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Found 46 results

  1. I have been using Affinity Designer for some time and I am loving the new isometric editing options. One weird thing I have noticed is that when you are editing in a plane and try to group some elements, the group itself is not in the isometric plane. This might be intended but to me seems a bit counter intuitive. I would expect when grouping elements in the same plane that the group is still in that plane. What I would have expected (Left). What happened (Right)
  2. The snapping works fine and corrects itself to 0,0 of the artboard, but the visual grid doesn't transform. Added some pics for clarification
  3. Hello! I learn official tutorial on Youtube, but when I draw house in isometric mode I have clearance. How I can fix it ? Thanks
  4. The isometric grids continue to displace when zooming, making very difficult to set precise nodes on it as the grid doesn't align with the magnet points. Fails on all perspective grids (ISO, ISO 2:1, dimetric, oblique, trimetric, triangular, etc.)
  5. I build Tessellations using Affinity Design in normal mode (not Isometric). To do this, I create Shapes, adjust their size + arrange them to build a Pattern: So that the Shapes snap within a Pattern and so that the Pattern when duplicated, snaps within a Tessellation (as demonstrated in the 3 images below) Below I describe my workflow followed by questions looking to make my process more efficient. WORKFLOW Step #1 - Find Shape Dimensions for Pattern To find the dimensions of the Shapes within the Pattern, I: Create the Shapes, then I Adjust the constrained size + Rotate + Move the Shapes so they snap to each other (this provides the necessary Shape dimensions to fit within the Pattern) Step #2 - Find Shape Dimensions for Tessellation as well The dimensions of the Shapes must snap within the Tessellation too - so I: Duplicate the same Pattern (from step #1) as many times necessary so the duplicates fully surround all sides of the Original single Pattern, then I Adjust the constrained size of the Shapes so that all shapes snap to each other within both the Pattern + Tessellation (this provides the Shape dimensions within the Tessellation) Step #3- Erase the erroneous, extra Shapes that don't fit within both the Pattern & Tessellation Once the Shape dimensions are final (they snap within both the Pattern and the Tessellation), I erase the erroneous, duplicate Patterns, keeping only the Pattern with the correct Shape dimensions that snap within both the Pattern and Tessellation. Step #4- Merge the Patterns into images rather than shapes (so document 's size don't hinder its agility) Once the erroneous Patterns are deleted, I: Duplicate the Pattern one time Hide the Original Pattern Merge the Duplicated Pattern Step #5- Create the Tessellation Duplicate the Merged Pattern enough times so it fills the entire canvas, creating a non-heavy tessellation QUESTIONS for: Steps #1 and #2, is there a more efficient workflow to adjusting the constrained shape sizes, rotating and moving them so one can learn if they fit into both the *Pattern* and *Tessellation* at once? (rather than having to go through both steps). Ideally, I'd create the Shapes & fill with their corresponding image as usual - but then Adjust, Rotate and Move the Shapes within the Pattern and Tessellation so they snap to eachother in one step. Also, this more efficient workflow would allow me to skip Step #3 that would have multiple erroneous shape sizes [How] can I use the isometric panel for this? Step #3, is there a different format or method I can use so that the repeated, individual Shapes and Patterns don't reduce the document's agility? Otherwise, when making modifications the document's large size hinders its speed. Also, if I don't merge the patterns into images, when returning to the document for any additional modifications, I can avoid having to re-create the tessellation. Thank you so much for any feedback or guidance.
  6. Hello Affiniteers! I am a long-time Illustrator user and now a recent convert to Affinity Designer and wanted to share what I've made with AD. I saw the sale that was going on about a month ago and decided to pull the trigger. Glad I did as Affinity Designer is a very well-oiled machine that already offers a robust set of features that have been brilliantly thought out and has immense potential for further features. Well done team Serif! One of the features that I was most interested in when I purchased AD was the isometric grid and its features. I started out with a simple project: The NES controller. It's just a cube at the end of the day so I figured it'd make for a great first project. The tools are pretty self-explanatory if you are familiar with other design software and everything felt incredibly intuitive. Anywho, I have a habit of droning on and on when I'm excited about something and Affinity Designer definitely inspires that side of me. So without any further ado, please enjoy some of my work. I hope you enjoy my work! I plan to keep on making more isometric controllers for the time being, with a Gamecube controller being the next piece. Like my work? Check out my Dribbble account where you can see more: https://dribbble.com/b_houtz I also just joined this hip new thing called "Instagram" recently in 2019 and if you're looking for an account to follow (hah) I would be honored to have you join me: https://www.instagram.com/sly_hound/ On some of these controller posts, I have thoughts on Affinity Designer for those who are interested in such things. Thanks!
  7. I'm on the latest version of affinity designer, and have created a lot of isometric illustrstions. However, if I export my artwork to svg (web preset), and open them in sketch app, all the gradients are getting converted to images. I switched back to affinity to inspect these gradients, and I found these are just linear gradients without any special filters. If use the same gradients without isometric plane, the svg out retains its vector gradients, but exporting these with the isometric shapes, it's producing raster images. Is it a bug? Any solution to it. Because i have to do a lot of rework in that case. And it's not just sketch, but my front-end guys also showed me the number of images it has. let me know if you have any solution to it. Thanks
  8. I make a lot of isometric illustrations, so I the isometric pane makes my life so much easier (thanks for that!). But It would be even better if the isometric window could also be shown in the pixel persona so you could switch planes and lock drawing angles to the isometric grid while making the sketch for a vector drawing.
  9. Thank you, I love the new isometry panel. It's super easy to take any layer and make it isometric based on the plane I have selected. The one feature missing from the panel is to round trip a layer back from being isometric. Turning an isometric layer flat again. Could be very useful if, say, a client were to suddenly request a flat look even though we'd been working in isometric land all day. Happened to a friend.
  10. Hi, can somebody please explain why the object is magnetically fitted but the x-value is not an integer? The grid is set to 32 pixels, frame is 640x640 pixel...
  11. I used the new great Isometric function at Affinity Designer and created this simple 2.5D scene for the presentation of the box design. I also used Affinity Photo for the final effect and light settings.
  12. I've jus got this insane idea - what if making changes to isometric grid would affect already created iso objects? Want artwork to be at slighty different angle? Change iso grid properties, click "apply to all" or something and BAM - everything on isometric grid gets translated to reflect new projection.
  13. A happy Affinity user here. Just wanted to suggest that the Isometric Studio would be better served as its own persona. This would eliminate the issues of having to show grid in one menu, show grid in the isometric panel, switching between grid cycles within the panel, and having to 'double check' as it were, the showing of the grid..it seems unnecessarily messy and unorganized. I think it definitely qualifies as its own persona, given the complexity and abundance of options. Thank you!
  14. Greetings Community! I have to work on an isometric design. I've learned that AD offers custom grid lines, so I wanted to explore these. When I go to "View" --> "Grid and Axis Manager..." and have "Show grid" & "Use automatic grid" checked, I see the standart grid being visible. Nice. However, when I uncheck "Use automatic grid" and choose "Mode: Advanced", the grid goes invisible and no matter what grid type I select, I don't get back any grid / visual feedback. I followed a youtuber doing this and he got instant results, based on the Grid type. I can't see why it wouldn't work for me. What did I miss? Cheers!
  15. I'm new to Designer but I'm looking to make the switch from Ai. I specialise in making complex isometric illustration and I've heard word of the addition of "Isometric Studio" to the latest Designer beta but I've not been able to find out what this is. Is there any word what this may include?
  16. Hello, friends. Tonight I could not sleep and I decided to draw something for the soul. This is what I did, Affinity DesignPad. I would be grateful for the support on Dribbble
  17. Something that is missing from Adobe Illustrator, and would be good in Affinity Designer are Technical Illustration Tools:- Isometric Grid, allowing constraint along 30º as well as vertical Isometric elipses (35º Elipses, with minor axis constrained to Grid Axis) Ability to join circles and ellipses with a tangent line tool, connecting one circle to another with a line. Ability to delete line or curve up to another intersecting line / lines / curves with a key stroke. 1 Draw a line or curve, 2 Draw two additional lines / curves, both overlapping original at different locations, 3 Select the middle part of the first line / curve 4 Press a key to delete the part of the line / curve up to each of the intersecting lines curves. 5 Option to select multiple lines / curves and perform this to all of them at the same time would be living the dream :-) Thanks Gaz 3dtp Ltd
  18. Can I enable (if such a feature exists) assisted drawing for Affinity Designer for iPad? I want to be able to use the pencil tool (with Apple Pen), with isometric grid enabled, to draw along the lines of the grid. This will greatly assist me in creating isometric objects. Tried most of the tutorials on https://affinity.serif.com/en-us/tutorials/designer/ipad/ but none seem to cover the topic I am looking for. Below is sample of a simple isometric box I am trying to draw. It looks hideous. Any assistance? Regards, asdutoit
  19. I don't know if there is a reason this isn't possible or if I am missing something, but I can't get the plane set of any grid type but isometric to align with each other. When I make an isometric projection of a cube every plane of the grid just aligns and all the faces of the cube can join like this: But when I make a dimetric projection the planes don't align with each other and the faces of the cube can't align with the grid: I know I can just join the faces together anyway, but then the cube wouldn't align with the whole plane set. I don't know if this is possible, but I think a solution would be to shift the plane consisting of the first and up axis, and the plane consisting of the second and up axis down or up to align with the plane consisting of the first and second axis. I also found this topic about the same problem, but the solution given there is to alter the spacing of the up axis instead of shifting the whole plane. This would also alter the proportions:
  20. Hello everyone! This is my first shot for dribbble. Work done in 1.7 beta. The isometric tools in the new version of Affinity Designer 1.7 is a bomb!!! https://dribbble.com/shots/5691827-Hello-Dribbble
  21. WIndows 10 Home (1803), Designer 1.7.0.188. A cog shape, when rotated doesn't seem to be rotated/skewed/sheared (or whatever) properly when fitted to an Isometric plane. See attached image where the top-left example is a non-rotated cog over a same sized square and the bottom-left example is a rotated cog over a same sized square. The examples on the right are the examples on the left after fitting to a Top Isometric plane. Notice that the bottom-right cog is the wrong shape. I think you can guess what the exact workflow to reproduce is but I have attached the afdesign file. Try duplicating the two left-hand-bottom shapes and placing them on the Top Isometric plane. If you have both shapes selected together they are placed correctly, but if you try and place them separately the cog comes out wrong; the attached GIF also shows the problem.
  22. WIndows 10 Home (1803), Designer 1.7.0.188. I've just noticed that a thick dashed stroke doesn't seem to be rotated/skewed/sheared (or whatever) properly when fitted to an Isometric plane. See attached image where the versions are - from left to right - fitted to Top, Side, and Front (afdesign document also attached). Notice the shapes of the ends of the dashes; they don't fit with the rectangle. Workflow to reproduce: * New document; * Create black rectangle; * Create thick dashed line, with a butt or square cap (so it's easier to see); * Put dashed line within the rectangle layer; * Open Isometric studio (and create grid if necessary); * Select the Top plane; * Press "Fit to plane". dotted stroke on isometric plane.afdesign
  23. Hello! Just installed the new AD beta. Now I have problems with the grid. I tried Studio -> Isometric - and it didn't work (nothing shows and the option doesn't get checked) but than the grid on/off also didn't work anymore. Now a new document has a grid which I cannot turn off. Actually all "Show XXX" buttons don't work anymore (except for Show Rulers). I can only unclick one at the time but nothing happens anyway. I am running it on a Win7 SP1. Best regards, Chris
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