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Showing results for tags 'afd-208'.
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Hello. As the title said, object with opacity less than 100% became less than that when masked. In the example provided: Two sets of examples, the top row and bottom row. The top-left circle has black fill and opacity of 50%, the middle circle has the same fill and opacity, but masked. The result is a lighter color, same as the right circle with black fill and opacity of 25%. The bottom-left circle has black fill and opacity of 25%, the middle circle has the same fill and opacity, but masked. The result is a lighter color, same as the right circle with black fill and opacity of 6%. Most likely the opacity became squared after masking: For the top example, 0.5 * 0.5 = 0.25 -> 25% and for the bottom example 0.25 * 0.25 = 0.0625 -> 6.25% opacity-sample.afdesign
I am doing the graphic design of a game using SVG filesI was using Adobe Illustrator CC, but exporting SVG files in AI ruins the gradient, shapes, so I switched to affinity designerThe problem is that when I open any SVG file, the color of the vectors looks wrong, pale, without saturationI think it could be because the color settings, and display settingsWhen I export the file as SVG, the colors display correctly in other software, such as inkscape/illustrator (as should be) but not in affinity designer, so yeah, the problem is about displaying the colors in the software correctly. _______ These are two examples of the same file open in different softwares - (Affinity open the Affinity file.PNG - SVG screenshot) __ - (Adobe Illustrator or Inkscape or other software or browser open the SVG file.PNG - SVG screenshot)
I came across a masking bug today. When applying a mask to a layer, group, vector or pixel object, then lower the opacity of the layer/group/object, the mask seems to apply a colour burn effect as well as decreases the opacity further on the layer/object. I've attached a video and the Affinity file for reference. Masking Bug.movMasking Bug.afdesign