize that does not lock the x:y ratio while resizing while holding down the shift key while resizing forces the x:y ratio lock to be activated and scales both proportionately. However, when dragging an artistic text object to resize, the default behavior is aspect ratio locked, and holding down shift switches it to unlocked - rather disconcerting when you drag in a fairly-even diagonal while holding shift only to later realize that the object is skewed because your use of shift unlocked the ratios. Any chance of getting this fixed? Thanks in advance!
  22. When I take an SVG and scale it down, the exported resulting SVG seems to still use the original path, but applies a transform to scale the path down. Is there a way to cause the path itself to change to the new scaled-down dimension and NOT apply a transform? In other words, I want a new path scaled to the new dimensions, not the original path transformed to the new dimensions. Thanks.
  23. Hello! This is a FYI request from an Android Developers view. I am an Android Developer and tried your program as a tool to export some PSD-file-mockups of a App-design. I really like the program so far with all its functionality and I do like the "export-persona". But one thing is really anoying. There is an option, when you export a slice, to choose what should be in the file-name. You can there choose the "scale-suffix" This puts an "@1x", "@2x", "@3x" in your filename to seperate the files in a really sufficiant way. This is a amazing on MAC where the "@X" suffix has a real use. BUT, when it comes to Android development this is a real pain. This is the error straight from Android studio: "Error: '@' is not a valid file-based resource name character: File-based resource names must contain only lowercase a-z, 0-9, or underscore" This means that I now have to go and rename all those files by hand, wich was something I wanted to avoid with exporting the files through Affinity Designer. There is an simple fix for this. Make a new suffix that is made for android without the "@" and it will be perfect. Thank you for your time! //Simon
  24. Hello, I miss option to move/shift image in lens correction options of develop persona. When I fix rotation and vertical or horizontal distortions, I want to scale image up as less as possible to remove empty areas caused by corrections. And when I scale the image, it can't be moved relative to canvas. Something like shift-x, shift-y would be nice to have. Miro
  25. Finally I had time to play more with AD and here my two biggest gripes atm: 1. Why on earth keyboard shortcuts to align/distribute don't respect settings? In dropodown window I have set for example "last selcted" and from there it works as it should, but keyboard shortcut or even button on toolbar ignores this and always aligns to selection bounds. Also last selected object is inversly detected when selecting by click and drag. 2. When resizing text by diagonal handle, default behavior is to scale it proportionally, but when resizing other objects to do so I must hold Shift - it's very unintuitive
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