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Found 15 results

  1. Doble tap on handle should make handle length zero, similarly as alt + left click does in windows version.
  2. When an object is selected it has the blue transformation handles. When moving an object with the keyboard arrows, or nudging it, is there a way to have those handles disappear so that I can see finer details about where I'm placing the object? I feel like this functionality was working when I first installed Affinity, but now it seems to have disappeared. Thanks!
  3. Hi, is there a way to remove just one handle? I'm using AD on iPad…
  4. Hey everyone! Sometimes, curve operations will create sharp edges on one side of a node and a smooth or smart line on the other side, resulting in only one handle being there. Do you know if there is a way to add a second handle to a node without affecting the one that is already there? I could convert the node to "Smooth" or "Smart", but this will result in changes of the handle that's already present. Best wishes, Shu EDIT: Added a file and image to show the problem. test.afdesign: The original blue shape was drawn over the orange one, so I made nodes close to the orange shape, selected them and clicked "Action" -> "Break Curve", resulting in the four new blue curves (two can be deleted, which I disabled in the file). However, those curves are missing the handles that are required to make the adjustments shown in image.png (pink lines are supposed to be the adjusted outlines of the blue shapes). test.afdesign
  5. Working with the pen tool, I've noticed that there is no way to snap the bezier handles to 45° and 90° angles once the node has been placed. Normally, this would be done by holding down the shift key while moving the bezier handle. In Affinity designer, this locks the handle to the angle it was last placed at. My suggestion would be to keep the current behavior, but add an alternate keyboard shortcut that will lock the bezier handles to 45° and 90° (and possibly other) angles. Could be CMD + DRAG, CMD + SHIFT + DRAG, etc.. Thanks!
  6. Hi everybody, I don’t know how you feel about this matter, but there is one annoying aspect when drawing shapes that become very small in one dimension, for instance, rectangles having at least one very short side. And this is the disappearing of the middle handle at small zoom levels. You will have to zoom to make this handle appear again, but by doing so, you will often lose the overview of your design. So you will have to stretch your shape a bit, zoom out, look at the entire canvas, zoom in, make further adjustments, zoom out … well, this is somewhat annoying. So what about adding “smart shape handles” that would provide a solution to this problem? I imagine them working like so: when the middle handle of a shape’s bounding box disappears at a certain zoom level and you approach this bounding box with the cursor at the respective side, an additional control area, as shown in my mockup, will pop out, presenting all three handles. As long as the cursor is inside that control area, the three handles would be visible, and the area would collapse, as soon as the cursor would leave it. What do you think? Alex
  7. I want to be able to snap control handles to any object or to the grid. It would be great, if those control handles act the same as every other object when it comes to snapping. That way, I could draw very precise curves, because I can simply lay out helping objects to define spaces and specific angles to snap to with the frontal handles of a node. See the screenshot. It would be nice if that blue control handle of the selected node would snap to the red rectangle.
  8. Is there a way to move only half of an anchor handle to make a right angle? It seems like when ever you move a handle with the node tool, both sides always move together. The only way to avoid this I found is dragging one handle to the anchor point, but it seems inaccurate.
  9. Hi, [This is a repost of what I posted last week – somehow it missed the attention of Serif/Affinity folks. Thanks for reading! https://forum.affinity.serif.com/index.php?/topic/37639-node-control-handles-%E2%80%93-distinguishability-in-designer/?p=187464] Request for better visual contrast between Smooth Nodes and their Control Handles. Blue Circles, all! Because the Control Handles are only distinguishable by being a bit smaller, when you've selected a bunch of nodes, it can be a real visual challenge to sort them out. It's not a big deal if you're mostly drawing straight lines. But when you draw complex, organic shapes (like sketching in vectors with a stylus), you get long lines full of nodes, and when you select them, it looks like a string of blue Christmas lights! Click attached JPG, 2 views of the same path: Top is with nodes unselected, Bottom is selected.) The Control Handles make it look like 3 times as many nodes. Personally I'd prefer if Control Handles were either - a different colour than nodes, or - a different shape, or - both. (Or customizable in Prefs!) Thanks, - pbass
  10. Hello ! I know this have already been asked, but I'm waiting this since 2014 and I don't know if this feature has been added. Is there any way to snap handle control point to the grid / pixel grid / guide ? Thanks SnappingDance.mov
  11. Hi! I was playing with Figma and jumped back to Designer to compare the two. A really good feature that Designer is missing is the ability to snap vector point handles.
  12. 1. Is there a way to move a handle while having multiple objects selected? 2. Is it possible to add multiple strokes to just one shape? The attached file are 3 layers of rectangles with a slight curve, I copy pasted each rectangle on top of each other to create a multi stroke "look" by aligning each rectangle stroke to inside, outside and centre but now if I want to alter the curve with all 3 rectangles selected to alter the curve uniformly, how can I achieve this?
  13. Here's something to consider to enhance UX on Affinity products: Current situation: Currently all objects have 2 ways to be rotated: the blue handle at the top of the bounding box via hovering near a corner handle. Currently there exists no way to adjust a shapes Stroke attributes directly on the object itself. Idea: Remove the rotation functionality, since it is redundant, and turn the top handle into a UI control for setting Stroke weight, or perhaps a pop-up for any number of Stroke or even Shape attributes, DIRECTLY on the canvas object. Benefit: Working directly on the object and not having to rely on palettes makes the workflow much smoother and quicker, specially on mobile devices with smaller screens, where physical size is still a limiting factor, as well as for editing while in full screen, hidden studio palette mode. As professional creative apps transition into a multi-touch and stylus enabled operating systems (iPad Pro, ahem), users will be expecting to interact with objects directly on screen, not via abstract palettes. This setup will be friendly for Pencil input. However, this same directness of on-canvas edibility while on limited screen real estate is of benefit on current laptop workflows as well with traditional mouse and Wacom0style input as well. Thanks for your consideration.
  14. As per the title. It's normally [C]. Until such time as there's a better alternative, this might work.
  15. Hi there, When you're adjusting a curve with the node handles, Is there any way to a) make the opposite handle follow your adjustment as exact mirror image – i.e., so the two sides of a curve are perfectly symmetrical? and b) have the handles themselves snap to grid? So that the curve can be repeated perfectly, on another node? I'm imagining this could be invoked with Control or Command Thanks!