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Found 12 results

  1. With Affinity Designer, I'm making a visual health cue of a bipedal figure, separating the torso, arms, and legs so that each section can independently show a health status with a color. This means several copies of each section's image layer with a different color (green means 100%, red is 25%, etc). I've isolated each section with a layer mask so I have to decide between adding a Layer Effect>Color Overlay, or Adjustment Layer>Recolor (or HSL) to each group of layers, or to each individual layer. Also wondering if it's more efficient to add the layer effect or adjustment layer to the group layer or to each layer individually. I just want the program and my computer to run as smoothly as possible, been noticing the fans getting a little louder after adding a Color Overlay Layer Effect to each group. Just want to know if that's the best option or if there's a better one that's less taxing to my pc. I'm on Windows 10, with an Asus ROG laptop which has an Nvidia GTX1070 with 6 or 8 GB dedicated graphics. I've attached a pic of how I've organized the groups. I opened the 100% group so you can see what's inside each group, and all the other percent groups are organized the same.
  2. Dear Serif / Affinity Team, thanks for the incredible Affinity Designer Tool. I enjoy to work with it very much. After a few months of inactivity, I continoued working on a few mockups for an application. My setup: OS: Win 10 64-Bit Affinity Designer 1.6.4.104 PC Hardware: HP Z Book 15 G3: i7-6820HQ 2,7 GHZ, 16 GB RAM Unfortunetly the allocated memory of Affinity Designer increases rapidly and keeps the OS busy until Affinity Designer crashes or my PC crashes (including Bluescreen). When I started Affinity Designer with my Assets (assets file ~38 MB), it already allocates round about 5GB of RAM. When I load my mockups additionally, the total allocated RAM goes up to the full 16 GB. (12 GB by Affinity Designer). The project file is about 26 MB or 41 MB big. After that I removed my assets to see if Affinity behaves differently. Unfornetly, when opening my project file, the allocated RAM rises again up to 16 GB (~14 GB by Affinity Designer). Are there any restrictions regarding the filesize? How can I improve the behaviour to work again? Hope to hear from you! Thanks in advance. Best regards, Tom
  3. If I create mulitple objects in affinity designer the performance become slower. If I hide the objects it is faster again. How can I solve the problem? 64 GB RAM 8 GB video graphic
  4. In the preference window it shows 32GB as allocatable RAM though I only have 16GB installed. Would be better if the program limited this option to the maximum actually available
  5. After working intensely in a 300+ mg AD doc, certain AD functions no longer work. Quitting AD and bringing it up again solves the problem, and AD always remembers what I had just done (bravo!). I'm working with a MacPro with 24g of RAM with nothing else up except Mail. Does AD only access a limited amount of memory? Is the problem that its Undo remembers everything I've done in the session since I am manipulating many layers with hundreds of object? It may simply be a Mac memory problem. No big problem. Just wondering what the cause might be.
  6. Is there a way to see how big a file is in memory to see why AP is becoming Beachballhalla? In the info panel I only see Memory pressure which I assume denotes read/write velocity and Memory efficiency which I have no idea what it means. Especially since it displays as over 3k% which is interesting given what per cent means. I haven't found a way yet to display the internal memory use. I can sort of guess it with iStat menus and TOP but that's the whole app, not just my file. I can't optimise the app but I can optimise the file for performance once I know what's causing what to bloat.
  7. Hello, I Just installed Affinity Photo Trial, and have I scored first crash. In preferences/performance is "ram usage limit" why it is possible to set a higher value than available phisical memory? Accidentally I touched the slider... Affinity uses by default all available ram. I have 16 GB and in preferences/performance is assigned all. Seriously? How about to leave some for other apps? Or system processes?
  8. Hello, We attempted to open 14 Nikon RAW files (NEF) from the Affinity Photo menu "file/open", and selected the 17 files. The memory usage of the application shot up to 13.7 Gigabytes of RAM I have attached a screenshot (dual monitors) for your review. We are running Windows 7 Ultimate 64 with SP1 on an i7 CPU with 16GB of RAM. Please advise... Mark
  9. Hello everyone! Sometimes when closing Affinity Photo 1.5 after resource-intensive work or when creating new high resolution files (ctrl+N), iTunes quits unexpectedly. I haven't had this issue before and it only occurs using Photo 1.5. Hardware used: 2015 Retina Macbook Pro, 16GB RAM, 2,8GHz i7 Software used: OSX 11.6 Is this a known issue? Best wishes, Shu
  10. I did an SVG conversion on a jpeg and when I open it in Affinity my machine falls over (memory issue). Machine has 8GB Physical ram and 4GB Video ram. Weirdly, I can open the file and work with it very comfortably in Inkscape Is there anything I can tweak to avoid this issue in future? Are SVG's problematic in Affinity? Is there another format that it might play nicer with? Thanks J memory hog.svg
  11. I'm curious as to how each of the items affects the applications' performance. There's no explanation in the help files. RAM Usage Limit: I notice this can be dragged up to ~64 GB (which is more than 5 times how much RAM my Mac has...); does lessening the amount keep the application running smoothly... or do I need to open it up to the maximum amt of RAM I have so that it doesn't get "bottled up"? Disk Usage Warning Limit: This one's a bit confusing--does the application warn you if there's less than the set amount when you try to save a document? Again, the max is set at 64GB, even though my hard drive has 40 GB of free space at the moment. Undo Limit: I presume that the lower I set this, the less RAM the application will need Dither gradients: faster performance checked, or unchecked? Use precise clipping: same question Use hardware OpenGL: same User only integrated GPU: same
  12. Photographer and computer nerd here - How does Affinity Photo process information? While making edits to raw files in the "Develop Persona", I've noticed the fans of my 2012 Retina MacBook Pro spin up like jet engines. Does Affinity Photo rely heavily on CPU speed/RAM speed or is it heavily multithreaded? Does more cores = faster responses to adjustments? or do faster clock speeds lead to faster responses? I am curious because (as I said before) my 2012 rMBP is beginning to show its age when editing the raw files I give to the Develop Persona and, with the advent of the newer MBPs, I was hoping to get an idea of what machine would be best to purchase to get the best performance with the smallest form factor without emptying my wallet completely
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