Jump to content
You must now use your email address to sign in [click for more info] ×

Search the Community

Showing results for tags 'ui'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Affinity Support
    • News and Information
    • Frequently Asked Questions
    • Affinity Support & Questions
    • Feedback & Suggestions
  • Learn and Share
    • Tutorials (Staff and Customer Created Tutorials)
    • Share your work
    • Resources
  • Bug Reporting
    • V2 Bugs found on macOS
    • V2 Bugs found on Windows
    • V2 Bugs found on iPad
    • Reports of Bugs in Affinity Version 1 applications
  • Beta Software Forums
    • 2.5 Beta New Features and Improvements
    • Other New Bugs and Issues in the Betas
    • Beta Software Program Members Area
    • [ARCHIVE] Reports from earlier Affinity betas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Location


Interests


Member Title

  1. Hello! I have just a few UI suggestions for you (AP): - the windows, wich open when adding a adjustment layer or filter layer are always positioned at the right bottom of the canvas. I cannot count the klick-drags I did in the last days to put them up. Would be nice if the user could define a "pop-up location" as everybody likes it. - the app should remember the full-screen mode when restarted. i like to work in full screen because of flipping desctops with osx four finger gesture. Therefore it would be perfect to have the app menu omnipresent, not be hided as usual in full screen. but because at working in AP everybody uses the menu quite often... - the media view is a little helper i like, because i can resize the thumbs. the mediaview doesnt remember its window size and the thumbs size i adjusted. Great App! Move on like this! Andreas
  2. New Nokia 6 Mockup vector Illustration . AffinityDesigner https://goo.gl/0YlLFt Visit the Behance link to view full design . Dont forget to click appreciate button https://goo.gl/0YlLFt
  3. Hello You guys doing awesome. My suggestion is, add a basic animation timeline/some video editing option . So that UX UI designer use it for their portfolio and also for other purpose . You can start with some basic . I dont know is there any 3d text effect already or not . But only 3d text is very basic . And a 3d model support with live paint and texture will be awesome . Thanks
  4. Hey Serif, is there (in aff designer) an option to minimize the studio panel tools to single icons as its implemented in PS? I work often on my 15" inch laptop with fullhd and i have lack of place here because the studio has its own minimal width and cannot be minimized. Viewport is much better in PS thanks this and i will appreciate this feature in designer too, because i actually replaced PS by your sexy software :) Thanks. Sorry for possible topic duplicate - i couldn't read every feature request here. Tom
  5. I love Affinity Designer and I'm really pleased that both Designer and Photo are starting to provide stiff competition to Adobe. In my many years I've used a range of tools .. from xfig (!) .. through to CorelDraw! ... Inkscape .. Google Drawing ... Adobe Illustrator ... Gimp .. Lightzone ... Photoshop ... etc etc I think Designer's UI works well. Some bits need a new way of working and thinking but once you've invested in the effort to overcome them .. you can see the reason why it is a better way. BUT I don't have the same feelings with Affinity Photo .. the UX is overcomplicated .. too much of the screen is taken by the pre-set tools which also seem to behave in counter-intuitive ways .. They also hang around with the last used settings (which may have been regretted experiments) .. and it isn't clear how to undo them or re-layer them in the stack of applied filters ... Inconsistencies also around where to locate filters .. some are in the fliers menu .. others in the 'apply layer' .. Has user research and testing been done with the Photo UI? I would love the next Affinity Photo (2.x?) to have a redesigned UI ... I would pay again for that .. Am I the only one who dislikes the Photo UI and UX .. despite putting some effort in?
  6. Is there a way to see how big a file is in memory to see why AP is becoming Beachballhalla? In the info panel I only see Memory pressure which I assume denotes read/write velocity and Memory efficiency which I have no idea what it means. Especially since it displays as over 3k% which is interesting given what per cent means. I haven't found a way yet to display the internal memory use. I can sort of guess it with iStat menus and TOP but that's the whole app, not just my file. I can't optimise the app but I can optimise the file for performance once I know what's causing what to bloat.
  7. In AD, when exporting through the Export persona, the replace dialogue is quite small and often causes horizontal scroll. Since the checkboxes are all on the right side (which I find strange since on the Preferences and generally, on the web and other apps, they are on the left) it's hard to be sure if you're activating and deactivating the right files, as some part of the path might be hidden outside the scroll. If this window could be resized and keep the resized size between exports and between documents this would be great.
  8. Greetings... Loving my Affinity Designer, for me, so much more intuitive than PSD. However, suddenly, my UI changed, and everything is gone, or floating. No side panels, no toolbars, nada. I found under the view menu a way to turn on floating tool bars, but this is not the usual default screen I have become accustom to. More weird, the Studio is mostly greyed out (see attached). What did I do? And how do I get my screen back? Thanks for any advice. :)
  9. When I'm in a numeric text field, holding down the Shift key as I tap the arrow keys should increase/decrease the value 10x. (At the moment this key combination acts to select the text before/after the insertion point, which, while standard behavior for text fields, is not the expected behavior for numeric input fields.)
  10. Hi, I have created a UI and I want to deliver to the Dev. team the exact positions and sizes of all components, aka graphic specifications... There are tools and addons that support this tedious task in PS. Is there a way to do it in AD? Thanks in advance...
  11. Hi, I am using affinity photo on windows and occasionally use pen input. I would appreciate the option to only draw with the pen, not by accidentally touching the screen with a single finger (or by palm rejection not working at that particular moment, or by simply forgetting what happens when you use a finger while drawing with a pen). If that option is enabled (maybe only when a brush is actually the current tool), a little button next to the pressure sensitivity button could enable/disable that behavior. And then, maybe finger input could automatically be something else, like moving and selecting objects. Best
  12. Hello, I have downloaded the iOS UI assets file that comes with AD which is a great showcase of restraints and a great resource, but at my company we design all UI at 1x and the iOS assets are in Retina scale. Scaling doesn't work properly on these assets so I thought I'd make my own collection of UI elements for iOS and Android. How should I save/export the file so that I can import it in the assets panel and use them in any projects? (BTW here's a nice article about the benefits of designing UI at 1x - https://medium.com/shyp-design/design-at-1x-its-a-fact-249c5b896536#.bhxum5ugk) Thanks, Fernando
  13. Hello everyone! I'd like to request a feature: When selecting View -> Toggle UI, all of the UI will be hidden, which can be really great. The only problem that I am running into sometimes: I don't know which tool I have currently selected. Could you please include an option to let the user show the tools window even when "Toogle UI" hides all the other UI? Or maybe even better: Just show the one icon of the tool that is currently selected. The confusion especially happens when you have to cycle through tools. For example, for the "Pixel tool", you have to press B twice for "Colour Replacement Brush Tool" three times and for "Smudge Brush Tool" four times. Personally, I run into this especially when I don't know which tool is currently selected. For example, the eraser (E) is selected, but I think the brush (B) is selected. Then, I press E to select the eraser. Then it doesn't select the eraser, but rather the background eraser. Best wishes, Shu
  14. I'd like to raise awareness to an issue that's bothering me (and apparently a few others) for over a month now. At first I hoped that my muscle-memory would get used to it; but a few hundred raw photos later, it's still as annoying as the first day. I'm referring to the way one can exit/quit/cancel development: it's very counter-intuitive. - It's totally understandable that one cannot proceed editing the image, if it hasn't been developed first. - It's also understandable that the adjustments in the develop persona, cannot be retained, unless the image gets developed. here are the quirks and some workarounds: - If develop persona were implemented as a modal, the Esc key should allow one to... escape. - If develop persona is not a modal and is a window/tab then Cmd+W and Cmd+Q should both allow you to close the document just like pressing the Cancel or X button (of the tab). The current message box when pressing Cmd+Q/W, is not meaningful: it's merely stating that you have to click elsewhere to cancel/close/quit. Why all the hoops and loops? This is particularly inconvenient when having dozens of develop personas open and you decide it's time to quit the application (or close them all). What could had been done with Cmd+Q is now mouse gymnastics! You have to close every develop persona individually, with the mouse, before you can quit the application. - The cancel button, and the X button, shouldn't act differently: As it is, the X button never asks for confirmation, whereas Cancel always does! - when you haven't made any adjustment in the develop persona, canceling should not ask for confirmation. It should be performed silently. - The confirmation should be rephrased. The yes no buttons are not very helpful. Yes, I want to cancel? Yes I understand? Yes I want the file saved? Yes I want it developed? If it were a rare occuring dialog, it would be okay to have and read all the text to know the meaning of Yes/No, but I see this dialog more often than I am asked to save a file, and I guess others too; so the buttons have to be as self-explanatory as possible; or the text as short as possible. eg. "Discard Changes?" Yes/No An example (not the most thought out apparently) follows - it shows two self-explanatory options: "Cancel & Discard" and "resume developing". It could had been "Discard Changes" and "do not discard" or it could even had been 3 buttons such as "Discard Changes", "resume"/"return" and "develop and Save as...", but you get my drift: it needs rephrasing. - Pressing the Esc key while the confirmation is displayed, should work (currently it does nothing). Hope this helps :) -Fotis Now that I got it out of the system,I have to say that I've started to really appreciating the Serif raw engine (and its speed) compared to other raw develop options!!!!
  15. Hello, guys! The following questions are aimed just to pleasure my own curiosity, but you can as well see them as requests. 1. Are you guys planning on bringing some kind of UX prototyping directly in AD? Be it with AD's own tools or opening the program for plugins? I've had AD for a while now and I'm really happy with what it gives me and that raises the question "what next?". I've seen the roadmap on this forum, but I'm really wondering if some UI/UX prototyping is planned at all? Maybe a different persona, maybe a different app? 2. This maybe is something even bigger than UI/UX, but will there be any sort of cloud sync? By any means I know it can't be like CC, but something that syncs our assets like brushes, fonts, etc? As I said, I saw the roadmap and I know that these things aren't there, but the main question is are they considered for future additions? Bottom line - I'm really, really happy with AD. For the past few days I'm doing all of my work inside it and I'm not having any problems at all. Well, I still can't afford the luxury to delete Ps and Ai, mainly because of some work collaborations with people that use them, but if you keep up the good work and if AD continues to improve compatibility with Adobe apps, I can surely see myself buying Photo too and ditching all of the Adobe apps. I hope someone from the devs will give at least some partial info on this :) Have a great day, guys!
  16. Hi, i hear that you want to make some prototyping tool (link). It's great move and if it's will be as great as i hope, i will be jumping meter high with pure joy. I love your Designer and it's very helpful to me. But thinks like prototyping and wireframes is make my life much more easier. Unfortunately now i must thinking out how to make prototypes with only .png or .jpeg files, and it's not very nice think. And i'm not talking about that i can't install any third-party plugins for Designer like Quant-UX or Craft. These programs make my life much more satisfying. I'm very supporting you in this idea, and when this will be done, the Affinity designer will be unstoppable :) I have only few tips for you: 1) please make it more like Quant-UX, it's a great program for prototyping it has logic elements, build-in wireframe widgets, great screen grid with lines connections. (Only bad think is that i can't import my screens from Designer, only as .png) 2) layer animation, please make it, the Principle will be useless than. 3) Fixed header, fixed footer, very useful think 4) Own css, android or ios animations. Lot's of prototyping tools has only standard easing and when you want make some own animation or make material animations it is impossible to make it and than you are stuck because nobody want to see linear animations anymore. 5) Browser testing or live preview. This is indispensable. I want always see prototype in action and if i can't test on demand device it it's useful. The perfect solutions for this was on Pixate, only problem was, that they don't have browser testing, but they have developer tools like Chrome has. I don't want telling you what to do, you are professionals, but maybe will be these tips useful :) I'm really exited about this :D Thank you for your great work!
  17. For me one of the greatest UI updates from Photoshop lately has been the layers filters. Being able to search layers by name or to show only the text layers has been a great time saver for me since it has been introduced in Photoshop. Having something similar in Affinity Designer would help a lot. By the way, I would love to see 2 other options related to the layers panel : Always show the selected layer (removes the need to constantly use find in layers panel) ; Only show the current art-board (in case of multiple art-boards, only the layers of the current art-board are visible).
  18. The dark UI has one huge flaw where it's hard to tell at times whether something is active or not, such as the snapping tool. Sometimes I've had to click it a few times to see which is darker. Why not have it be something that's NOT gray or black? What about a subtle color to highlight or some other effect to show something is on or off? I should be able to glance at the magnet to know what the state is rather than stare at it or click it twice to check. Saw this suggested by others. The Light UI is nice but that doesn't solve the issue in the current theme.
  19. Ability to generate columns As a web designer, I need to set up grids really fast. Photoshop for instance adapted these guys' method - http://guideguide.me/- and even-though they haven't got it right yet, I still use it a lot. Ability to generate a Baseline As for baseline grids ( http://blog.invisionapp.com/design-snack-7-baseline-grids-in-web-ui-design/), I currently maken patterns in photoshop s described in this article. https://www.smashingmagazine.com/2011/11/establishing-your-grid-in-photoshop/. Generating this overlay and enabling snapping to the baseline like in indesign would be something unprecedented ( well maybe aside from a sketch plugin or two ) Generate the baseline and text styles with a modular scale http://www.modularscale.com/ seeing as the baseline is usually generated together with the text. A combination of these two doesn't seem so crazy i'd reckon. On a sidenote When watching the video ( https://affinity.serif.com/en-gb/ui-design-software/ ) about the UI capabilities of this software I find the part about the guides a bit misleading in all honesty. Look at this beautiful grid, creating it however is a bit of hassle, but you can toggle the visibility... Don't get me wrong I'm happy with the product you are supplying, especially at this price, but this feels a tad like false advertisement.
  20. The very first thing I tried out in Affinity Photo was doing some painting. It was very comfortable coming from a photoshop background, but the thing that I found rather annoying was the behavior of repeatedly pressing a hotkey for one of the tools with multiple sub-tools. When I'm painting, I often re-press the brush hotkey even while I'm already in the brush, and this sets me into some other tool. I have to look over at the tool and press 'b' several more times just to get it set back to a real brush. Perhaps the behavior of hotkeys should be changed somehow (you have to press it twice relatively quickly to change the tool?) so that accidental button presses don't interrupt the workflow quite so much.
  21. So then, first off; When I look at the purchase type (IE Business or Educational), I'm not too sure which one I fall under, as a casual artist. Second, how different is Affinity compared to Adobe's Photoshop, in terms of UI? Third, does the program operate with draw pads? This is from someone looking for a Christmas gift, by the way. Cheers!
  22. As a photographer whose images are in museums, color judgement is critical to me. I have a 10-bit path showing 100% of ARGB. In order to do this accurately, one needs an environment that is LIGHT (such as the light grays of this very forum). I realize you're aesthetically fond of the dark environment, but any photographer worth his salt will tell you it screws up color and luminosity perception. If you doubt me, please see the attached image from: http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html. Look at the light surrounds of the A square and the dark surrounds of the B square. Humans are not wired to see A and B as the same tone, as this example makes stunningly clear. So PLEASE PLEASE PLEASE allow us to select a light UI with black text. (Yes: as a retired programmer, I -do- realize that this will take some effort on your part, as all your icons are white; the font is white... I get it.) But this is a fundamental and nearly crippling mistake in your UI. Please fix it.
  23. Currently the vector scope isn't scaleable, it's quite small. It's been my screwup meter for years and in Photo it's just damn hard right now to see things close to the centre because it's so small. While at it. Once the scopes are bigger, they could be used to mask colour ranges. Just draw a selection on the scope with the selection brush (or regular brush) and the colours within their ranges are masked.
  24. Hello! I'm quite stoked that Affinity Photo 1.5 now has batch processing. Working on a mac, I quickly went to test out this feature. It's great except that the Batch/Job UI could use a bit more love. It doesn't seem to like drag-and-drop a whole lot. I was hoping I could drag a folder or separate files into the task list but nothing threads up. I can only do by clicking through the file loader dialog. It would also be nice to have a batch process bar somewhere to get some kind of visual feedback somewhere, even if it's just a thin line or animated clock-sweep icon somewhere. All in all, great job, devs! I absolutely love your products and hope to see these improvements continue! Thanks!
  25. Hi, I've been using Affinity now for two professional projects and it's good. I noticed there are a few panels which can be consolidated to use the same template as the layers panel, this would lower the API surface area and improve maintainability over time. Just my 2 cents.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.