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Found 127 results

  1. Kasper-V

    A tiger

    I'm working through the AD Workbook, and the first example seemed a little too easy for an old hand (or do I mean know-all?) like me, so I decided to try something a little more ambitious. So I did a tiger. It wasn't bad, but I thought I could do better ... so I did another one. Here it is ... This is reduced to about 70% of the original size. In the book, Ben The Illustrator says he often works from videos rather than still photos, so I looked out one or two videos on the internet. This image is made from two stills, as the real thing didn't look exciting enough! I made vector shapes on separate layers of: the body and nearer legs; the tail; the head; the further legs; and the stripes -- the stripes I clipped to their layers so i didn't have to fiddle about with the edges. I saved that as an AD file, then as an AP file, which I then edited with some motion and radial blur to give a sense of movement. As I went along, I duplicated some of the layers and rasterised them, so I could add some shading and clip them. Finally, I made up a background from a couple of texture images, and added a shadow underneath the animal.
  2. When exporting an artboard that is placed on subpixel (i.e. its X or Y coordinates are not an integer), the suggested artboard size on export is 1px larger than the real dimensions. Steps to reproduce: Create new document. Check 'Create artboard'. Set page width and height to 100px Select artboard, duplicate it, place the new artboard on X:120.5px, Y:0 Rename the new artboard to 'Artboard2' File > Export. Select PNG. Select 'Artboard2'. The suggested export size will be 101px x 100px. The same behaviour can be seen when exporting with Export persona. If the artboard is placed on round pixel dimensions (X:101, Y:0), the export size is correct.
  3. Hi good day my intention is to export a 64x64 pixelated graphic, well if I export it directly, the quality is not what I expected. Is there any way to do this?
  4. It would be nice if you could add a filter to pixelate a vectorized drawing select drawing and then apply the filter or pixel effect, result when exporting to 64x64 the quality is perfect. Good would be better for artist in pixel
  5. EDIT: Nevermind! I figured out what I was doing wrong. Thank you, though! I'm using Affinity Photo. This is the scenario: I have an 14 x 9 inch (landscape) jpg of an advertisement that I need to edit to fit an 8.5 x 11 inch (portrait) page. I need to cut and paste parts of the ad around in order to do this. I created an 8.5 x 11 inch document. Next, I placed the image onto the document. Naturally, some of the image falls off the document. As an image layer, I am unable to select part of the image, cut it and paste it onto a new layer. What happens is the entire image gets pasted onto the new layer. So, I converted the image layer into a pixel layer. Now, I am able to select a portion, cut and paste into a new layer, but the rest of the image (the part that fell off the document bounds) has disappeared. It has been clipped to the canvas. Unclipping the canvas is pointless because although it now shows the entire image, it defeats the purpose of creating an 8.5 x 11 document in the first place. What am I doing wrong? In Photoshop, I'm able to create a document of whatever size, place or drag in an image of any size, and manipulate the image as I need to and the parts that fall off the document bounds are still there.
  6. Hello everyone , recently i started working on glitch art . A pixel sorter would make my work very easy because sadly you cannot really achieve the pixel sorting effect with the displacement map. It should roughly work like the "Wind" tool in photoshop where it slices and displaces the images in a vertical or horizontal plane To illustrate what I am talking about
  7. Hello, new user here. I'm very happy with the purchase, but there's a little thing I'd like to ask in order to be able to ditch exporting to Photoshop completely. I intend to use AD mostly to generate 2D artwork in multiple resolutions*, and it's really important to control the amount of antialiasing. Without that, there's always a lengthy "pixel cleanup" stage that follows the creation of any asset. While being able to fine tune the antialias intensity would be amazing, I'd be happy with a simple "turn off antialiasing" option for both the pixel preview and the "rasterise"option. I originally thought that's what the "View quality" option in the preferences would do, but it seems to have no effect in the image. Bug, maybe? Thanks! * These are intended to be used in "pixel perfect" graphics (no scaling and no fractional coordinates, thus no filtering and maximum sharpness).
  8. Well ! i'm back with this other which i believe will help us all. Personally i like the way Serif made it cross-edit between all 3 piece of software but ... because there is always a but ! i Think the way it was and is managed is a bit counter productive or maybe not at its fullness. let me explain ! Here when you have a file opened on APub and want to do some work on it with ADesigner you can Edit with Designer then the whole project is transferred there leaving APub empty of everything but sometime we only want to edit a precise thing such as a smart shape etc... thus making the transfer of the whole project to ADesigner a kind of ... What if Serif could make it possible for us Click on the Object we want to edit and : 1- Right click on it then chose Edit with : Photo or Designer (depending of what we may want to achieve) 2- After selecting the desired object, we can also click the related persona (place where we want to edit) then have that precise thing migrated there for its edit 3- Should be the option we currently have, if we select nothing but click on one of the persona or chose to Edit with ... then whole project get migrated there for its further edit leaving APub Blank. The first 2 options should leave the core project opened in APub then only we should be able to edit the select object then click save to get its edit saved as an update withing the already opened and not closed project withing APub. The we can chose to edit only a part of the project without leaving the main tool we use and see the updates in real-time. Well, more geared peoples can add to this idea and help make this get better. Blessing !
  9. Hello Everyone ! Would ask for more Non-Destructive capabilities to be added to Affinity Photo. There are great initiative taken with certain tools using a blank pixel layer but i believe more needs to be implemented and documented. i'm first thinking about : The Tone Mapping Persona: this is a great place for making our work better but it's only works in a destructive way (maybe i don't how to do it) but it would be great if a tone map can be added to a mask or a blank pixel layer then we can chose from there to map only a certain area/object etc of our photo/picture/ Development Persona: Great place to spend time working on better picture but also everything there is destructive, here i propose that one applied, our development to appears on sub or top layers similar to filter or mask or whatever dev's may find then from there we can mask this or that or simply make it possible continue where we left it in case we click the development persona again. Same thing should be applied to Liquify persona too. in fact, more Non-Destructive is okay and will be well received. if anyone knows how to do deep Non-Destructive works and/or know where to find tutos that talks about, please share ! Blessings !
  10. Hello all, I designed a logo and used the outer shadow effect, Radius is set to 0 px. (see picture below) My expectation was, when exporting this to a PDF x4, that this shadow still is a vector element. When zooming in the PDF file in Adobe Acrobat, I can see that the effect was rasterized. In the PDF export preferenced, "Rasterize: Unsupported elements" is activated. Switching this option to "Rasterize: Nothing" will result in a PDF file without any shadow. Is there any way to keep effects as vector elements like in Adobe Illustrator? Thanks for your hints! I'm using Designer 1.6.1 on Mac OS X Regards, Holger
  11. Okay ! here comes the proposition or question. I've noticed everything or all tone map we apply to a pixel layer (let's say i merged visible and decided to apply tone map to it) that operation is still destructive. I mean, tone mapping is very helpful but would be great if it become non-destructive. Okay maybe i'm missing a way to do that but i always : merged visible and applied tone mapping from that thus preserving the other layers ! if there is a way to tone map non-destructively please let me know if not yet then please Serif, make it happen. Blessings !
  12. Hi I'd like to know how to paint a vector shape as shown in the attached image, the hatched area? I know how to switch to pixelpersona to paint within a vector shape (circle, rectangle, triangle...), but failed to figure out how to paint a hollow circle ( a ring zone) ... In the attached image, I used the outer circle as mask to paint, however it will also paint into the inner smaller ring, yes, I can use eraser to carefully erase it off... but is there a way I can paint "freely" directly in this ring area? or is there a way to set up a mask for the eraser to ease the job? Thank you!
  13. Hello! So, my question is basically, "what's the big jump/difference between AP and AD?". I know this question has already been asked and the short answer is: "AP for pixel and photo editing and AD for vector-based graphics and illustration." Here's my point: I've been using Photoshop and Illustrator for a while but I'm transitioning to Affinity, 'cause it's lovely. I've been doing social media posts that mix images and graphics (text, shapes, graphic elements, etc) since before the transition, and it was clear to me the point where PS and AI intersected. I could not do "organic" strokes with the pen tool on Photoshop, neither could I edit text as curves. I couldn't work smoothly with gradients, merge shapes with complex operations—like pathfinder—and the list goes on. Photoshop was pretty limited in vector managing, and Illustrator couldn't do pixel work. Fast forward, I open Affinity Photo and it's like I don't need a vector software anymore. Everything I'd need to open Illustrator for is inside Affinity's pixel-based editor. As if it's not enough, AD can handle pixel manipulation—though I didn't use it enough to know its limits. I've tested both AP and AD during the free trial and, after expiration, bought Photo. I'm considering buying Designer now because their workflow together is pretty amazing, but do I really need it? What can Designer do that Photo can't? I feel like I can take the pen tool on Photo and create any shape I'd want, applying colors effortlessly. Can someone enlight me? Thanks!
  14. Is it possible to merge pixel layers in designer?
  15. Hello, I create a simple doc on desktop version : one pixel background withe somme vectorized texts on it. When I export to PDF, sometime (not always) the background pixel layer have white pixels bloc on the top. On the attached picture, you can see the text (with a selected curve, so blue stroke on it). Red curtains should normally extend upwards.
  16. In Affinity Designer I was doing sketches and wanted to mask out a section of them. I attempted to use a mask layer but they are having a strange effect where it looks as is it is erasing parts of my lines. Kind of looks like a blend mode gone awry. Am I doing something wrong or is this a bug?
  17. Hello Everyone, I am new to Affinity Designer, i can say that Affinity Designer is a Very good Software so i was working on brush today and i found something un-usual In Pixel Persona the Brushes is not smooth when i draw anything. but in Draw Persona there isn't any problem like this. see the Image, the Brush i used on the Left is from Draw Persona & the Brush i Used to the Right is from Pixel Persona. can anyone tell me why is this happening. am i doing anything anything wrong or missing anything i am using affinity designer version 1.6.4 on Windows 10
  18. This is just a small tip/warning but it took me a while to figure out what was going on. Since Designer has the Pixel persona one has to be aware that there is the second type of selection - the pixel selection. The first type is obviously the object selection (selection box). If you are working with both types of selections (switching to Pixel persona and back) at one point you may forget to clear the pixel selection (deselect) or you may create the pixel selection accidentaly. And that might cause problems/confusion later on. This happened to me: While in Draw persona I selected a pixel object and noticed that the selection (bounding) box is completely off the object and has a different size: I thought that it had to be some kind of a bug. It took me a while to figure out that it is in fact a forgotten (or accidental) pixel selection. So ultimately Ctrl + d solved this issue. So if something is off with your object selection box or you get any sort of weird behavior alway try Ctrl + d. Maybe this is too obvious but you never know... Anyway I just wanted to share this.
  19. Hi, I have a problem with a brandnew hp es27 inch display. I use it as extended display connected to a macbook pro. If I am using the macbook pro with standard applications no problem. If I work with affinity photo problems coming up: - after developing an raw image, the image ist right after developing not sharp and with pixels. If I pull the open program to the mac - the same problem. If I disconnect the display and develope the picture again on the macbook - no problem. - Sometimes the picture contracts so you can see a part of the picture - the rest is canvas as you know it from an empty design template. - the menu bar on top is sometimes fixed sometimes not. When I connect my surface pro with the creative cloud applications, then I have no issue. Hope you can help me, I want to switch complete to affinity solutions - but with such a problem it will not work. Thanks a lot in advance!
  20. Hello, I am thinking on making a game in a pixel art style, could anyone help me with what I am doing, I searched in the program and the web on way to do this but I found nothing
  21. Hi there ! I actually wasn't sure if I should post this in bugs, or in the question section.. I have problem with the size of my exported pictures. The size of the artborad is 640*200px but when I export it, the file is 640*201px. You can see what I mean on the screenshop attached It does exactly the same thing on my other artboard, 200*640px becomes 200*641px. I also joined my file Thanks in advance frames.afdesign
  22. Mauritz

    Pixel are Quantum Entangled

    Sorry for the fancy title but this really accurately describes the problem. I tried doing some very pixely art (59 x 51px), but faced a huge problem. Some pixels couldn't have different colors. It was no row column thing so i dare to assume it was quite random. Very upsetting situation as the fine detail couldn't be worked out. Both drawing and erasing were limited. Now I had to use the rectangle tool which is quite inconvenient. Would be nice if this error wouldn't occur anymore. If there is anything you need for narrowing down the bug, I hope I will come online once again to help. Thank you very much! Mauritz
  23. I'm using the drag and drop interface to drop pixel art files (.bmp) from Windows Explorer to work with into a large master file, but when I paste (drop) them the layers depixelate and anti-aliasing appears. I can't tell whether the layers actual contents have been changed or if it is a UI effect but either way, I wish to turn this off. I performed a cursory search of the forums and the Internet but was unable to find anything for Affinity Photo. Here is approximately what's going on: If I copy and paste a range of pixels, the type of layer created is of type "Pixel", but when I drag and drop a file from an explorer window onto a canvas, it creates a layer of type "Image" instead. How do I make new layers made by drag/drop appear as pristine original pixels (like copy-paste) rather than a blurry anti-aliased version of themselves? I don't see a way to change this in the layer settings or in the Preferences window.
  24. Tone mapping is not working on a single image pixel layer but is working on the background layer. Default panel on the left does not show any images can someone help
  25. Exporting sections results in incorrect pixel size. Please see image below where the document is set up in pixels, icon_connect is sized in the document (draw persona) to be 90 x 90 pixels. Export persona export slice also is set up to be 90 x 90 pixels, but the resulting file is 45 x 45 pixels after export. I can't find any scaling options in settings. How do I get the export to actually size the output correctly (I don't just want to use @2x because I actually want to output multiple sizes (e.g. x1, x2, x3, x4).
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