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Found 6 results

  1. Can FCP X Open Affinity Photo/Designer Files? It would be great to be able to open Affinity Leyer files natively inside Final Cut Pro X and Motion!!! Is this posible?
  2. Hi, what are the chances to receive the option to export Vector shapes into Shapes for Apple Motion? This is a option I would love to see, which would push me away further from Adobe Illustrator. We create most of our Logos in Illustrator and run a script to export the vector shapes for Apple Motion. This would be a great feature for motion graphic artist that use Apple Motion! Thanks
  3. Hi, The last couple of weeks i’ve been using Designer to draw simple vector graphics to use in Apple Motion. By exporting the art boards as PDF files I’m able to import the shapes into Apple Motion without losing resolution. However, since this is the first time I’m using Designer instead of Adobe Illustrator, I'm realising I’m missing a feature. In Illustrator I had an plug-in that allowed me to export the shapes as Motion shapes. The Motion shapes then could be easily animated in Apple Motion by applying the build in behaviours. Although the ability to export the shapes in Illustrator as Motion shapes was not a feature of Illustrator itself, I would love to see this feature to appear in Affinity Designer. So my feature request; Will you guys and girls add the ability to export a shape as a (native) Motion shape? — Joey
  4. I am not a developer, so I am seeking to understand some topics from the Affinity Designer team thinking that I am more likely to get a response from them than anyone at Apple. A few questions: Does Apple provide you, the developers, with the tools & documentation to be able to create .molo graphic files from your application? What is it that allows me to copy a vector element from Designer & paste it into a slide in Keynote, but prevents me from pasting onto the canvas in Motion? Is there any specific feedback that I, as a user of both Motion & Designer, can submit to Apple that would help the Affinity team get what they need to do more to support & integrate with Motion? Thanks for your time & explanations!
  5. is there a chance to join the function export shape for Apple Motion ? Export as Motion shape.js.zip
  6. One of the questions I see asked a LOT in the forums is how to accomplish Motion Graphics with graphic assets created in Designer/Photo. I leave the mechanical details of preparing the AD and AP files in the capable hands of Ronnie McBride. What I want to do in this space is present options OTHER than After Effects. Some of us either can't currently afford AfterFX, others may not currently want to feed the beast that Adobe has become (I know I don't). Affinity, I also realize that Serif just discontinued MoviePlus...so, if you guys don't see yourselves coming out with an "affinity animate" app (or "affinity animator"; if you use it, you heard it here first), here are some alternatives you might be willing to suggest to take the heat off. The following solutions are "node-based" (as a reference, Motion and After Effects use a "layer-based" user interface to create compositions) and require a discrete GPU (mid to high-powered video card; Intel HD 4000 ain't gonna cut it). Nuke Non-commercial edition (free w/limitations) Blackmagic Design Fusion 8 (free; Mac version announced this week at NAB2015. Will be out within July-September 2015 timeframe) Resolve Lite 11/12 (free; version 12 coming out soon) This one is open source, node-based and doesn't require a discrete GPU. Natron does all it's processing and rendering on the CPU (so this one is perfect if, like me, you have a Dual Core i3/i5 that only has intel HD graphics...Mac Mini, anyone?). It is using an OpenFX architecture, as well, so many commercial OpenFX plug-ins can be installed in Natron (btw, it's pronounced "Ney-tron". But it is also relatively new...and potentially very powerful. Natron 1.2.1 (open-source; CPU based) These two are not free and are layer-based, which might be easier to work with if one has never done Animation/Motion Graphics before. Not to say that they don't have learning curves, but--It's been my personal experience that--most persons with experience with layer-based software for static graphics have a common point of reference starting with one that has it in the UI for motion graphics. Which is why many After Effects users were Illustrator/Photoshop users first. HitFilm 3 Pro ($299) Apple Motion 5 ($50) I didn't include Blender here because I was strictly keeping it to Motion Graphics, not 3D...however, Blender is also an alternative that can be considered in this list. Although it's motion graphics solutions (by way of add-ons) also tend to be node-based. Of the solutions mentioned above--if it helps--I have used (and still advocate) Motion, HitFilm (for the "Atomic particle generator" and the true 3D compositing of 3DS, LWO and OBJ models), Blender and Natron. Hope this helps.
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