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  1. In Designer the opacity slider for fill and stroke is not showing the right grayscale values for opacity. It goes from white (left) to black (right) in order to set opacity to 0% to 100%. That's the complete opposite of the industry standard and thus 100% counterintuitive; The slider should go from black (left) to white (right) instead, because 0% opacity is black and 100% opacity is white. That's the case in all graphics and video software I know of working with opacity. And that's for a reason: we think of black as a light turned off and white as a light turned on. And even the same way as opacity values gets stored in the files: 0 is black, highest value is white. It seems like in this case not OPACITY is shown, but TRANSPARANCY instead (the inverse of opacity). But the label clearly says OPACITY and the parameter opacity is being used in the rest of Designer too, so the slider should show the OPACITY value too. Next to this there is a checkerboard background behind the grayscale range of the slider, but both the white end as the black end of the slider let through the same amount of this checkerboard background (both around 50%). So this doesn't show users at all what end of the slider results in a fill or stroke being transparent, so doesn't make any sense like this and only makes it even more confusing. This should be: slider from left to right going from black to white, where the checkboard shines through on the left side (black), but not on the right side (white). And to make it even more intuitive to users I'd move the color-circle on the left of the slider to the right. That way it would be even clearer to users when this color is seen for the fullest (when the slider is moved to the right). Please change this!! This is wrong and very frustrating for professionals working with graphics all day. Especially when using all kinds of different graphics and video software together. And because of the industry standard not something we should get used to learn the other way around. Thanks!