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Found 84 results

  1. Hi, Is there a way to make bezier handles snap to 45 or 90 degrees? Most apps allow for this by holding down shift, but shift behaved differently in Affinity Designer, snapping to the existing curve. The only workaround i've found so far is to use the pen tool to redraw the bezier curve by clicking and dragging on the same point while holding shift. Is there another way to do this? Thanks.
  2. Is there a way to transform only selected nodes within a shape? I can select nodes, but I can't figure out how to scale, rotate, or skew them, though I can apply those functions to the entire shape. In Photoshop (for example) I can select any number of nodes within a given shape, then hit Command-T to enter Free Transformation mode. From then on, any transforms will apply only to the nodes I had selected. I've attached an example. I just want to know if this is (yet) possible in AD, as it's something I actually find myself doing quite regularly. (Apologies if I've missed something!)
  3. Is there a way to copy paste nodes from a compound object? I have outlined text that copying the nodes of a letter and using it somewhere else is not working.
  4. Hi all! I am writing you not as the usually nitpicky and potential Affinity-fanboy-who-lives-off-of-Publisher (I do currently live off of InDesign, so it would be only a matter of time, but things just may take a bit of a turn in my career path soon-ish), but as a prospective full-blown professional type designer and current type design teacher with some serious grievances to air; as you may guess, I recommend Affinity apps for most graphic design related tasks, and even though I vehemently tell all my students to familiarize themselves with type design packages (namely Glyphs.app, FontLab, RoboFont, etc.) and start drawing inside them right away, they are all more familiarised with all-purpose vector drawing packages when they begin studying type design, so, for those who may wish to go that route, I also make a point of explaining to them how to properly size their curves/paths in points, in order to correctly import them into Glyphs.app further on. Now, this usually works fine when using Adobe Illustrator, but when doing so with curves/paths drawn in Affinity Designer, some less-than-optimal results occur, as you can see from the enclosed screenshots. The result will always be the same (on both apps, mind you), either if I paste the curves/paths directly or if I export them into .EPS and import them into Glyphs (actually, Glyphs won't even let me try the latter – and gives me the enclosed error message, whereas .EPS content generated from Illustrator, whether pasted directly from the clipboard or dragged into Glyphs, will work just fine). If I export it from Affinity Designer into .SVG I will be able to import it into Glyphs.app without any missing nodes, but the scale will be way off, thus making the whole process needlessly complicated. I happen to be acquainted with Mr. Rainer Erich Scheichelbauer, from the Austrian type design studio Schriftlabor and the Glyphs.app development team, and I can put you guys in contact with him in order to work on fixing this issue. As for the recently released FontLab VI, I don't own it so I can't get into the compatibility with it for the moment in any authoritative fashion whatsoever. I did give their very feature-complete and stable public beta a go, however, and it seemed the interoperability was even more broken, so maybe you should chime in with Mr. Adam Twardoch from FontLab Inc. on that issue as well (though I'm guessing that FontLab's even more advanced curve/path drawing tools and its focus on über-pros – their app is expensive as hell, after all –, combined with their still less-than-elegant usage of – ugh – Qt, may mean that they don't care much about those interoperability niceties and would rather force their users to always draw inside of FontLab from the get-go). As it stands, Affinity Designer in standalone form (I have yet to test InkScape as a bridging app, but… I'd rather not, as it's even more cumbersome than AI) is completely unfit for type design purposes with Glyphs.app and, as such, I can't recommend it to my students at all, which is a pity because the price bracket and the target audience of both packages seem to be very similar. Do you have any insight as to what may be going wrong here (a non-standard/reverse-engineered or even standard and well-documented .EPS and .SVG implementation, just a bit gone wrong, perhaps?) and could you provide us with a tentative ETA for its resolution? Now, for some explanation on what each of these screenshots mean… Here we have the original outlines, all nice and dandy, without duplicate nodes or anything: And here we have the result of copying said outlines and pasting them directly to Glyphs.app and, as you can see, the scale is indeed correct but we're missing one node: Now, if we try to export a file into .EPS using Affinity and import it into Glyphs.app, we get this error message: Surely we'll get better results if we try using Adobe Illustrator, right? By opening the .EPS file in AI and saving it back, also in .EPS format but with a different name, and importing it into Glyphs, here's what we get, and indeed the results are better, as we get the correct scaling and all the nodes (plus some extraneous ones on the same place where Affinity Designer defined the first/main/closing nodes to be): For the sake of it, let's try saving both .EPS files, in their respective apps, into .SVG format instead and import them back into Glyphs.app… The result on the right was from the file generated in Affinity Designer, and the one on the left from the file generated in AI and, as you can see, AD got the scale way off but finally all the right nodes, whereas AI gave us the same result: Interestingly, if we copy the paths from the .SVG file generated in AI from the .EPS file exported in Affinity Designer and paste them directly from AI into Glyphs.app, we get the best results yet: So, all things considered, it seems the best course of action is to export the artwork in Affinity Designer into .EPS format (and not directly into .SVG, because, as I've just found out and pointed out in the thread title, Affinity Designer seems to mess up with the scaling factor when exporting into .SVG), then opening it on Adobe Illustrator, then saving it into .SVG format and, only then, directly copying it and pasting it into Glyphs.app. It's an effective but extremely convoluted process, which forces you to use AI anyway and kind of defeats the whole purpose of switching to Affinity Designer… :\ For your reference and… forensics, I guess, I am also enclosing the files used in the course of this test: p (generated with Illustrator from the EPS generated with Affinity).svg p (generated with Illustrator from the EPS generated with Affinity).eps p (generated with Affinity).svg p (generated with Affinity).eps test.glyphs
  5. Being a beginner, I jumped the gun on designing this. I had to split my poorly designed shadow. And now, I cant seem to combine it correctly without getting it all, well; wonky. Please help me finish this battle once and for all. How do I connect these nodes?
  6. A continuing annoyance is that when I go to selected an existing node in Curves, AP creates a new one, with the result that the slightest movement makes the curve go haywire. A simple fix is a 'snap to node' where a click close to a node results in the node being selected rather than a new one created. Perhaps this feature could be selectable in preferences. Intelligently, this would take account of screen size and resolution (and maybe even eye-screen distance, such as where desktops are likely to be further away than laptops, which are further away than tablets). Tx
  7. Does anyone know if the nodes in AD on Mac desktop is compatible to paste into FontLab Studio? Im designing a new typeface, and I’d like to design the letters in AD, then copy and paste the nodes into FontLab Studio.. i used to do this from Illustrator.. well, I had to do some adjustments after in FontLab but that’s ok.. Anyone? :-)
  8. Hello all. I have been desperately trying to figure this out for a few days now, and am at the point with this program that I want to throw my whole computer out the window.. Anyways, I have a design that I've used several times before, yet now for some reason affinity is not recognizing it as a closed path, closed image, or a whole design at all. I can only select line work, the nodes (should be??) all connected.. Yet when I attempt to fill the image, the fill is all over the place as if the paths are not connected or that I'm trying to fill non-closed space. I don't understand. I normally can select one section, for example, the horns of the this skull design and fill it with a color. So on and so forth. I don't know whats going on and I'm really hoping I'm just overlooking a simple fix. I've tried connecting paths, snapping nodes, grouping, ungrouping, I'm not even sure what else to list but I have run out of options. I attached the exact file that I'm working with below... please help! -MC jellypins ram design.afdesign
  9. See pic The swash is interfering with the graphic. I would like to take all the selected nodes and first move them as a group and then go back and tweak their placement. So far I have been unable to find a way to move them as a group. Is there a way to do this? Thanks Sig
  10. Is there anyway to rotate selected nodes within a larger object rather than adjusting the handles of each node separately? I realize that I could rotate a grouped object, but these nodes are part of a larger bunch of nodes, and grouping some of the nodes groups all of the nodes in the object. While I like AD very much I do miss this feature that I often used in Illustrator.
  11. Hi, I am using Aff. Designer for a while and I like it very much... Still, I miss few things which would be nice to be included in future updates: 1. Blend tool (to blend two drawings in desired steps...) 2. Better transform possibilities of objects (perspective, warp...) 3. Nodes transformation - to be able to transform group of nodes (to rotate and resize them).
  12. Hi folks, Listen, I've no clue if I'm completely tired, missing something or whatever else related to me that could explain such an issue, but I cannot understand how to simply join two points! If you look at the following image, I would like the join A with B and C with D. I've tried many ways, look on the help, look on the forum, and still not luck. The left "shape" you see on the capture (the bracket thingy [ ]) is one unique so called "(Curves)" in my layer panel. The right shape is what I'd like to achieve (tricked for this example). Any bright light would be much appreciated! I've attached the file is you want to "play" around. Join.afdesign
  13. Hi Often times we have to deal with bad vectors where there are many nodes stacked on top of each other, it would nice if we could just select all the nodes and "merge" them into a single node. Does this feature already exists? Thank you
  14. I was wanting to align nodes, but there didn't seem to be an ability to align them relative to each other on the same curve. I have been using Inkscape, and I wanted to purchase Affinity designer, but there seems to be a few things that don't seem to be there that I wish there was, including the ability to align nodes. It would be nice if there was an "Insert node at middle point" to insert new nodes right between two existing nodes on the same curve. Is there any way to do this? Also, I find that manipulating nodes doesn't offer a lot of precise control. Is there a way to move bezier handles relative (exactly) to the x axis, y axis, or 45 degrees without it being in that position originally? Shift only constrains it to moving along the path it was already on... Which is useful, but sometimes I want it to be along the x axis instead, and there is not exact way of doing this it seems. Another thing... Is there an inset feature? It would be really handy to have, when you want to shrink something down, but not proportionally, so that it leaves the same amount of space around each side. Anyways, I'm just using the trial version to test it out before I actually buy it. I am currently really loving Affinity Designer, as it puts a lot of focus on making the designing experience as fluid and dynamic as possible, however it seems to be missing quite a few features that Inkscape has which is messing up my workflow and making me hesitant to purchase Affinity designer. I've only been using it for a few days so I could just be missing some things. Also, I am LOVING the drawing tool (SO much better than Inkscape's) but is there any way of modifying the pressure along the curve AFTER you have drawn it? Sometimes I draw it with my drawing tablet, but I mess up the pressure at a certain part, and I would just want a little more control over the dynamics of the curve. Thanks!
  15. Hey everyone! Sometimes, curve operations will create sharp edges on one side of a node and a smooth or smart line on the other side, resulting in only one handle being there. Do you know if there is a way to add a second handle to a node without affecting the one that is already there? I could convert the node to "Smooth" or "Smart", but this will result in changes of the handle that's already present. Best wishes, Shu EDIT: Added a file and image to show the problem. test.afdesign: The original blue shape was drawn over the orange one, so I made nodes close to the orange shape, selected them and clicked "Action" -> "Break Curve", resulting in the four new blue curves (two can be deleted, which I disabled in the file). However, those curves are missing the handles that are required to make the adjustments shown in image.png (pink lines are supposed to be the adjusted outlines of the blue shapes). test.afdesign
  16. Hey everyone! Do you know if there is a way in Affinity Designer to mirror the rotation of handles that are not aligned by 180° to each other? I also attached an image to illustrate this (I've got H1 and H2 and want to place H1 to H1 new): (EDIT: In the image, the distance from the node to H2 and from the node to H1 new are different. It should be the same, though. Using shift + dragging the handle will snap it to the same distance, but also force it to snap back to 0°) Also, when I make changes to a node's handles (N1 in the following image), can I paste those changes to another node (, maybe including mirroring, which in this case would be needed)? I could modify the data in 3D applications and import it back using SVG, but that approach seems kind of overkill and not like an efficient workflow. Thanks for any ideas, Greetings, Shu
  17. There is some thread that talked about generating new nodes between 2 nodes. I saw that and want to expand on that. So, i made some UI replication of my concept of what i like to call node generator. I made it to cover every single bit that i can think of. This concept that i propose here is pretty complicated. I don't expect Serif to implement all of this (although i expect them to implement some part of it in a shorter amount of time) in 3 years from now. I expect them to release this in >3.x version (which is very far away) if they have any intention of implementing this ever. So, i'll explain the attachment below. 1. In the single node section, there is a typebox. You are supposed to type in a fraction. If you want to add a nodes 1/4 of the way, you need to type in 1 to the top box and 4 to the bottom box. If you want a node on 200/513 of the way, you need to type it in. The 3 boxes left to the fraction typebox saves your last used fraction. The middle button is a shortcut from typing 1/2 to the typebox. 2. In the multi node section, there is 2 separate part. "Individual positioning" and "distribution curves". Individual positioning is an expansion of the aforementioned fraction system, the different is you can accomplish several node generation at once with it.That is the only difference. 3. The distribution curves is the complex part of this concept. The other 2 is not super complicated and is pretty straightforward. The "distribution curve" is the part that i don't expect them to implement in <3.x (IF they even want to implement it). So, this is how it works: When you select two nodes and then type a number "n" to the multi nodes typebox, it will automatically make n+2 point that is evenly distributed on the graph (not the real world). The first and the last point on the graph represent the original nodes, the point between them represent the node you are trying to add. They will be evenly distributed on the x axis (Except if you "edit x value", more on that later). But not in the y axis, distribution on the y axis depends on what kind of mathemathical function you apply to the graph. The AD team should understand what mathemathical function i will talk about since they develop a vector program. If you don't, i wrote the function there too. The position of the graph point (i will call it gp from now) depends on the function you just apply, there is a lot of choices there. Where will the node be positioned in the real world? The position depend heavily on the y value of gp. It also use the fraction system i mentioned earlier. There is 3 point i put in the attachments, node "1" will be positioned by this formula:(y value of gp 1 / y value of the most right gp). It will later use the fraction to determine the position (by the aforementioned single nodes generator). It works with every function. What if you don't want even distribution of gp on the x axis? What if you want it a bit to the left or a bit to the right? You can plug the x value manually, i also give examples on the attachments about it. The mechanism is the same as the aforementioned mechanism, the difference is instead of even distribution of gp on x axis, you can manually input where the gp is on the x axis. If you have any question feel free to ask. Also, would like to know @Ben and @JET_Affinity thoughts on this. Nodes Generator 1.afdesign Nodes Generator O.afdesign
  18. Prior-AI user here. How can I join 2 nodes? None of the options in the Action window seem to help. I'm basically trying to turn this "O" into a "C":
  19. Hi there, is there any option to create /change a smoothing paths from countless nodes? i have a big puzzle put together to one object and thousands of nodes. I would like to reduce them. Convert: "smooth" does not work, may be because it's an "union object"
  20. Hey guys I just recently made the switch from Adobe ecosystem to Affinity Designer & Photo because i'm not trying to shell out $600 a year for the rest of my life. I'm getting myself adjusted with Designer right now, but i hit a snag. I can't seem to Add/Remove nodes to existing paths like you could in Illustrator. I've tried searching in Help, but nothing comes up. Is this feature not currently available in Designer? If that's the case, then when can we expect this option in a future update? I only ask because it's something I use often. Thanks in advance for your help and time.
  21. Good day! If you would like to copy a part of any vectorshape, now you have to (1) copy the path, (2) select 2 nodes seperately, (3) break them, (4) ungroup the object, (5) delete the part you don't need. (6) break and delete node, if open path is required OR (1) copy the path, (2) draw a path on top of it that includes the area you'd like to keep, (3) mark the two objects, (4) use intersect-tool, (5) break and delete node, if open path is required I would very much like to simply (1) SELECT the part of a curve I want and then press (2) COPY+PASTE to paste the selection. Thank you for considering!
  22. Hello! Could it be possible to transform only the selected nodes with this transform/bounding box? Selecting nodes and switching to the Move tool only displays a bbox for the whole object, not the selection. Thanks! Best regards Eugen
  23. Hi there. Is it possible to select a series of nodes (from multiple objects) using a window selection (using the node selection tool, not the move tool), in order to grab hold of some of the nodes on the objects and move them, but not all of the nodes? That is, not moving using the move tool which simply stretches all the objects, but being able to select a portion of nodes, and move those. I know it will work with one object if you select the object first with the node tool and then drag a selection, but it will not work with multiple objects, and also will not work with a line of only two nodes. If this isn't available it seems insane that this isn't a feature. Apologies if it is, I'm new to the program but I could find nothing in any forum about it. This is a feature built into the white selection arrow within Adobe illustrator and I use it all the time. I can't imagine every Affinity user is selecting each node one at a time to move them, that seems absolutely crazy to me! See picture - in my example, I am trying to select all the nodes within in green box in order to move this portion of my dimension. (As a side note the ability to add arrow heads to lines would be great! instead of having to draw triangles). Aside from these things, I'm very happy with both Photo and Designer. Please help! Best regards,
  24. I created a curve in Affinity Designer. I copy over, flip the horizontal to create two equal symmetrical shapes. With snapping on I move them so they are flush together, then I add curves again to create a new shape which are these two, identical and symmetrical shapes together. Why then does it add these nodes to the new curve?
  25. Illustrator have this feature when you have two open vectors you can make them one by joining their nodes.
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