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Found 2 results

  1. Hi guys, I know it's at least the second time I'm complaining about this, but this time Affinity's behaviour is really irking me big time. Just to freshen up your memory (and because the earlier behaviour, while still undesirable, wasn't all that bad compared to the current one), last time I mentioned this nagging issue, this was what happened: When waking a dual-display Mac from sleep which had parts or the whole of the Studio on the secondary monitor, said panels were moved to the primary monitor, as a snapped-on block , in a similar location as they would appear on the secondary one (see screenshots “Designer” and “Photo”, below), which is conveniently located to the right of my main screen and only shifts the panels a bit from their default location. The only way to avoid this issue would be to quit Affinity Designer/Photo before putting the Mac to sleep, but at least if you forgot about that you could drag all of your panels to the secondary monitor. [By the way, while I'm at it, another bug/undesirable behaviour that I detected back then and which still hasn't been fixed in 1.5.x or in these 1.6.x betas is that if you drag the panel group from the topmost panel and push it even one pixel above the lower edge of the menu bar – regardless of whether you are doing it on the main monitor or on the secondary one –, the whole panel group will start breaking apart and grouping panel tabs in undesirable combinations all by itself, which is a serious abuse of Fitt's Law (it should be applied in useful functionality like hot corners, menus and other UX interactions like maximising or snapping, not semi-random, uncontrollable interactions that feel more like bugs rather than features; in this case, dragging the panel group against or above the menu bar should obviously result in, well, absolutely nothing besides it stopping its movement along the y axis).] Enter screwed-up scenario #2, under the 1.6.x betas: Now, when you wake up the Mac from sleep, the panels will reappear on the right-hand side of the primary monitor, in a semi-snapped state (they are not actually snapped but spaced with 5 px gutters between them), and some of them even lose their width info (I like to expand the Glyphs panel, for instance, so it opens up as a large window covering almost the entire remaining space in the secondary monitor, but it reverts to its default, minimum width) which screws up my setup even further (see screenshots “Designer Beta” and “Photo Beta”, below). Whereas before, I could just drag the whole thing back to its rightful place, now I have to either piece them all back together from scratch, or force quite the apps so they purge their current, unsaved – and patently undesirable – preferences and revert to their earlier state (which, while already an option before, is something I'd rather avoid doing, especially if I have open documents). To add insult to injury, InDesign, Illustrator and Photoshop CC do not even put the panels in the wrong monitor (they just shift them around a bit, but enough to render them unusable), and I managed to fix the issue by assigning an easy to remember keyboard shortcut (Cmd+Opt+hyphen) to the “Reset Workspace” command, which works a charm. I know this is actually a macOS issue (because besides Adobe apps, iTunes and other apps will sometimes also forget where they are supposed to draw their windows and shift them around the secondary monitor or redraw them on the main one) but please, oh please, can't you try to make Affinity play nice[r] with multiple monitor setups, on the Mac at least? There are a lot, and I mean *a lot* of professional Mac users who run such setups… And if you can't make it put the panels in the right monitor automatically (because macOS and its APIs, or its lack thereof), can't you at least make the apps revert to their older 1.5.x behaviour or implement some sort of Workspace functionality, to give us more advanced customisation management options and compete head-to-head with Adobe? [P.S.: I'll be sending Apple feedback on macOS and link to this topic thread; it's a damn shame that the OS which offers what is currently still the best multiple monitor support in the market can't get something as simple as this absolutely right and provide developers with the tools to do it as well].
  2. using a two monitor setup. One for palets etc. other for editing. Would love to be able to dock the tools and menu bar to the editing monitor, as well as the pic window in that monitor.
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