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Showing results for tags 'backwards'.
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Argh. Created 3 x 120º segments (yes, to form a circle, thank you ) that were to hold text. I then spent the next half hour fighting the evil "text on a path" demons again, so eventually I gave up and created three plain circles so *I* was in control instead of whatever creation method was at the heart of a shape. Is there no way to tell a text on a text path to ignore the previous history of the shape that created the path (read: being flipped, rotated, mirrored, turned inside out and covered in bees - ANYTHING) and offer some options to solely make the TEXT flip, go into mirror mode, write backwards or upside down? As in controlling the actual component you are working instead of a hard and mostly invisible dependency on the characteristics and previous life of the underlying shape that created the path? I think adding that control to the text part would IMHO rather massively reduce the pain of text on a path. The present approach basically forbids the use of any normal shape manipulations such as flipping and mirroring because you end up paying dearly for that later when you convert it to a text path. You cannot flip or mirror the text on its own as you end up flipping the shape with it, which you then have to undo the effects of. Moving control to where it belongs ought to help. FFS_not_again.afdesign
Shalom. My language - Hebrew- is supposed to be typed from right to left, for some reason the text stopped being typed from right to left and it types backwards (like English, from left to right). I think it got to do with the the language settings but I cant manage to figure it out and fix it. kindly asking for your help asap
In the liquify persona, when you click on the pinch tool, its effect on the image is twirling the image. However, when you choose twirl, it allows you to pinch. Not a huge problem, since you can just select the other tool, but it would be nice to be labeled correctly. It was correct in previous versions. Thanks!
Had this happen once before, but was unable to capture proof! I grab hold of a node, and drag to reposition it, but the node shoots off in the opposite direction! Only horizontal movement is reversed, vertical is not mirrored, but seems affected by a scaling factor... i.e the node moves further than the mouse pointer. What is going on!?!? The problem corrected itself when I tried to cut and paste the curve into a new file, to submit it for analysis.