Jump to content

Search the Community

Showing results for tags 'afd-3798'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Affinity Support
    • News and Information
    • Affinity Support & Questions
    • Feature Requests & Suggestions
  • Learn and Share
    • Tutorials (Serif and Customer Created Tutorials)
    • Share your work
    • Resources
  • Bug Reporting
    • Report a Bug in Affinity Designer
    • Report a Bug in Affinity Photo
    • Report a Bug in Affinity Publisher
    • (Pre 1.7) Affinity Range Bugs Forums
  • Beta Software Forums
    • Affinity Designer Beta Forums
    • Affinity Photo Beta Forums
    • Affinity Publisher Beta Forums

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hi everyone! I recently upgraded to the new 16" MacBook Pro with 5500m Graphics and 8GB of VRam. I'm running Catalina 10.15.1 (19B2106) and Publisher 1.7.3. Before I start, I am aware that this might be normal or expected behaviour, but I'm not sure, so I'm posting to make sure everything is ok. There are two things I wish to talk about that might be related, and they are affecting all three products of the affinity suite: 1) There are graphic glitches present in some scenarios. I've encountered a few, from weird display update failures after moving or resizing objects to adjustment layer breakdown. The most consistently replicable glitch seems to occur when trying to move semi-transparent objects in screen blending mode over a textured background. It leaves a faint "dust trace" behind until you let go again. I've attached a screen recording as well as the file used to better demonstrate my issue. I've opened the same file on my mid 2011 iMac and the glitch doesn't show up. It's worth pointing out that using Metal as a the display engine seems to fix the problem, although I'd prefer to use OpenGL since Metal makes the fans go crazy. 2) General performance is ok, but worse than my mid 2011 iMac, even with Metal as the display engine. I know, I'm comparing a desktop computer to a portable laptop, but still. The iMac is almost 9 years old now, and is orders of magnitude slower in every single benchmark/test I ran. This includes single and multithreaded performance, as well as graphics performance. Yet, using affinity software is just slower on my new MacBook Pro. It's not a huge difference, but noticeable, and really weird considering everything that I just pointed out. In particular, alt-duplicating heavy artboards (in Designer, in this case) is smoother on my iMac after a while (sequential duplications), as well as moving an artboard around while surrounded by other artboards. Both of my systems lag significantly, but that is to be expected given the heavy load. It just seems odd to me that the 9 year old iMac seems to take the crown here (I've checked all settings on both machines to synchronise them). Thank you in advance for reading and let me know if you need more details. Glitch.mov Affinity_tests.afpub
×
×
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.