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All have started with this tutorial Non-Destructive Dodge & Burn. When I tried to use it I found that I don't have same effect as real dodge & burn tool. Then I asked this question in Forum, and got some ideas. But still wasn't happy. I decided to figure it out and followed next steps in my investigation: dodge&burn simulation.afphoto - I prepared stepped gradient. - Copied it and applied dodge and burn tools with different tonal ranges (highlights, midtones, shadows) and different opacity and hardness (100% and 50%). - Above original gradient I created new 50%-grey layer with Overlay blend mode. - Draw with white (for dodge) and black (for burn) brush with same opacity and hardness preferences. - Edit Blend options for this new later to get same result as appropriate dodge and burn And here are results that I have: Dodge Highlights. Dodge midtones Dodge shadows (yes, shadows are very similar to midtones). Burn highlights This can't be simulated with "Overlay" blend mode, because in overlay white always states whites, but with burn highlights white becomes grey. I tried over blend modes, but without success. Very hard to simulate. Burn midtones I didn't have exactly match. But very close. I don't think you will notice a difference in real work. Burn shadows I also attach Affinity Photo file with my experiments, so anybody may try. Here are some shortcuts used to name layers: - d - dodge - ds - dodge simulation - b - burn - bs - burn simulation - h - highlights - m - midtones - s - shadows - o-100% - opacity 100% - h-100% - hardness 100% dodge&burn simulation.afphoto Conclusions: using non-destuctive dodge&burn with Overlay blend mode may be pretty tricky. I hope developers will make native non-destructive dodge-burn tool. Something like healing tool with option "Current and bellow".