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Showing results for tags 'pixelart'.
Found 9 results
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I've been piecing together a large image of the first level of the Sierra/GameArts video game "Thexder" from many screenshots. I open each screenshot PNG in Photo, crop off the bottom game UI, copy the image, close it, and paste that copied content into my main document. As I paste these shots into my primary document, the sharp solid colors in the image start to degrade at their edges, in ways you would see if you resampled an image to scale it. I am NOT scaling anything. Sometimes it's REALLY bad upon pasting a new chunk of image into the main document. In THIS specific case, it seems that undoing the paste, zooming WAY out in the document, and pasting again results in a correct paste (this time it pastes in at the top left corner of my document, where as before it pasted where I was working). Moving layers around shows the color shifts happening as part of rendering the layers on screen, but merging down, etc, will eventually start to show that the edges of hard color borders are "smudged" with slight color shifts. Anyone who plans to use Affinity Photo to create pixel art should beware. This could be especially problematic when changing between set palettes and full-color. It also has me wondering how much degradation is going on all the time. How much blur is Affinity Photo adding to everyone's images while they're working on them, unsuspectingly? I only noticed this because of working at the pixel level, zoomed in at them, and knowing the explicit limit of 16-colors in these screenshots (the game only shows 16 colors from an MCGA palette). My main document is a regular Affinity Photo document. I am importing PNG images from Boxer (DOSBox shell in Mac OS) which are 320x200. I've attached an image showing what's happening. I have zoomed way in so that you can see the individual pixels (very important with pixel art). The left side of the image shows sharper content while the right side has areas that have been through layer movement and merging down. One edge even turned partially transparent. EDIT: It seems to be getting progressively worse as I extend my canvas to the right and downward, as the older content to the upper left does not seem degraded.
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Is Affinity Designer is a good tools to make pixel art? Do I need Affinity Photo to make it (pixel art)? Is there any course of Affinity Designer to make Pixel art?
- 1 reply
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- affinity designer
- pixelart
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So I want to make pixel art and I see the pixel persona being used for that but I don't want it to be raster I'd like to export my pixel art as an SVG (with no raster) so I was wondering if that was possible with something made in pixel persona. If not is there some sort of pixel tool for the normal designer persona? All I saw there was the rectangle tool and that'd be a pain to use for pixel art.
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Hey, This might sound so imature but there are actually digners that redesign textures in minecraft. I regular use photoshop to create these designs but now i found this tool for only 60 bucks permanent and thaught if this is a good replacedment. I need to know which program i should rather use when im only designing with my mouse on rasters in pixels (16x16, 32x32, 64x64 ....). Siaro~
- 11 replies
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- help
- which is for me
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Hi, I'm new to using Affinity Photo. I've been using PS up until now and I've always wanted to give this a try. What I'm trying to do is have my pixel tool snap to a grid and color that entire pixel to create an upscaled version of pixel art. for example my grid is divided into 32 pixel boxes, my pixel brush is set to 32 pixels but I want it to snap to the boxes Thanks!
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You can see the artifact on the outline in the gif: outline doesn't close up properly. This results that 1px brush i have for pixel art looks like two lines instead of a box.
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Final concept art for client's top-down JRPG game, Luminare Saga. This time I decided to create this with Affinity Designer instead of with Affinity Photo. Amazingly enough it does not change my workflow at all :). You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
- 3 replies
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- indie game
- game design
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Hi, I'm using the Windows Beta Version 1.5.0.17 and I'm trying to add a 16x16 pixel logo and transform it to around 400x400 px. When I'm transforming the pixel logo, it will be displayed very smooth, if I will open the embedded picture it will be displayed correctly. Is there any way to disable the antialiasing? br Fchen