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Found 3 results

  1. Hello, New artwork all done from beginning to the end in Affinity Designer, with the entire video, about 2 hours to skip along and see. Love this software. Next week I get into Publisher and then who can say? Hopefully a Graphic Novel Series.
  2. HenrikM

    Lost World

    Some time ago I decided to try my hand at doing some nudes. It was pretty much the only genre of photography and illustration that I had not dabbled in...at least not very much. One of the things I did was a mini series in the Cavewoman sub-genre of the Lost World sub-genre of Science-Fiction. I customized a base 3D mesh to create Kyla, a Cavewoman style character, and then I proceeded to put her in varous dangerous situations, which she handled extremely competently. Most of the Kyla pictures are on ArtStation. I used a combination of Affinity Photo, Daz Studio, and Dynamic Auto-Painter to create them. Before you click the link, please note that there is an absence of wardrobe that some people might find disturbing. While the pictures are nudes, and the style is deliberately reminiscent of Frank Frazetta, Boris Vallejo, and Julie Bell, I did what I could to avoid objectification. I do hope I succeeded. https://www.artstation.com/artwork/l2vwk Oh, and note that the last picture is a 360 degree panorama. I really appreciate Affinity Photo's ability to handle panorama pictures.
  3. Hey everyone. I've just launched a blog that I'm using to chronicle the development of my graphic novel, Somerton Man. While I'll be showing some final finished art down the road, the purpose of the blog is to document the creation workflow process. I have a suite of tools I use, that include Photo on both Mac and iPad, and Designer. I also use Concepts, Notes, Scrivener, Sketchup, MakeHuman, Skelly.... well, there's a list. But at the centre are the Affinity suite. I'm inviting anyone interested to drop by and monitor the progress. I've got lots of good things to say about Designer, and a few criticisms, so I'm also open to ways of doing things more efficiently. There's also an FB page - working on getting that to update when the blog does. My project is about using Designer as the central hub for bringing the project together. As such, this is only partly about virtuoso technique, but it's definitely about workflow and thinking out the stages of the book. If that's of interest, I'd love to hear your ideas. Dan, Somerton Man Graphic Novel writer, artist.
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