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Hi, I attached a link to a YouTube link that demonstrates how the liquify push tool starts to tear the image and distort in the wrong place. In the video I’ve shown how using the AP push tool in one area doesn’t have the desired effect. Then how Procreates liquify push tool response as it should by smoothly pushing the pixels not swirling them after a number of strokes. I made the spacing in the mesh smaller to allow it to be more accurate. I’ve tried this with the larger spacing as well and it made no difference. Leaving the liquify push tool as it is only adds limitations to a workflow. Please consider fixing this.