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Found 2 results

  1. Hi all, I am currently in the process of making my first computer game as part of my university degree. I am using Affinity Designer for PC in conjunction with Unreal Engine 4 (UE4), and I am having trouble with quality loss when exporting the .afdesign file to PNG, and thus importing the PNG file into Unreal Engine 4. I originally created my main character, "blob", as 64x64 pixels, as this is generally the size of a tile in UE4. However when exporting it to PNG the loss of quality is huge, as seen on the left of the below image. I'm also having the same issue with the tiles and tilesets I've been working on. To compare, I created my "blob" in 4000x4000 pixels, and scaled it down to 0.02% in UE4 (as seen on the right) and it looks exactly how I want it to look. UE4 doesn't seem to support SVG, and JPEG doesn't support transparency. Can anybody advise me on how to export the 64x64 file to PNG without rasterizing and losing the quality? The same goes for my tiles and tileset (the tiles are currently 128x128 but I might need them to be smaller). Many thanks
  2. Hello friends I try to export my sprites sheet from affinity designer to unreal engine 4, but I don't now with is the correct configuration for use export persona with spine .json animation, exist some tutorial or guide for export spine .json sprite? Thanks :)
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