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Found 89 results

  1. DurkishDelights

    Connect nodes to a curve

    I need to connect a node to make curve to make a shape that I can fill-in. Going crazy trying to figure it out. See video... help! 3240A334-EFD3-4B56-B30C-74DCA483A5F6.MOV
  2. Suppper duppper updates.. You gurus are awesome... I've been looking many things, and I found now in Affinity Designer. Specially.. nodes transforms... Point Transform tool.. The Isometric layout,,, are you kidding???? There would definitely be a lot more.. But i'd been looking for these. I will explore all . Thank you Affinity Devs..
  3. Hey guys I just recently made the switch from Adobe ecosystem to Affinity Designer & Photo because i'm not trying to shell out $600 a year for the rest of my life. I'm getting myself adjusted with Designer right now, but i hit a snag. I can't seem to Add/Remove nodes to existing paths like you could in Illustrator. I've tried searching in Help, but nothing comes up. Is this feature not currently available in Designer? If that's the case, then when can we expect this option in a future update? I only ask because it's something I use often. Thanks in advance for your help and time.
  4. I was wanting to align nodes, but there didn't seem to be an ability to align them relative to each other on the same curve. I have been using Inkscape, and I wanted to purchase Affinity designer, but there seems to be a few things that don't seem to be there that I wish there was, including the ability to align nodes. It would be nice if there was an "Insert node at middle point" to insert new nodes right between two existing nodes on the same curve. Is there any way to do this? Also, I find that manipulating nodes doesn't offer a lot of precise control. Is there a way to move bezier handles relative (exactly) to the x axis, y axis, or 45 degrees without it being in that position originally? Shift only constrains it to moving along the path it was already on... Which is useful, but sometimes I want it to be along the x axis instead, and there is not exact way of doing this it seems. Another thing... Is there an inset feature? It would be really handy to have, when you want to shrink something down, but not proportionally, so that it leaves the same amount of space around each side. Anyways, I'm just using the trial version to test it out before I actually buy it. I am currently really loving Affinity Designer, as it puts a lot of focus on making the designing experience as fluid and dynamic as possible, however it seems to be missing quite a few features that Inkscape has which is messing up my workflow and making me hesitant to purchase Affinity designer. I've only been using it for a few days so I could just be missing some things. Also, I am LOVING the drawing tool (SO much better than Inkscape's) but is there any way of modifying the pressure along the curve AFTER you have drawn it? Sometimes I draw it with my drawing tablet, but I mess up the pressure at a certain part, and I would just want a little more control over the dynamics of the curve. Thanks!
  5. When I create a path using the Affinity Designer pen tool, some of the nodes are square, and some are round; some nodes include dots, and some are empty. I haven't been able to find an explanation of this in the help files.
  6. DurkishDelights

    Aligning node handles

    I need perfectly symmetrical curves for a water symbol. How can I do this? I can snap the nodes to the grid and whatever else. But I can’t figure out a way to make the node handles snap. Help please. Thanks. C3559A0F-37E3-4429-B562-9CE51182E91C.MOV
  7. Hello, If there are multiple shapes selected, and all are divided all at once, a number of overlapped content is removed and a lot of garbage nodes are left as separate paths. I've experienced on AI too, but there we can easily select them and remove them, but in AD it becomes a headache. Can you please make selection in such a way that.. if selection started form top left / bottom left then select all shapes touching selection box, if selection started form top right / bottom right then select only shapes, fully under selection box, Something same like in Auto-cad (somebody experienced?) Please take a look on this video and see what I mean. vertics, devide tool, shape tool, pen tool, garbage nodes, paths, Affinity Designer 2_5_2019 10_40_41 PM.mp4 Affinity Designer 2_5_2019 10_44_12 PM.mp4
  8. When I have a lot of nodes in a small space, I am finding it very hard to move a specific node. A lot of times i go to drag a node and it catches the smooth tool right next to it instead. It would be nice if I could use the select tool to select the node or nodes I need to move and then (with move selected) drag from anywhere on the canvas to move the nodes in what ever direction I am swiping. I figured this would already be an option since very often there are multiple nodes in a small space and you cant zoom in too far to separate them because while zoomed, you cant move the node very far but I cant seem to find a way. When I try to drag from anywhere, it ends up selecting a different object instead (I have to drag from directly on the node which means I have to be zoomed in too far to move it where I need).
  9. I'm currently test driving all of the Affinity products in hopes of leaving Adobe's Creative Cloud, but am coming up just a little short on some key tool necessities. The biggest hole I can see is the ability to distort or free transform vector nodes, whole objects or outlined text (curves). This is a tutorial on creating 'curved' text using 'free transform' tools in Illustrator from 2000: http://www.balloontales.com/curved-type/ Or selective scaling when nodes are selected. Here's an example of the function; keep in mind this isn't about WHAT is being created, it's the 'how'. http://www.balloontales.com/tv-shape-balloon/ Just added functionality to node/vector manipulation and I can then say goodbye to Adobe Illustrator. If these functions already exist, can someone point the way to any related tutorials? Thanks! Good stuff so far; just need a few more tools to be GREAT stuff. G.
  10. First of all, I find affinity designer awesome and I cannot wait to be able to completely switch from the bloated, overprice 'mud brick' rental packages. However for this to happen, I would need to have better vector graph alignment tools. In particular, I would need to be able to select a 'key object' that stays put while the other objects are aligned relative to the key object. Also, it would be great if one could select multiple nodes (inkl. a key node) and align them. The snapping function works great but sometimes it is just not enough... Anything like this planned anytime soon? Thanks Lars
  11. I think the only thing I'd prefer is a way to control the smoothness and vectors on a node and their length quantitatively. For example, right now, I can't create an exact circle with the pen tool on its own right now, since I can't be sure the vectors coming out of each node will be perfectly symmetrical. But if I could control how long both vectors coming out of the nodes are, I can easily round them. Right now, this tool would mainly be helpful for making face shapes for me. I can keep using circles to round a node, but looking being able to have quantitative controls over them would be much nicer. Imo, this can be done in two ways: In either case, I first click on the node, then for the left and right vectors coming out (assuming not a sharp node), I can either: Control the vectors using a value for an angle and length (ie. circular geometry). Control the vectors using a relative X and Y distance away (ie. rectangular/Cartesian geometry). Imo, such a feature could allow users to control the nodes and the vectors coming out of it nicely. My only issue with such an idea is that may add a bit of complexity to the elegant simplicity of Affinity Designer. It would be nice if this was possible.
  12. Does anyone know if the nodes in AD on Mac desktop is compatible to paste into FontLab Studio? Im designing a new typeface, and I’d like to design the letters in AD, then copy and paste the nodes into FontLab Studio.. i used to do this from Illustrator.. well, I had to do some adjustments after in FontLab but that’s ok.. Anyone? :-)
  13. Hi, Is there a way to make bezier handles snap to 45 or 90 degrees? Most apps allow for this by holding down shift, but shift behaved differently in Affinity Designer, snapping to the existing curve. The only workaround i've found so far is to use the pen tool to redraw the bezier curve by clicking and dragging on the same point while holding shift. Is there another way to do this? Thanks.
  14. Is there a way to transform only selected nodes within a shape? I can select nodes, but I can't figure out how to scale, rotate, or skew them, though I can apply those functions to the entire shape. In Photoshop (for example) I can select any number of nodes within a given shape, then hit Command-T to enter Free Transformation mode. From then on, any transforms will apply only to the nodes I had selected. I've attached an example. I just want to know if this is (yet) possible in AD, as it's something I actually find myself doing quite regularly. (Apologies if I've missed something!)
  15. Is there a way to copy paste nodes from a compound object? I have outlined text that copying the nodes of a letter and using it somewhere else is not working.
  16. Hi all! I am writing you not as the usually nitpicky and potential Affinity-fanboy-who-lives-off-of-Publisher (I do currently live off of InDesign, so it would be only a matter of time, but things just may take a bit of a turn in my career path soon-ish), but as a prospective full-blown professional type designer and current type design teacher with some serious grievances to air; as you may guess, I recommend Affinity apps for most graphic design related tasks, and even though I vehemently tell all my students to familiarize themselves with type design packages (namely Glyphs.app, FontLab, RoboFont, etc.) and start drawing inside them right away, they are all more familiarised with all-purpose vector drawing packages when they begin studying type design, so, for those who may wish to go that route, I also make a point of explaining to them how to properly size their curves/paths in points, in order to correctly import them into Glyphs.app further on. Now, this usually works fine when using Adobe Illustrator, but when doing so with curves/paths drawn in Affinity Designer, some less-than-optimal results occur, as you can see from the enclosed screenshots. The result will always be the same (on both apps, mind you), either if I paste the curves/paths directly or if I export them into .EPS and import them into Glyphs (actually, Glyphs won't even let me try the latter – and gives me the enclosed error message, whereas .EPS content generated from Illustrator, whether pasted directly from the clipboard or dragged into Glyphs, will work just fine). If I export it from Affinity Designer into .SVG I will be able to import it into Glyphs.app without any missing nodes, but the scale will be way off, thus making the whole process needlessly complicated. I happen to be acquainted with Mr. Rainer Erich Scheichelbauer, from the Austrian type design studio Schriftlabor and the Glyphs.app development team, and I can put you guys in contact with him in order to work on fixing this issue. As for the recently released FontLab VI, I don't own it so I can't get into the compatibility with it for the moment in any authoritative fashion whatsoever. I did give their very feature-complete and stable public beta a go, however, and it seemed the interoperability was even more broken, so maybe you should chime in with Mr. Adam Twardoch from FontLab Inc. on that issue as well (though I'm guessing that FontLab's even more advanced curve/path drawing tools and its focus on über-pros – their app is expensive as hell, after all –, combined with their still less-than-elegant usage of – ugh – Qt, may mean that they don't care much about those interoperability niceties and would rather force their users to always draw inside of FontLab from the get-go). As it stands, Affinity Designer in standalone form (I have yet to test InkScape as a bridging app, but… I'd rather not, as it's even more cumbersome than AI) is completely unfit for type design purposes with Glyphs.app and, as such, I can't recommend it to my students at all, which is a pity because the price bracket and the target audience of both packages seem to be very similar. Do you have any insight as to what may be going wrong here (a non-standard/reverse-engineered or even standard and well-documented .EPS and .SVG implementation, just a bit gone wrong, perhaps?) and could you provide us with a tentative ETA for its resolution? Now, for some explanation on what each of these screenshots mean… Here we have the original outlines, all nice and dandy, without duplicate nodes or anything: And here we have the result of copying said outlines and pasting them directly to Glyphs.app and, as you can see, the scale is indeed correct but we're missing one node: Now, if we try to export a file into .EPS using Affinity and import it into Glyphs.app, we get this error message: Surely we'll get better results if we try using Adobe Illustrator, right? By opening the .EPS file in AI and saving it back, also in .EPS format but with a different name, and importing it into Glyphs, here's what we get, and indeed the results are better, as we get the correct scaling and all the nodes (plus some extraneous ones on the same place where Affinity Designer defined the first/main/closing nodes to be): For the sake of it, let's try saving both .EPS files, in their respective apps, into .SVG format instead and import them back into Glyphs.app… The result on the right was from the file generated in Affinity Designer, and the one on the left from the file generated in AI and, as you can see, AD got the scale way off but finally all the right nodes, whereas AI gave us the same result: Interestingly, if we copy the paths from the .SVG file generated in AI from the .EPS file exported in Affinity Designer and paste them directly from AI into Glyphs.app, we get the best results yet: So, all things considered, it seems the best course of action is to export the artwork in Affinity Designer into .EPS format (and not directly into .SVG, because, as I've just found out and pointed out in the thread title, Affinity Designer seems to mess up with the scaling factor when exporting into .SVG), then opening it on Adobe Illustrator, then saving it into .SVG format and, only then, directly copying it and pasting it into Glyphs.app. It's an effective but extremely convoluted process, which forces you to use AI anyway and kind of defeats the whole purpose of switching to Affinity Designer… :\ For your reference and… forensics, I guess, I am also enclosing the files used in the course of this test: p (generated with Illustrator from the EPS generated with Affinity).svg p (generated with Illustrator from the EPS generated with Affinity).eps p (generated with Affinity).svg p (generated with Affinity).eps test.glyphs
  17. Being a beginner, I jumped the gun on designing this. I had to split my poorly designed shadow. And now, I cant seem to combine it correctly without getting it all, well; wonky. Please help me finish this battle once and for all. How do I connect these nodes?
  18. A continuing annoyance is that when I go to selected an existing node in Curves, AP creates a new one, with the result that the slightest movement makes the curve go haywire. A simple fix is a 'snap to node' where a click close to a node results in the node being selected rather than a new one created. Perhaps this feature could be selectable in preferences. Intelligently, this would take account of screen size and resolution (and maybe even eye-screen distance, such as where desktops are likely to be further away than laptops, which are further away than tablets). Tx
  19. Hello all. I have been desperately trying to figure this out for a few days now, and am at the point with this program that I want to throw my whole computer out the window.. Anyways, I have a design that I've used several times before, yet now for some reason affinity is not recognizing it as a closed path, closed image, or a whole design at all. I can only select line work, the nodes (should be??) all connected.. Yet when I attempt to fill the image, the fill is all over the place as if the paths are not connected or that I'm trying to fill non-closed space. I don't understand. I normally can select one section, for example, the horns of the this skull design and fill it with a color. So on and so forth. I don't know whats going on and I'm really hoping I'm just overlooking a simple fix. I've tried connecting paths, snapping nodes, grouping, ungrouping, I'm not even sure what else to list but I have run out of options. I attached the exact file that I'm working with below... please help! -MC jellypins ram design.afdesign
  20. See pic The swash is interfering with the graphic. I would like to take all the selected nodes and first move them as a group and then go back and tweak their placement. So far I have been unable to find a way to move them as a group. Is there a way to do this? Thanks Sig
  21. Is there anyway to rotate selected nodes within a larger object rather than adjusting the handles of each node separately? I realize that I could rotate a grouped object, but these nodes are part of a larger bunch of nodes, and grouping some of the nodes groups all of the nodes in the object. While I like AD very much I do miss this feature that I often used in Illustrator.
  22. Hi, I am using Aff. Designer for a while and I like it very much... Still, I miss few things which would be nice to be included in future updates: 1. Blend tool (to blend two drawings in desired steps...) 2. Better transform possibilities of objects (perspective, warp...) 3. Nodes transformation - to be able to transform group of nodes (to rotate and resize them).
  23. Hi folks, Listen, I've no clue if I'm completely tired, missing something or whatever else related to me that could explain such an issue, but I cannot understand how to simply join two points! If you look at the following image, I would like the join A with B and C with D. I've tried many ways, look on the help, look on the forum, and still not luck. The left "shape" you see on the capture (the bracket thingy [ ]) is one unique so called "(Curves)" in my layer panel. The right shape is what I'd like to achieve (tricked for this example). Any bright light would be much appreciated! I've attached the file is you want to "play" around. Join.afdesign
  24. Hi Often times we have to deal with bad vectors where there are many nodes stacked on top of each other, it would nice if we could just select all the nodes and "merge" them into a single node. Does this feature already exists? Thank you
  25. Hey everyone! Sometimes, curve operations will create sharp edges on one side of a node and a smooth or smart line on the other side, resulting in only one handle being there. Do you know if there is a way to add a second handle to a node without affecting the one that is already there? I could convert the node to "Smooth" or "Smart", but this will result in changes of the handle that's already present. Best wishes, Shu EDIT: Added a file and image to show the problem. test.afdesign: The original blue shape was drawn over the orange one, so I made nodes close to the orange shape, selected them and clicked "Action" -> "Break Curve", resulting in the four new blue curves (two can be deleted, which I disabled in the file). However, those curves are missing the handles that are required to make the adjustments shown in image.png (pink lines are supposed to be the adjusted outlines of the blue shapes). test.afdesign
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