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Found 2 results

  1. Dear Affinity Team, Thank you for implementing this feature (topic 88014) in 1.9 - see comment from @Andy Somerfield posted April 14 😊 I'd like to make a couple of observations which would make things easier for me: the Y axis value begins with 0 at top left rather than conventionally at bottom left, so when entering "conventional" values I also have to do the calculation (1-y). This may be a design feature but it works contrary to the usage in blend mode curves and a 1D LUT (which both have 0 as bottom left) when hovering the cursor over the curve points, it is sometimes possible to "miss" and click on the curve instead next ot the desired point, often creating a strangely shaped curve. These can easily be undone by right-clicking on the "wrong" point but it's made more difficult with lots of points. I would like to see the cursor change (colour or shape for example) when hovering over an existing point whilst I'm doing my wish list, I would like to see the option for linear interpolation in addition to the current smooth implementation (just as with blend modes) Keep up the good work!
  2. Dear Affinity Team, Thank you for implementing this feature in 1.9 😊 I'd like to make a couple of observations/suggestions which would make things easier for me: the Y axis value begins with 0 at top left rather than conventionally at bottom left, so when entering "conventional" values I also have to do the calculation (1-y). This may be a design feature but it works contrary to the usage in blend mode curves where (0,0) is bottom left when hovering the cursor over the curve points, it is sometimes possible to "miss" slightly and click on the curve instead next to the desired point. This can easily be undone by right-clicking on the "wrong" point but it's made more difficult with lots of points. To make this easier I would like to see the cursor change (colour or shape for example) when hovering over and "picking up" an existing point whilst I'm doing my wish list, I would like to see the option for linear interpolation in addition to the current smooth implementation (just as with blend modes) Keep up the good work!
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