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Found 2 results

  1. I'm trying to find a better way of working with parallel lines and monolines. I had to create recently an infinity symbol (see attached). Working with Symbols wasn't going to help. If I could wrap my head around it, I probably could have "gridded" it with circles. In the end what I did was to create a custom vector brush of three lines (see graphic), and try to work with that. But it wasn't easy or optimal. Corners were tough (see graphic) and I couldn't really get the shape I wanted because of that. But the main issue is that a custom vector brush is basically made from a raster image, then repeated or stretched. First, it cannot be expanded. Second, the output is not pure vector. So in effect, it's pretty useless to me. What I'm left with is basically a decent graphic within AD that I can export at high resolution and then vectorise using Ai or VectorMagic. As these traces are always problematic, I'd then have to place the vectorised content over my original, lower the opacity, and manually go node by node. Human/eye error would surely be noticeable in the end. So is there a better way of doing this? "Basic" vector brushes output vector only content, but there is no Basic brush that has three lines (or more, or less), which is a shame, because that would be great. Anyone have any better ideas? I like intricate parallel lines a lot, and I'd like to do more with them, but I need to find a better method.
  2. I have created a vector of an arm that has a black line stroke around it, but I want to have just the 2 long parallel sides to have lines not the ends. How do I break the surrounding lines to resolve this issue or is there another option? Guy
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