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Showing results for tags 'adi-93'.
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I am new to affinity designer and so this might just be my misunderstanding of how it works, but I selected a dropbox folder as my target location, created several test artboards, and when i click on individual artboard or try to export all of them at once I do get a message saying something like “the current slice is being exported to your chosen folder.” But when i get to dropbox there is nothing there. Note that if i try to export using the regular export function it does work (although all artboards are in a single file). Is this a bug? Am I doing something wrong?
Hello, recently got Designer on Ipad and I encounter different bugs ever since. The biggest one is the export problems: I want to export my drawing without one of the layers and "Fragment export" (one of the three modes at the top) allows exactly that and much more. After I press little Share button next to my fragment Designer asking me to select export folder. IF I select ANY folder on OneDrive or Google Drive NOTHING will be exported no matter what. But if I select any folder on Ipad itself (like any app folder) it works, BUT even like this 1x size export is actually 0.5x size export for no reason. For example, I created 256px file, If I press export from drop-down menu it export in 256px, but from fragment export scale 1x will export 128px. And to be clear default export from the drop-down menu works on OneDrive/Google Drive, but fragment export does not. To be more clear I recorded a video to show this (sorry about my English):
Junon posted a topic in Bugs on MacBegin previewing a filter (I've been playing with Halftone, start there if others don't work) on a raster layer (that presumably has other layers beneath it) During filter previewing, drop down the blending mode menu and hover over different selections in order to preview the filter with the blending mode The canvas flickers but the blending mode on the canvas doesn't reflect what the mouse is hovering over. However, clicking on the blending mode does force the canvas to reflect the selected mode - it's just the blending mode menu hover that doesn't properly render the preview on the canvas.