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Found 3 results

  1. Hi everyone, I set up a custom grid with the spacing set to a value with 6 decimal places. My problem is, that I can't have the same precision of 6 decimal places for the gutter parameter, which is limited to 3 decimal places. For my custom grid to work properly I need at least 4 decimal places. Now I'm not sure, if this is a bug or if that is an intentional restiction, but it's confusing because it renders the precision of the spaceing useless if the gutter can't match it. I created a screenshot to show the problem. I made sure that in settings > user interface > decimal places for unit types: is set to 6 for every unit type I typed the value 0,123456789 in both flieds (spacing and gutter). In spacing it was correctly rounded to 0,123457 In gutter it was only rounded to 0,123 It would be very helpful if the gutter decimal places could be extended to 6. Thank you Luca Tested with Affinity Publisher 1.9.2 Affinity Publisher 1.9.4 (1076) on macOS 11.4 MacBook Pro (15 Zoll, 2019)
  2. Hello everybody, before I start to decribe my problem I want to say thanks, that it is possible at all to work with such precision, it does really make a difference to the quality of the work I produce and it's exactly the reason why I switched to working with the Affinity Apps! Now here's the problem: I am currently working with a high-precision document where the decimal places for unit types are set to level 6. In this document I have created a rectangular grid, which is also finely calculated with 6 decimal places. If I now want to align objects to this grid, I run into a problem with the rendering of the grid. The objects do not snap in the middle of the grid line, but somewhere on the side of the line. However, this becomes visible only at an extreme magnification. The problem is, if I place objects with the size of a grid unit directly underneath each other, at some point they will no longer lie on the grid, because this minimal shift causes the objects to protrude further and further beyond the grid lines. On top of that some other questions arise. When I zoom to the maximum magnification everywitng I created turns white but what I believe to be the actual grid line (I did not create any guide lines) becomes visible in blue (however this is only true for the vertical grid line). Yet it is not possible to align objecty perfectly with this grid line either. And as you can see the grid lines don't have the same width.This is not really an issue if the objects snap correctly but it looks like it could be related to this problem. In used Metal as a render engine. I also tried OpenGL, but the problem was not solved. I attached some screenshots (sorry for the ugly colored text) and a demo file so you can recreate the problem. So that leaves me with the question, is there anything I can do? If not it would be very important for me to have this problem fixed, since my work depends on this. Thanks in advance. Luca My setup: macOS 11.0.1 MacBook Pro (15 Inch, 2019) Processor: 2,6 GHz 6-Core Intel Core i7 RAM: 16 GB 2400 MHz DDR4 Grafics: Radeon Pro 555X 4 GB Affinity Publisher 1.8.6 (also checked on 1.9.0.857) Demo File.afpub
  3. I find the Decimal place for unit types option very misleading as it doesn't changes the real values, it only displays rounded data without changing their real value. This means that if I open an existing file with a square starting at X: 0 Y: 0.04 and my preferences are set to show only 1 decimal, it will show me X: 0 Y: 0 but I will get a blurry edges on the top and bottom of the square. This means that, even if you have Forced pixel alignement and Move by whole pixel active, if you try to move your object to realign it, it won't work. Since you can only move the square by whole pixel, you won't be able to realign misaligned points unless you type in a zero in the transform panel. Now I understand that you don't wan't to change a design simply when opening a file, but here is what I would love to see : A warning in the transform panel that notify me that the displayed value has been rounded (changing the color of the rounded decimal to red or orange for exemple might be enough). This would have value even if you don't work with pixels. When I move a point or an object while Forced pixel alignement and Move by whole pixel are active, I want it to actually force the pixel alignement so that one moved the point or the selected point from an object (as defined in the transform panel) is actually pixel perfect. An button to realign a point to be pixel perfect and if an object is selected, realign all points to the nearest pixel. An option to actually apply the rounding in the transform panel and not only rounding the displayed value. Last one, artboard should always be positioned on whole pixels. You can go nuts trying to fix an object and finally realize that the artboard is itself misaligned. These changes would make life a lot easier for designer that need this kind of accuracy.
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