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Showing results for tags 'terrain'.
The screen shot shows a roughly created height map in Affinity Designer's Pixel Persona using the Paint Brush tool and using grey scale values and how it is used in generating a 3D Terrain in Blender by applying this height map Image as a 'Displace' modifier on a Grid Mesh Surface. For smoothness, i have applied a 'Subdivision Surface' modifier. Modifiers in 3D Modelling tools help modify an object's geometry. They can be accessed in the Tabs on the right side and have a 'wrench icon' . Just click the 'Add Modifier' dropdown to add the modifiers mentioned above. Notice, if yo