Jump to content

Search the Community

Showing results for tags 'pixel art'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Affinity Support Forums
    • News and Information
    • Affinity Support & Questions
    • Feature Requests & Feedback
    • Bugs in Affinity Designer & Affinity Photo
  • Learn and Share
    • Tutorials (Serif and Customer Created Tutorials)
    • Share your work
    • Resources
  • Affinity Beta Software Forums
    • Affinity Designer Beta Forums
    • Affinity Photo Beta Forums
    • Affinity Publisher Beta Forums

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 17 results

  1. Hi, I was trying to create pixel art objects then having problem removing gaps between squares. The thing is, after creating the squares and managed to arrange them (with snapping enabled), I found there are very thin lines between every square. And when zooming, they still exist. Which is, very disturbing. BTW, Every block is in whole pixels. Any idea how to fix this? Thanks! Tree.afdesign
  2. It's in Chinese because I made it for my grandparents in China. They know I'm studying games engineering so I thought it would be a fun twist to my annual traditional postcard Aside from the lack of indexed color mode when editing, my experience with Pixel Art in Affinity Photo has been a blast. Coming from Photoshop, I love the infinite zoom, the pixel tool and the snapping to whole pixels. Placing the colors feels very smooth and accurate as well. Anyway, here's the upscaled postcard, hope you like it ^^
  3. Hello, new user here. I'm very happy with the purchase, but there's a little thing I'd like to ask in order to be able to ditch exporting to Photoshop completely. I intend to use AD mostly to generate 2D artwork in multiple resolutions*, and it's really important to control the amount of antialiasing. Without that, there's always a lengthy "pixel cleanup" stage that follows the creation of any asset. While being able to fine tune the antialias intensity would be amazing, I'd be happy with a simple "turn off antialiasing" option for both the pixel preview and the "rasterise"option. I originally thought that's what the "View quality" option in the preferences would do, but it seems to have no effect in the image. Bug, maybe? Thanks! * These are intended to be used in "pixel perfect" graphics (no scaling and no fractional coordinates, thus no filtering and maximum sharpness).
  4. Affinity Photo and Affinity Designer are quickly becoming a realistic alternative to other software for many uses. They boast a great arsenal of features comparable to current industry-leading options, and I personally appreciate how they go out of their way to make the user's workflow more streamlined and simple without dumbing features down or restricting the potential for fine-tuning and more advanced control. From a creative/artistic point of view, both software packages succeed at delivering a very solid and stable experience and the interface hardly ever gets in the way of creative flow. That said, I believe there are some minor improvements that could be made to the software in order to help streamline the workflow for artists. This thread serves as a sort of compendium of suggestions and feature requests relating to improving the workflow for artists. If anyone else has any other ideas that you believe belongs in this list, you can add it below. NOTE: To my knowledge, this category of the forum deals only with the desktop software (Windows/Mac), but to avoid confusion, this thread is about the desktop versions only. View Rotation Precision (Designer and Photo) The view rotation feature is especially helpful for hand-drawn art, especially when using a drawing tablet that cannot be easily repositioned. It seems, however, that the canvas rotation feature is very limited, only offering a set rotation increment of X degrees left and right. Sometimes the jumps can be too big to find a good angle, and other times the user may want to precisely align the view to a line or a guide. The existing rotation controls can be mapped to hotkeys, but there isn't any default way of performing canvas rotation easily. My suggestion would be to add a feature that uses one of the modifier keys to freely rotate the canvas to an arbitrary angle. The canvas could rotate about the center of the current view, and moving the mouse around that central point would control the rotation. This is how I've seen other programs handle canvas rotation, and it works beautifully. An option to non-destructively flip the canvas view vertically or horizontally would also be welcome. Related link(s): https://forum.affinity.serif.com/index.php?/topic/49658-view-rotate-is-hard-set/ https://forum.affinity.serif.com/index.php?/topic/43396-arbitrary-canvas-rotation-angle-without-trackpad/ Better Control of Variable Pressure (Designer) The pressure graph can be used to control the thickness of strokes along their length, which is very useful for fine-tuning the look and feel of a drawing. However, there are some cases where the graph approach is awkward and cumbersome to use, especially when the user is trying to place a thick or thin segment at a very specific place. Since the graph is stretched from the beginning to the end of a stroke, simply moving points in a way that changes the total length of the stroke can ruin a carefully adjusted pressure graph. As others have suggested, I believe variable stroke thickness should be handled on a per-node basis such that the user can (for example) roll the mouse wheel over a point to easily adjust the thickness of the stroke in that location. I don't know if that necessarily warrants an entirely new tool since it could probably be combined with the node tool, but I wouldn't be opposed to it. Another issue worth noting is that strokes drawn using the vector brush tool don't appear to allow variable pressure adjustment; the graph can be opened, but changing it doesn't seem to have any visible effects on the stroke. Related link(s): https://forum.affinity.serif.com/index.php?/topic/496-stroke-width/ Pixel Tool (Photo) When using the pixel tool, if you click to place a single pixel, it generally doesn't do anything. The pixel tool seems to work only if the mouse is dragged. It would be much more comfortable to be able to simply click where you want to place a pixel and have it appear. As it stands, using the pixel tool for precision work feels finicky and inconsistent at best. Resetting Sliders (Photo) I noticed that in Affinity Photo's Develop persona, double-clicking on the sliders in the right toolbar resets them to their original values. This feature is incredibly convenient and sensible, but it seems to be the only place in the program where it works. Double-clicking on other sliders in other personas seems to do nothing. I don't know if they were originally intended to do this everywhere and a glitch broke the functionality, but I personally think it's a great feature and would love to see it expanded to the entire interface. As I said above, if anyone has any other points, please feel free to share! Affinity's software has been enjoyable and rewarding so far, and it approaches the quality and caliber of Adobe's product line without forcing a subscription. I want to see the software improve and flourish, so keep up the good work!
  5. I am using Microsoft Surface with Touch screen turned off to prevent accidental smears. My touch sensitivity is also turned off to use 1x1 pixel brush. What I am seeing is that there are certain columns of pixels that are ignored when I tap on them, no matter how zoomed out or in. What's worse is a column near such a blank column always draws on both columns, resuling in a 2x1 block instead of a 1x1 block. This happens in both regular and alternative mode (erase). Thus there are columns in the picture where drawing pixel-perfect art or even a straight line at an incline is impossible, resulting in jagged appearance that cannot be fixed by hand. It's the whole column of the screen like this... they happen every 5-10 pixels. I've gone through a lot of options and I can't find one that would turn off this "feature". Please advise.
  6. This is a feature that exists in Photoshop that is a pain point for me as a new user. It appears to be missing in Affinity Photo and it makes baby Hitler murder baby Jesus with a vacuum and a toy dinosaur. When I have a layer with effects on it, and I have a pixel-art box that I want to make a few pixels wider or taller or narrower, my usual workflow is to press M for rectangular box, select the edge of the box I want to move, then press V for Move tool. Then I do this weird Kung-fu triple finger dinosaur strike to hit Alt-Ctrl-Shift so I can sliiiide this part of the box over along a single axis and create a copy of it, overwriting the pixels in that layer with its new contents. And boom! Now my box is slightly wider or narrower. It's also handy when I need to copy-move a visual element in one axis with precise controls. Not so in Affinity Photo, this feature is not there. Yeah, I can copy pasta the box into a new layer, then disable all other layers (click, click, click... click n-infinity-1 click) to merge the two layers together, oh but wait now I need to apply my layer effects all over again. Then hey, paste FX doesn't do it right, the pillow emboss didn't set the border correctly, why is the number doubled? I need to adjust it again. Then I have to delete the other layers and re-enable the layers again (click, click, click...). Can I work around it? Yeah, but I'm lazy so I'd rather work with a program that lets me do it the lazy way. I realize this post sounds rather negative, so let me put a positive spin on it. How much money do I need to throw at my screen to make this happen?
  7. Using Photo trial . Edit : In Windows 7, Wacom Intuos Pro 4 XL. The problem : The current interactive color picker tool, that is, switching to pick color with alt key, or my case, side pen button configured as alt key, while you are with the brush tool, to very quick pick a color between 2 big chunks of painted color, so to paint with an intermediate color. This is very very fast and common technique for color blending while painting. There are many other painting, illustration or texture making techniques that also need fast color picking. To all of those, this problem applies. The problem resides in several issues that I believe get solved with an easy solution. The magnifier lens that show up once you click on a canvas point (I am clicking, not dragging) to let you better pick the pixel you want is very good for photography but not important for painting. And I believe it is causing to lag the action, has a sort of small time there very noticeable when using very often, very fast (a need for painting-blending, also called glazing technique). Sometimes, if fast enough wont pick the color, at times. It's a bit hard to work so when painting (loosing focus, slowing down, etc). This all by setting the alt key in a wacom pen side button. One very big problem is that very often, a fast click wont pick the color. Probably because it is expecting a drag, not a click like in other software apps. A suggested possible solution : Could it be possible / easy (I have no idea) to add a "not to be default" option so that users can disable the magnifier / dragging ? The eyedropper tool works a bit more like this, although if dragging or keeping it pressed, the magnifier ends up showing up, but you need to drag more/less dry click for it to happen. Well, in any case, not to replicate with the interactive picker the blue marquee around the object that the eyedropper tool forces, that would be bad while painting. Having an "alt + pen click" (no drag, no magnifier) color selection on canvas like in any other 2D application. With not even the magnifier on it. As I believe the estimation/input about if is there dragging or not, or actually displaying the lens, is adding some delay there, and causing some times not to even pick the color. Or never pick it, if fast enough. There even might be photographers wishing to have at least the option to deactivate the lens, so to have a blazing fast color picker, so, I guess is a good thing to add for any group of people, always as an option that does not need to be default after install. This would be huge for me (and I suppose, for any other person painting, making comics, illustration, texturing, etc, etc) , for my workflow. (a reason to purchase, indeed) Too lengthy version here, but I realized I hadn't done a formal feature request, and I was talking about two requests in same post (about digital painting requests in general), mixed with another matters, and it was too long, in any case.
  8. Hello, I am thinking on making a game in a pixel art style, could anyone help me with what I am doing, I searched in the program and the web on way to do this but I found nothing
  9. Hi, I love Affinity Photo. There's only one feature that keeps me from switching completely and opening Photoshop anymore. I'm doing lots of Pixel Art for Games and in Photoshop, you can set the pixel aspect ratio to be other than square. Here you can see that a pixel is actually 2:1, 2 pixels wide and 1 pixel tall. This is the standard multicolor mode for many old computers like the C64, Plus/4 etc. It would be fantastic to have this on your feature list. I can't stand using Photoshop anymore. Help me. Cheers, Esshahn
  10. Hi, I’m using Affinity Photo on iPad and having fun. Yesterdays update was great. I’m trying to resize my pixel art drawn on a small 48x48 canvas to x3 size. I used the resize menu and selected “pixel”. I want to make sharp accurate images, but the result has anti-ailiasing and gets soft. I tried both xBR and hqx modes. Is there a way to resize like nearest-neighbor option in photoshop? If not, I wish it comes on an update.
  11. When drawing a 45° angle, the program (understandably) tries to anti-alias. It doesn't matter if I put the vertices on whole pixels or half pixels or somewhere else, each pixel will always end up part white, part black, and thus end up as a grey pixel. However, I'd like to have some lines be aliased, because it keeps a crisper image, like the edited versions on the right. Is there a way to achieve this in Affinity Designer? Aside from manually making the stairstepping for every pixel, of course. I know it's a relatively small issue, but given my background in pixel art, I tend to notice these small things ;) As a sidenote, notice how the grid in the editor doesn't adhere to the grid (despite my zoom level being exactly 800%) - is this a bug, only an issue on my device, or a setting somewhere?
  12. I'm looking to do pixel art on Affinity, and the Pixel Tool is great for drawing, but I can't seem to find a way to erase the pixels properly, as erasing with antialiasing leaves undesired marks on this type of work.
  13. I'm testing Affininty Photo on my iPad Pro for creating pixel art and it's nice for single pixel painting, but I'm having trouble with single pixel erasing. The closest I've come erases gradually and affects the pixels around a single pixel. Looks like the desktop version has a keyboard shortcut you can hold down to erase using the Pixel Brush Tool, but I don't see how to do that on the iPad... help? Enjoying the Affinity Photo on my iPad Pro!
  14. Hi everyone, I wanted to know if there is a way to draw pixel per pixel to make some pixel-art on AP or even AD ? In AD the only way is to make a square but it's not very efficency and in AP i don't think it's made for that. Maybe it's just not possible for the moment or the softs arn't made for that but i'm asking the question. Thanks :)
  15. Hey guys, any suggestions for making pixel art. Usually in Illustrator I can just use a grid convert it into a path-form and then make it a live paint object and get my fill on, but here there is no such option and when I laid down a grid with lines and tried to divide a rectangle into a bunch of squares to live-paint it wouldn't divide. Its super frustrating and the concept is so simple it should be possible to Macgyver it but its not happening. Any advice? below is a screenshot of my attempt to get around the problem.
  16. Hey guys. Has any one tried to make pixel art with AD? I wonder, since AD has excellent pixel perfect preview and export, could it be used for pixel art? Thank you for your time
  17. Dear Affinity team and users, I came recently across your product. I am currently looking for a product which covers my interests. I am more of a developer than a designer, but occasionally I have or want to do some design work my self. Most of the time I get asked to design a simple website, create a Flyer to print or a Logo. For my pet projects I would like to be able to create game assets for 2D development (e.g. Pixel Art) and UI-elements. I am also interested into digital painting and own a Wacom tablet. Until yesterday, I thought I am going to buy Pixelmator/Acorn and Sketch, then I saw your product. For the Flyer and Logo use cases, it seems that the Affinity Designer is the perfect solution. Is AD also capable to solve my other use cases? How does it compare to Software like Sketch which is focused on Web/UI? Is web and UI design a use case that you try to solve with your product? Thank you for answering my questions.