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Found 8 results

  1. This vector drawing of a tiger is part of an other design. The fur texture (which will be drawn with my Huion tablet) is still to be done for a separate image of the tiger. Progress sequence and more info about this creation in my portfolio blog: https://communicats.blogspot.com/2020/09/vecor-drawing-of-tiger.html Normal view: Outline view:
  2. One of the most beautiful car designs of modern times. 100% vector drawing. Work in progress. Used lots of custom gradients and transparencies. Also Gaussian blurring and 3D effects. Stages 1 - 16 Stage 16 Dec 9 2019
  3. showing here a new video, doing a 2d Character, Tormund from Game of thrones using Affinity Designer 1.7, Full video available on my youtube channel, with a special animation done with Spine Pro, thanks everyone for watching
  4. Hello to everybody in the Affinity forum I'm sharing with You vector illustration of Mario Balotelli, the star of football now playing in OGC Nice club. Can illustrate people in hundreds different way I think, this is my own way... The drawing was done in Affinity Designer, only the background and the OGC Nice logo are raster images. Every comment is welcome, reply with your avatar or people drawings, opinions. Below a detail. The full project on behance
  5. Hi Everyone, I'm back with another YouTube video tutorial on how to add an image inside a shape: https://youtu.be/s4dGgAMqDp0 Thanks for watching and let me know what you guys think :). Have a good week! -Mike
  6. It would be good to have the ability to constrain control points for vector curves to guides / grids / elements. At present you can constrain control points to 45° increments by holding the shift key whilst dragging a control point from an end point. For really accurate work on eg. display type it would be great to be able to snap control points to guidelines/intersections, to be sure of the shape of a curve, in both angle and length. Separate but related question: can you manually set co-ords for control points? Thanks, J
  7. A very quick hand-trace of my original logo sketch for my upcoming comic Thingies: First I placed the hand-lettered concept sketch into its own layer. Then, I just made simple pen lines (with a stroke of 30 pt/px) and made each individual stroke the curve I wanted. Next, expanded strokes and added shapes together to form completed letters and then with the "i" letters I did an combine on each one and the letters they overlap. Finally I made the whole word a combined shaped. Added a conical gradient to a layer underneath it all to make sure the combine/compound shape was the way I wanted it. Pretty happy with it. BTW, Thingies is about sentient salamanders and I really kept their biology in mind when I made them into "funny animals". Depending on how Affinity Publisher works, I may want to use it to letter my comic rather than ComicLife (which is a fine app, but somewhat limiting in how it can fill shapes with bitmaps and such.
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