In Affinity Designer, I am using vectors to create a sprite atlas. For each sprite I apply a mask that limits the vectors to that sprite's boundaries. However when exporting to png (or viewing as pixel / retina pixel in Designer), there is bleed between sprites.
I have attached a couple of images to indicate what I mean. I've highlighted a couple of examples where there is bleed. (NB: you can see my grid: 32 px with 8 subdivisions)
How can this be solved? e.g. is there a way for each element within the Grid to be converted to pixels independently?