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Showing results for tags 'displacement map'.
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Hello everyone ! I have recently started to do some glitch art , and for this i tend to use displacement maps quite often since they blend textures and colors well . However I noticed that when exporting the results differ quite a bit , in this case the displacement effect seems to be "milder" in the export than in the actual work : While working : After exporting :
Attached is an image from Photoshop with a simple displace. the other images are from AP Displace destructive and Live filters with the same type of displace. The only way I can get AP to do anything remotely close is to use the destructive filter displace. The Displace Live Filter has never worked for me to do what the destructive version does. The movie attached reveals the breakdown of the image resulting when applying the filter. This displace was done with the Load Map from Layers Beneath. AP displace bug 2.mov
Photo & Draw have come a long way in a short time, haven't opened PS in over 6 months. :P any-hoo, the question: When it comes to bump map creation, I do not want to have to add Gimp to my workflow. Gimp has built in tone map and bump map as well as plugin called Insane Bump. (any way to make that plugin work in Photo?) for 3D images, Normal, AO, Specular, and Bump Map layers are used to map onto a surface for realistic effects. In addition; a Displacement Map or Tonal Map for use in milling / CNC relief cutting, and laser engraving. It seems to me that these ends can be achieved with Affinity Designer / Photo, however; my lack of understanding of both CNC and Affinity has me at a loss. Any help?
This is one of the problems with the displacement filter. I am trying to see if I can create PS-like displacements playing with the settings until I noticed that after applying the effect that I see onscreen, it gets "trimmed" off around the edges. Almost had it didn't I? Please fix. See vid. Displace is broken_.mov