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Showing results for tags 'Pixelization'.

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  1. Filters I propose 2 texture filters for 3D: 1) Image offset filter on the x and y axes. To make seamless textures manually. 2) Filter to make seamless textures automatically. (These filters exist in other publishers, but none of them allow you to do this in 32-bit mode, which would be to retrieve as much data as possible from textures that are then converted to black and white). Then 2 others quite classical: 1) Mosaic filter (with square pattern, hexagon ...) É) Pixelization filter Then to finish 2 functions: 1) A function to count the colors of an image 2) A color palette generator created from an image. I've never seen this function elsewhere. This will create a color palette based on our images. With the choice of the number of output colors, the possibility of choosing the tones (for example, the green or blue tones), to sort the pallet in different orders; Tones, colors ... The possibility of exporting palettes to other software, such as 3D software: 3D Coat, Subtances ... Thank you for your attention.
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