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Found 298 results

  1. Searching for a doable workflow I am trying to develop a workflow in which I can create assets in AD (macOS or iOS), export them as SVG, and import them into Blender for animation. I have discovered, after quite a few failed attempts over the course of many months, that this is not as straight-forward as one would imagine. Breakthrough Yesterday, I stumbled across an old post that turned out to be a breakthrough for me. Apparently, while exporting the assets out of AD, a specific setting must be unchecked, as shared by @Dave Harris here: After playing around with the different settings, I settled upon the following combo that seems to work relatively well: This did indeed allow me to get them into Blender, colors and all. However, I did discover another problem. A New Challenge Here is an admittedly silly little project that I created in AD a while, just for fun: And this is what I got when I import it into Blender (after rearranging the layers for visibility): As soon as I saw this, my response was, "Ah yes, it did exactly what I told it to do, even if it was not what I had expected. Duhhh..." What I want to do What I would like to do is to get each of the letters of our names into Blender so I can extrude them into 3D objects and animate them - that is simple enough. But I also want the colors of each letter to go along with them - not so simple. Is there a way that this can be done? It seems that I will need to flatten out or convert the layer masks to something else before exporting them to SVG. This is where I am stumped. Finally... Kudos for the iPad app! I purchased the iPad app the very moment I received the email. The dev team really outdid themselves with this, big time! I truly enjoy using the Mac app for working, but I am actually LOVING it!
  2. I understand that saving export presets is on the feature request list already -- +1. I'm trying to manually produce the same export results. Here're screenshots from both MacOS (latest) and iPad (latest), and the iOS exported image geometry differs from same export on MacOS. How can I replicate my export svg settings from MacOS to iOS so I can export from either with consistent results? Regards, d00d
  3. When exporting a rectangle to svg without effects the result is as expected: <rect x="420" y="260" width="460" height="200" style="fill:#ebebeb;"/> But when we add an effect, like gaussian blur to that rectangle the svg-exporter automatically generates a wrapper-group around the element just to apply the effect: <g style="filter:url(#_Effect1);"> <rect x="420" y="260" width="460" height="200" style="fill:#ebebeb;"/> </g> This is what I would expect instead: <rect x="420" y="260" width="460" height="200" style="fill:#ebebeb;" style="filter:url(#_Effect1);"/> I understand wrapper groups could be a way to stack effects if we want to use more than one effect on an object (although even then svg allows filters to be chained via their 'in'-attributes), but that's not the case here because we just use a single effect. If we only apply one effect to an object, in my opinion the effect should go directly to the style-attribute of the element itself instead of creating additional groups and with that changing the hierarchy of the layout. Also when having more than one effect applied to an element the first effect should go in the style of the element itself. Adding these additional groups makes the svg output overly complex and large and in Javascript we now need to keep track of/set two different elements when controlling attributes both on the element itself as well as switching the single effect of the group above dynamically. I might be missing something here, but I searched through all of Designer and in the svg-exporter options, but couldn't find any setting to prevent these extra groups to be created on exports. I also tested this in the last Designer beta (1.6.5.112), but it has the exact same behaviour. Please add at least the first effect to the svg-element itself and prevent adding groups as much as possible. [edit] Please put svg effects directly to the graphical element or use svg effects chaining instead. Don't create additional groups/change hierarchy. Leave the structure in svg output 1 on 1 the same as created in Designer. And meant by the designer
  4. When exporting a file to SVG from within Designer, for each layer or group having an opacity set below 100%, Designer automatically adds an extra, redundant, group just to apply opacity to: * Adding a group without opacity set less then 100%: <g id="myID"> <rect x="152.01" y="85.967" width="142.705" height="84.033"/> </g> * But when opacity of the group is set below 100%: <g id="myID"> <g opacity="0.5"> <rect x="152.01" y="85.967" width="142.705" height="84.033"/> </g> </g> This results in larger and more complicated SVG-outputs then necesary, but most importantly: it breaks the structure and hierarcy as meant by the designer causing all kind of problems when using the SVG for styling and javascript usages: interactivity and animations. Because suddenly there is an extra, unexpected level in hierarcy and the ID is on a different level then the opacity. That way webdevelopers can't trust the ID anymore. Instead the opacity should be applied directly to the group like visually done in Designer, keeping the structure the same as in the GUI and so meant by the designer: <g id="myID" opacity="0.5"> <rect x="152.01" y="85.967" width="142.705" height="84.033"/> </g>
  5. No matter what I try some shapes simply go missing, and some remain but change position. Shapes are: just vectors have no layer effect applied - glow, blur etc. Grouped/ungrouped makes no difference. shapes are closed - no un-joined vertices. are not using any overlay modes such as soft light, overlay etc. I've also tried copying the illustration into a new document and exporting. I'm using this software professionally so things need to work. As it stands it looks like I'll need to sub to Illustrator and re-do a lot of my work.
  6. Hi, there is one thing I miss from Illustrator and it's the ability to attach scripts, or some metadata, to elements; layers or groups of layers. It's helpful when creating interactive SVGs. Of course it's possible by naming layer/group and edit the code of the exported SVG but it becomes repetitive when you open the SVG again and the code is stripped of the additional code. So the option to have some extra content in the code of an element and keep it intact on re-opening or saving the document, would be terrific. It does not have to do anything, just a field to type som extra attributes to the element and keep them throughout the workflow.
  7. When drawing elements to be cut on a laser cutter, setting up a document in mm is very helpful. Unfortunately, the common interchange file format for this kind of device is SVG. While the file format supports measurements in defined units, Designer converts to pixels during the export, which means that after import, the dimensions have to be recalculated. Therefore, it would be great to have the option to preserve the units from the document during export, such that a 50x150mm rectangle is exported just as such.
  8. I am trying to export SVG files from Affinity Designer and bring them into a range of programs for generating tabs / notches and then outputting for laser cutting. In Adobe Illustrator it is very simple - you set the document units to mm, design something with specific dimensions, and export your SVG. What comes out will be interpreted by other software, and by the laser cutter at the exact dimensions. With Affinity Designer, I've spent hours troubleshooting and digging through the forums and no matter what I do dimensions seem to vary depending on the DPI and all sorts of other options, and even slices of objects with the same height will export at different dimensions. It makes it practically impossible to predict what size your object will be. (as an aside, I thought DPI was completely irrelevant to vector - why is it even an option in a vector format?!) So is reliable scale something Affinity Designer just can't do? How are people delivering documents for print if they don't know how the printer will interpret the dimensions of their final files? I dumped Creative Cloud, bought the Affinity hoping to replace AI and now am faced with going back to Creative Cloud and getting stung with higher fees as a result of leaving. For my line of work this seems like really simple stuff...
  9. I am using Affinity Designer to create file to upload into Cricut Explore Air2, to draw embroidery designs on fabric. If I export a png file, the image looks perfect but the Cricut treats each line as an object and outlines it - not what I want. I want a line drawing. After hours with Cricut tech support, I discovered that by exporting my file as an svg, the single line problem was solved, however, the image broke apart into single strokes and scattered over the page. I tried grouping elements in layers and then grouping all the layers together and the file arrived partially intact and the rest scattered and chaotic. I am attaching 2 screen shots. the first is the png file that is plotted as an outline by Cricut. The second is the way the file looks when uploaded as an svg file. (I know why some of the circles are filled in and know how to fix that) If anyone can advise me, I would be so grateful.
  10. Derek Pollard

    Ordering of defs element in SVG export

    Hi, I’ve been looking into an issue with parsing SVG files exported from Affinity Designer and have noticed that the ‘defs’ element is consistently exported after the referencing elements. While many SVG parsers assume order independence, it is considered best practice to write the ‘defs’ element before the referencing elements are described in 5.3.2 The ‘defs’ element as follows: “To provide some SVG user agents with an opportunity to implement efficient implementations in streaming environments, creators of SVG content are encouraged to place all elements which are targets of local IRI references within a ‘defs’ element which is a direct child of one of the ancestors of the referencing element.” Could you please let me know if plan to update your SVG export to incorporate this recommendation in a future release? Many thanks, Derek testwithgradient.svg
  11. hansmbakker

    SVG importing bug

    It seems that Affinity Designer can't handle some of the SVG content in the digikam and showfoto logos. Text is lost "Lens glass" has different blur / transparency Shadow / blur around the lens is gone Sources of the files can be found at https://cgit.kde.org/digikam.git/tree/core/data/pics/digikam https://cgit.kde.org/digikam.git/tree/core/data/pics/showfoto logo-showfoto.svg logo-digikam.svg
  12. It looks like Designer cannot import or export from/to the SVGZ format. I understand that it is simply a compressed version of a plain SVG document which I can compress / decompress myself but it would be more practical if Designer could handle that.
  13. this is something I am sure has been brought up about a year or so ago. but could not find it on here. SO this link here is how you can use inkscape to design levels in video games, parsing the SVG data in whatever you are using that can be used for collision, shapes & other such things I really think this would be a fantastic feature for designer, photo, or whatever affinity product that can have SVG output. please look at the link & see how it works & uses the data to build levels. its super awesome & would be even more awesome to have http://www.fierysquirrel.com/post.php?id=705 all the best
  14. Hi! Firstly, I want to thank you for your products. You do amazing work guys and I really enjoy using them! I believe there are more important features to be implemented, but I couldn't find this one here, so let's list it: There is a "new" font format called OpenType-SVG that stores vector or bitmap informations to create colored fonts. Would be great to push the limit :) PS: Links explaining OpenType-SVG/Color Fonts: http://www.colorfonts.wtf/ https://creativemarket.com/blog/color-fonts?utm_source=ownedsocial&utm_medium=social&utm_campaign=blogposts&utm_content=inspiration
  15. I have a situation where I create an svg in affinity designer, and then I have to modify some of the resulting svg plaintext by hand. I would then like to open the exported svg into designer, make some changes and then save it out to the same file. The primary issue I'm having is that if I export a new svg, all of my edits are gone. Is there some way to modify an svg and leave all of the elements I don't touch alone?
  16. Continuing from this post, I think it would be really cool to have a tab added to the export persona that would allow us to attach exportable attributes to layers, so that when we export an svg, all of our attributes for that layer are preserved. This would solve so many of the problems I've had whilst using designer. It would allow us to: Invoke svg filters defined externally Save class names on elements Add interactivity and styles Better yet, it would be cool to also use empty layers to add some svg markup to the final exported document, so we can define our own symbols, filters and the like. This would solve the issue I keep having (and no doubt others have had) while trying to use affinity designed svgs in production. If somebody asks me to change a colour, its always the same workflow: change color -> export -> make text edits -> repeat...
  17. Jean-Marc Dressler

    Unnecessary clipPath added to SVG export

    I need to export icons in an svg dialect which is compatible with Qt SVG plugin which means I don't want any clipPath in the generated svg format. Most of the time the SVG export works perfectly and my SVG icons are Qt compatible, but I came across one icon for which the export would always add the dreaded clipPath. I tried redoing the icon from scratch with the same result. Only one thing would solve the problem: relocating the icon elsewhere. It seems the export problem is related to the precise icon location. I have attached the file with the export issue as well as the good and bad export which can be generated from it (the same icon at two different locations). ExportBug.afdesign GoodExport.svg BuggedExport.svg
  18. Good morning, all. I am new to Affinity and also new to creating SVG files. I feel as though I’ve got the SVG file creation part down. Lol. This is what I need help with, and I will try to explain this by example: Lets say that I import a simple two layer SVG file into affinity. By this I mean, a transparent background (as displayed by the white and grey checkers) and a layer on top holding the vector (as displayed by the shape represented in black so that I can see the transparent background behind the shape). Let’s say that the shape is a black rectangle. Inside the rectangle I would like to write text. Then, I would like to make that text transparent so that it appears to have been cut out of the rectangle, so I can see the checkered transparent background where the words used to be, in the shape of the text. How do I do this? If you could describe it to me in simple steps and assume that I’m a total n00b, I would greatly, greatly appreciate it. Thank you so much for reading my post!
  19. Hi, I'm facing an issue when I export SVG with Affinity Designer. I'm working on a website and would like to export an SVG in the best way following some guidelines describes here : https://www.sarasoueidan.com/blog/svg-tips-for-designers/. My Issue : I want to export in SVG a shape and move it with code. When I export it, I get a <path d="..."> instead of a <polygon> or <rectangle>. Sadly I'd like to have a <polygon> object in order to move it with Javascript. Can anyone tell me what am I doing wrong ? I would like to do someting like that <polygon points="215, 110 0, 110 0, 0 47.7, 0 215, 0"/> But I get path like this <path d="M1920,0l-1669.99,0l-250.011,0l0,1200l1920,0l0,-305.211l0,-894.789Z" style="fill:#fa9090;"/> animation.svg pos2.svg pos3.svg
  20. I've just started using Affinity Designer and so far I love it. When I export to SVG I get weird results. Circles get look like they are partially inside a black box, croped objects does not look croped. If I export to EPS everything looks fine. It also depends a bit on the app I use to view the SVG file. Finder in MacOS shows the SVG file as I expect when I preview them. But a bunch of other application does not. Please see the attached image. The symbol to the right is EPS and looks like it should. The symbol to the left is SVG and that's how it looks i most applications when I import it. I'm nor very familiar with SVG, I know there are different versions. Are there settings somewhere I could try or is this a bug?
  21. When the attached SVG is imported into AD, the second rendering of the path is not in the correct location. The SVG and a screenshot of the incorrect placement is attached. Thanks. sprite-search.svg
  22. Hi. Is there a way to edit imported sag files? I made some sine curves in "Grapher" and exportet to PDF. I tried to convert them to curves, which did nothing. Same with SVG files. I want to edit them, so that the sine curves do not overlap the whole graphic. I want to crop it. The vector crop tool is just a rectangle, which does not work for me. You can see in the Screenshot, the yellow curves overlap. I want them to be just inside the speech bubble. Anyone knows how to do this? A just can't use boolean operations like substract, ect. They are greyed out.
  23. When I take an SVG and scale it down, the exported resulting SVG seems to still use the original path, but applies a transform to scale the path down. Is there a way to cause the path itself to change to the new scaled-down dimension and NOT apply a transform? In other words, I want a new path scaled to the new dimensions, not the original path transformed to the new dimensions. Thanks.
  24. Looking at the SVG output at the moment SVG's always get a 100% width and 100% height, meaning they always scale up or down to a parent-window (in a browser). But there are a lot of usecases we don't want SVGs to scale on websites and if we do it would be nice if we could set how the responsiveness would behave, so to wich windowborder the image would stick and if we want to keep the aspect ratio while scaling. These are all very simple SVG attributes that only have to be added to the svg when we need it. Browsers are doing the rest. At the moment there is no setting in the SVG settings to turn the auto scaling (100% width/height) behaviour off in the SVG, meaning we have to manually take these attributes out of the SVGs each time we export an SVG if we don't want autoscale. It would be a lot easier, faster and less time consuming if we could just set these settings once inside the SVG export options to save it with our own preset. So what I ask for in the SVG export settings dialog is: - A switch to choose between using document width/height (keep size) or 100% width/height (auto scale) - A listbox to choose the 'preserveAspectRatio' attribute in the SVG so we can set this to: - none, xMinYMin, xMidYMin, xMaxYMin, xMinYMid, xMidYMid (the default), xMaxYMid, xMinYMax, xMidYMax, xMaxYMax (as described here: https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/preserveAspectRatio) These are important settings for exporting SVGs for Web and not very difficult to add to the dialog cause they only change 3 attributes in the svg tag. But they speed up the process of SVG exports a lot because these changes don't need to be made by hand in a texteditor after each export! Thanks!
  25. Hello, I have a strange issue: exporting SVG as usual to be used on websites, Designer makes a font/svg file instead of a image/svg+xml file. This makes the file unusable in my WP websites. I already compared the SVG files text using TextWrangler but they seem equal. I attach one of them for analysis. What do you think the problem could be? Thanks for your support. LovelyApart 2018.svg
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