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In this tutorial I would like to show you how to create a simple bicycle chain image brush with Affinity Designer. Even if the audio is in German I hope you can follow my way visually. Link to the tutorial Affinity Designer - Bicycle chain image brush [GERMAN] Keep on drawin' Norbert
vovkasolovev posted a topic in Older Feature Requests & Suggestion PostsHi! The problem is that vector object fill is always define clipping mask and affected by it. Even there is no fill color. At the same time object stroke don't define clipping mask at all and not affected by it. Here is example: Chain on the left is vector path with brush stroke with pixel "shadow" layer nested inside for clipping. Looking odd. On the right is same construction, but chain was rasterized. Please, check attached .afdesign layers to understand. I see two problems are: 1. Parent object fill is always affect the clipping mask 2. Clipping layer have nothing with parent object stroke I understand, that it's pure boolean logic happens there. But this make no sense and not what artist expected. My suggestion, that vector chain must be as his raster copy on the right. chain-clipping-mask.afdesign
n0b3dience posted a topic in Older Feature Requests & Suggestion PostsFirst, let me thank everyone at Serif for the amazing job they've done creating Affinity Designer - you're awesome! I would really love to see the addition of transformation effects - scale, shear, rotate, positional adjustment, cloning with recursive transformations, path offset, geometry manipulations, shape distortion, etc. - and, before you tell me that these requests have already been made ('cause let's face it, none of those requests are very original ideas), I'd really love to have the ability to create (and save for later use) a stack of transformation effects that can either act on an object in a specific order according to where they are placed in a hierarchy or can be independently applied where possible (kind of like the way an effects-pedal loop on a guitar amp can apply an effect to the raw, "dry" signal without it directly having an effect on or being directly affected by another effects-pedal). Then, let these transformation stacks be chained together with other transformation stacks. This could be an incredibly powerful and useful tool. I'd suggest also including an option to randomize the variables for those transformations within a user-set range. If anyone else agrees or has additional ideas on this, please post a reply.