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Showing results for tags 'SVG Blender'.
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Hi... I think there is a SVG export bug in newer versions of Affinity Designer. The old Affinity Designer 1.1.2 works great with Blender, the newer ones do not. In detail: I use SVG-files to import curves in Blender 3D. In Blender, i use a simple BezierCircle as a Bevel-Object. Normally, you then get a 3D-tube following the SVG-curve you have imported. -> This works with SVG-files from Affinity Designer 1.1.2, Corel Draw X6 an also iDraw 2.5.1 -> It does not work with Affinity Designer 1.3.5 (in any SVG export mode) I attached some SVG and Blender 3D example files to show this problem. Do you know a solution? Thank you very much for Affinity Designer - I really love to work with it. Yours, Jörn Seger SVG_Export_Bug.zip