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Hello there, I am searching for a solution for the performance issue when I'm working with bigger vectorgraphics. My System is stable and doesn't provide any bottlenecks. CPU: AMD Ryzen 7 1700X Eight-Core Processor, 3394 MHz RAM: 16GB DDR4 GPU: AMD Radeon R9 200 Series (4095 MB) This is while working with really large vectorfiles: Affinity (big vector) just opened. ...while zooming in and out very fast. My Problem is now, that I don't know how to merge those files - they are so detailed like I never would need them. But I want them to stay vectorfiles to change their size afterwards like I need them. While working with such files, the performance is very bad, I can't copy and paste anything on realtime, or change anything without big lags (adding a new line of words - 15-30 sec). Does anybody know, how I can change those files, lower the details without changing vector to pixelgraphic? What I have tried: 1. Saving them to compressed .svg => not the best idea (poor details) 2. Merging them with boolean operators (this changes pixels to the same color) => useless Thanks mates. Have a great day! Best regards Chris
Interested in computers, graphics, animations, games, vr, interactives and internet? Computer graphics, animations and interactions are now self-evident. You just have to pick up your smartphone, tablet, desktop computer or what else and you feel intuitively when you have to swipe, click, drag or pinch zoom. You also expect nothing less than nice interfaces with smooth animations. But it wasn't always like this... There were times where there were no editors like Photo and Designer, nor Illustrator, nor Photoshop, and even computers and animations of frames didn't exist... I wrote a blog series of six where I like to take you on a journey through time with our focus on learning about the development before and during the creation of computers, digital graphics, animations, graphical interfaces, graphics software, interactivity, 3D, a pinch of the first games, the creation of the internet and a touch of virtual reality. I have made more than 110 illustrations for this series with Affinity Designer and also provide each part with at least one interactive to bring the events alive as good as possible for you. Part 1 is out there now! Hope you like it and I'm sure you learn something new from it and be surprised by some events! There will be a new part every month from now. Enjoy! English: History Interactive Computer Graphics - Part 1 Dutch: Geschiedenis Interactieve Computergraphics - Deel 1