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If you create a new layer and paint something smallish in the middle of it, and then create a global source using that layer, when you then go to clone that source onto another layer it works except that the scale is massively stretched (depending on how much of the canvas you initially painted into inside the source layer). One workaround I've found is to make sure to paint a little bit of scrap material into the extreme corners of the global source layer first, then the dodgy stretching doesn't happen. I'm trying to do something close to what's shown in this video, seems like a pretty good workflow: https://www.youtube.com/watch?v=rWEPFWkqM68 Cheers, Jules