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Found 42 results

  1. See attached recording. File type and file location don’t make a difference. Any ideas? Best, Russell 79F3B8B8-A12B-4601-941C-A166A85F110B.MOV
  2. Hello, I can not find a Bitmap mode in 1-bit Photo Affinity off I need to process files that keeps strictly their mode and their resolution. This is copydot files and it is important that it be treated as such. It is provided a 1-bit Mode? If that were the case , it might be interesting to have a true improvement over Photoshop that generates moiré patterns when you want the resample . (This messages was à Google Translate). Clyde
  3. Hello: I come with some Ideas for Affinity Designer... When you create a text that said: "Hello World" I would like that you have a option for split this text and when you click this option, it will put "Hello" in one layer and "World" in another layer and the option if you want split by word or by letter. When you are working with curves, I would like that you can select a node and you have the option for rotate this node or scale this or those nodes selected. Have the option for convert a Bitmap to vector. Have a option that you can create your own brushes without save any picture, is like pattern along path. If is possible, compatibility with Illustrator brushes. When you select the Pen Tool, it have the option of Stability, I would like another option for do perfect curves, like in InkScape when you select Spiro. Effects for curves. More transformation option for text like liquify and this transformation option that you can see in Illustrator. More variety of adjustment and filters. At the moment this is the ideas that I have. If I get some more I will let y'all know. Thanks. I love affinity products.
  4. I frequently use bitmap fills in my work - a long-term feature of DrawPlus and PagePlus. The addition of vector fills to later versions of DrawPlus was a delight and I had hoped that it might be implemented eventually in PagePlus. The ability to use vector and bitmap fills would be a real plus for me, and would undoubtedly persuade me to migrate from Draw and Page|Plus to Affinity.
  5. Stace

    Bitmap Fill

    Hi, I'm having a problem with bitmap fill. It doesn't work. When I import a seamless pattern (or any pattern), the edges of the pattern extend into lines as soon as I fiddle with the settings. Hard to explain -- see attachment, where I'm trying to fill the floor with a wood pattern. Is this a known bug? Or is there a workaround? I'm using latest Mac OS, with Affinity products updated by iTunes, currently on the latest build. By the way, this hasn't always been an issue. Bitmap fill used to work fine on this same computer, maybe a year back. I'm missing this feature. Cheers.
  6. I work at a printing company and we're looking into acquiring Affinity Photo to replace our aging PhotoShop CS2 that we use to process artwork from customers and convert it into a format that can be imported by our main design program used for production (Mecca2000 http://www.amgraf.com/pages/m2k1.html). Mecca treats bitmap tiffs differently than grayscale tiffs and displays them on screen with the white portion of the image being transparent which makes them easier to work with when things overlap and they take up much less file space, but if they're grayscale (which seems to be the closest Affinity Photo can do) they display with the white background to the image with no transparency and every operation on them takes longer than it would in monochrome and certain options like raster tracing aren't available to grayscale images. This comes up quite frequently for us when we're printing solid single color customer logos. The limitations of the aging Mecca program aside, we need to be able to convert an image down to bitmap color mode and export a "monochrome" tiff in Affinity Photo like we can in photoshop. In photoshop the mode menu has an option for Bitmap which then brings up a dialog with different options for how to convert it down to an ONLY black or white image (no levels of gray in between). Below are images showing where this mode option and subsequent bitmap dialog are in photoshop as well as images of where i expected to be able to find them in Affinity Photo, but couldn't. It may well be that Affinity Photo can already do what i need it to and i'm just missing something due to my inexperience with the program, in which case i'd be grateful if someone could point out how to output a bitmap/mono tiff. PhotoShop: Affinity Photo:
  7. I'm running Windows 64bit w/dual AMD 8950 video cards. In Affinity Photo, below, the image on the left is what I'm working with: I created a rectangle and then inserted a bitmap. Then I use Perspective to narrow the bottom of the rectangle. Afterwards, in the image on the right, I have chosen to change the bitmap with a different one and this is what happens. Is this a problem with AP or does it mean my vid card is screwing up? I've repeated this several times with other bitmaps and got the same results.
  8. Hello, I am thinking on making a game in a pixel art style, could anyone help me with what I am doing, I searched in the program and the web on way to do this but I found nothing
  9. Hi everybody, I'm an artist and working with printing screens for etching printing. In photoshop, there's a quite easy way to transform a bw picture into a bitmap and get it rasterized, in affinity photo can't find this feature. I don't need the visual effect of a raster like in pop art, I need a real fine printing screen like used in offset printing... How can I do this with Affinity Photo? I really love the app, especially the slim design so I can use it quite comfortably even on my old Mac mini :-) Thanks, Christian
  10. File size matters ! I use designer for web-design. As long as you work with pure vector and text, designer is a quite handy tool (despite some annoying bugs). But as soon, as you place images (typical workflow for webdesign) in your layout, it becomes really inconvenient. The filesize of the layout document EXPLODES and becomes really unpredictable. The size of a designer layout document becomes far bigger than the sum file sizes of the placed original compressed JPG or PNG images. I read somewhere in the forums, designer and photo store placed bitmaps uncompressed with the layout file - to speed up document loading? However, in my opinion this behaviour is not practicable. Some people may say: disk space is cheap, so why be so miserly? But first of all, all documents have to be backuped. And when it comes to data transfer it's a big difference if i can send e.g. a 20 MB file as email attachment or have to upload a huge 200 MB file to some document cloud. Filesize also means waste of time and other resources. We know the problem of Photoshop local smart objects. But PS stores/attaches the underlying bitmap data in it's original compressed format (JPG, TIFF, PNG etc.) and only points to it when rerendering an instace. I guess this is the correct method. If i have to transform the smart object instance later (e.g. design changes by customer), PS can allways rely on the original high resolution pixel data. But the PS document size increases only for the amount of the rendered instance layer + original bitmap attachment. It's even possible, to edit the smart object in place (isolation mode) and reduce the original bitmap resolution (destructive scale) without touching the instance position and size. In essence the filesize of the whole PS document is far smaller than a comparable AD document and approximately predictable. In essence: placed/imported images should either NOT be stored within the document. OR if stored within the document, then in it's original file format and compression. Placed images should not blow up the overall document size in the way they do now. Designer workaround - the rasterize dilema The only way i found to minimize document filesize is, to rasterize placed images, so they become a local pixel layer. This reduces overall filesize but the result is stil unpredictable. Sometimes the document becomes soon very small after rasterizing a high resolution image layer and saving the document again. Sometimes it becomes even bigger - later it becomes smaller again. So it seems, that redundant pixel data is not cleaned up at every save procedure? The bad thing: the document becomes smaller at the end, but now i loose everey connection between the bitmap layer and the orginal placed image. AND i loose every layer effects! I even don't know what was the original scaled size of my old bitmap. If i have to do design changes lateron (we all know our customers...) i have to spend extra time to search the orginal image, place it in its actual size, rebuild layer effects (hopefully made some notes in the layer label). After that extra work i can do the actual design changes. Much, much extra time spent! To prevent this, next time i leave the original image in the document and have - yes a huge file again :-( Another impractical point of rasterizing is the lack of control over pixel density. I'm talking about real count of pixels in the bitmap NOT the relative dpi (document settings). There is an ellipsis beneath the menu item "Layer -> Rasterize..." that meant to show an additional settings dialogue before rasterization is done. But there are no raster options to set. The document dpi has no effect on how the layer is rendered - to say how many pixels are created from the layer. And the rasterized quality is only moderate - seems to be 72dpi with method bilinear? There should be precise settings for the rasterize command: - absolute resolution: means, how many pixels are rendered per inch/cm (presets or explicit manual setting). - relative dpi (relevant for print) - render method: there should be an option for high quality rasterization of layers - e.g. bicubic andd so on. Simply compare this to the slice settings in the export persona.
  11. I have created a pattern that I have used as a bitmap for a gradient fill in an object. I have adjusted the handles so the pattern is orientated and sized how I would like it. Is there a way of copying this to another object with the orientation and size intact? Or is there a numeric input somewhere?
  12. Hi there I am on my first project with Affinity Designer. I have got two bitmaps in RGB and want both to be converted when I export my PDF. I tried to export with preset "PDF (for print)" but that file isn't readable in PDF Checkpoint (where I do preflights). I tried preset "PDF X3" and in the "More" settings I checked to set Compatibility to "PDF X3" Color Space to "CMYK" and Profile to "ISO coated v2 300% (ECI)". But the bitmaps stay in RGB after export. Only text and shapes are CMYK.
  13. Hi, I'm trying to figure out how to fill a colored area of a bitmap logo to a different color yet keep the transparency around it (original was a png). In Photoshop I could just select "fill" then pick my fill color and check the keep transparency checkbox.. How do I achieve this in AP ? THX
  14. In CorelDraw I can import a bitmap (say a JPG logo which has been copied so many times that it is long past the scruffy stage) and TRACE it. This function finds the edges and creates objects from them. It approximates the colours of fills and the end result is a vector graphic which can be edited back to its original condition. Also very useful for creating vector graphics from scanned drawings. Does AD have anything like this? - I can't see any references in the Help system (which has a lovely UI!) Which reminds me that I can't find any import options from Twain or WIA sources. Does AD have anything like this? - I can't see any references in the Help system (which has a lovely UI!)
  15. Affinity Designer Trial 1.5.3.69, Affinity Photo Trial 1.5.2.69 The bitmap brush engine in both programs renders hand drawn lines with very low quality - lines are not smooth, they end up faceted/broken no matter the drawing style or brush settings. Sadly this is not adequate even for basic sketching. I am sorry to say that but this is the worst I have seen. The last picture is from OpenCanvas - line rendering in OC is very good. This is how it should be done at the very least. Even Photoshop (an all around app not specialized in sketching) has always done an adequate job in this regard. One of the best rendered lines I have seen were in Autodesk Sketchbook (and of course Studio Tools/Alias). But since even inexpensive Sketchbook went rental-only I have lost interest in the software. Sorry if this has already been talked about and put on the roadmap. I did a quick search and didn't see any thread mentioning this issue. With high quality bitmap brush engine Affinity apps would become much more versatile.
  16. Hi! I am used to using Adobe package, where is a strict division between software for vectors and software for rasters.I saw that the Affinity moves away from this scheme. Affinity Designer can create vectors, but also raster paintings? In addition, I heard that, both- Affinity Photo and Designer are using the same file extension. So I can open the file with the vectors in Affinity Photo? Could someone explain that to me? :P Which program is better to buy for digitalpainting? (for example, in the style of: http://memod.deviantart.com/gallery/) Thanks for all your help! :)
  17. Hi everybody, perhaps I'm just not getting this right, but I'm desperately trying to transform a bw file into a real duotone pattern for silk-screen printing. With photoshop, that easy (just dropping the color information, then ttransform it into a bitmap) but affinity photo just offers this feature as an optic effect, If I'm not wrong - Thanks!
  18. Hey everyone, I'm quite new to Affinity Designer and have come across the following issue: ​ ​I'm trying to fill different shapes with patterns. Since I haven't been able to find any preset geometric fill patterns that ship with Affinity, nor a pattern fill feature, I've resorted to: 1. Select the shape 2. Activate the Fill Tool 3. Change Fill Type to Bitmap ​4. Use an image texture to fill the shape However, when I ​CTRL + C​ on one shape and then CTRL + SHIFT + V​ on another shape in order to copy that fill, with the same orientation and scale, it seems like the bitmap/texture then gets transformed to the orientation/size of the target shape. I attached a screenshot to demonstrate what happens when I copy the fill from the left shape to the right. ​How can I get the behaviour that I want, i.e. have the fill get transferred from shape A to shape B without changing the orientation/scale/shear of the fill texture? ​Also, is there a vector pattern fill in Affinity Designer that I may simply have overlooked? ​Thanks a lot
  19. Hello there! I'm currently working on some brushes for a concept art project and I'm trying to create a 'sequenced' brush. Let me explain: I need a brush for drawing background trees, I've isolated like 4-6 trees to have some variation. I'm loading that images as brush nozzles, but they appear in random order (image below). It's something like: X X O X O X X X O X O X I NEED total control of this sequence, specially for more complex brushes I'm designing (6-8 nozzles). I mean, a straight sequence like this: X O X O X O X O X O X O Would be awesome to have the option for "Random" and "Linear (or something)" brush sequence. Would give MUCH MORE power to this multi-nozzle + texture brush engine :) Hope this makes sense.
  20. Hi all! Where is the property of a bitmap file, such as Megabyte.
  21. Has there been discussion/progress on implementing simple 1 Bit color mode for graphics within Photo? For now, pretty much have to stick with PS in order to convert my art to this mode, as of the latest version of Photo, I'm still quite shocked this is still missing, particularly for when Publisher comes out, using these graphics for certain kinds of graphics are smaller (low memory resource) and great for colorizing the graphic within the page-layout app itself as InDesign and Quark have had for years. Thank you
  22. I included some png images, and put them behind a rectangle to mask the image. Then I export to a PDF - and some of these images (about 50%) are missing in the low-res PDF. The same image not behind the rectangle has no problem, and a higher-resolution PDF also does not have a problem. Looks like a bug, doesn't it? Or did I miss something? (Rasterizing seems to cure the problem, but that fixes my resolution, makes the file less re-useable and it causes unnecessary re-rastering when I export to various resolutions for web/print.) Attached is a sample file with two images that are missing, and the 2 pdfs I created (see settings in the export persona). BTW the "rasterize" function seems to use quite a low resolution. I set the document resolution to 300dpi, but when I zoom in a bit it looks lower (?). Test.afdesign Test-Web.pdf Test-Druck.pdf
  23. Is there any way to choose the DPI used for rasterization in AD? I am working on a large, multi-artboard document and want to rasterize some vector art to reduce the file size of the PDF I'll eventually export. But I still want the document's viewers to be able to zoom in and inspect the art at a reasonably crisp resolution. Changing the DPI of the document doesn't seem to work, as it doesn't rescale my artboards. How can I fix this? Thanks!
  24. EDIT: The post mentioned below has been moved to the feature request forum, so this topic is not needed anymore. Can a moderator delete it? Improving the PDF output so that objects filled with gradients can remain as vectors. Currently they are rasterized or converted to non-native art. As discussed in this topic: https://forum.affinity.serif.com/index.php?/topic/35820-some-areas-will-be-rasterized-until-when/ Thanks!
  25. One of the things I do a lot is create masks for bitmapped images. It would be incredibly useful to have an edge-detection selector (a "magic lasso" sort of thing) so that I could easily select the object on the bitmap image that I need to mask. Admittedly, this is more of a bitmap-drawing rather than a vector-drawing sort of thing, but it's annoying to have to load an image into Gimp to create a mask, then load that mask into affinity designer.
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