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Showing results for tags 'alphas'.
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Masks, everybody has to do them, why not manage and utilise them in a meaningful way? We could bring in external masks/alphas paint grayscale layers or have selections saved as channels. We could bring them in as linked images or embed them to the document. Each time we create a new adjustment or filter layer we have to either go through the channels, create a selection from a channel or rasterise an existing grayscale layer to a mask. That's the inefficient time-vampire kind of way. How about letting us store and manage channels in a meaningful way? Example: I have a mask drawn and want to move on from it to recall later. I could right-click and select "Store as Single-Channel… > Select / New channel" or "Store as Multi-Channel" for additional RGBs like normals or object coordinates for relighting. (In the channels list RGB sets would be displayed as a channel group, users can also create channel groups, RGBs are just automatically generated for the user) When I need that selection in a tool, the tool would just have a dropdown menu listing all the available channels (incl. RGBA) and I could select the mask I've just made. If I make changes to that mask, all tools using that mask update automatically. No hassle, no extra time cost.
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Sup people! I've been checking out this application and I'm really impressed with what it can do. I've been porting over my Photoshop work flows, and it has handled every task I've thrown at it. And like everyone else, I'm just looking for a little help. I've been trying to figure out the layers/channels tools in Affinity, and how to use them. I'm an environment artist and this is specific to my terrain workflow. During the production process, I've always taken my textures for a few passes through Photoshop. As part of my editing, I would use masks that I've created to edit specific areas of my diffuse texture. Example: Copy my masks into the alpha channel and start working with "Adjustments", "Layer Effects", etc. Thing is, I can't seem to get Affinity to perform the same tasks. I've checked a few of the Channels/Masks tutorials, but I just can't seem to find what I'm looking for. Either that, or I'm missing something. I have provided a screenshot of the WIP terrain, as well as the diffuse texture and masks. Any help would be appreciated.