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Found 3 results

  1. Hi, first off, thanks a lot for developing these great applications. Finally someone is serious about highend 2D graphics and competing with Adobe (and software-as-subscription paradigm). When the Win beta was released I quickly gave it a quick test drive in a virtual machine (I am still on Vista). So I am not qualified to asses for example the performance etc. Anyway here are some of my observations/feedback: What could be improved: 1, There is no way to directly (in a viewport) select a certain locked object in order to unlock/edit it. You have to unlock everything. Huge disadvantage of unlocking everything is that the memory of what was locked is not retained. You will have to find and lock all the previously locked objects again which can be extremely tedious task. The alternative is finding the locked object in the layer palette, but if you have lots of objects (some of them locked) it becomes a nightmare. You cannot even find out the name of the locked object in the viewport (there is no indicator when you hover over it or click on it). Also there is no indicator in the viewport that the object is locked (other than that it is non-selectable). My suggestions: - A modifier key + click would allow you to select even locked objects (for example Shift +middle click). In addition to that an icon indicating a lock would appear near the object and allow you to unlock the object. - Or there could also be "unlock everything temporarily" button like Xara has (or something similar). It unlocks everything but will remember what was locked. You can manipulate objects etc. and when you click the button again it will lock the previously locked objects. With this tool you can easily find your locked object in a layer palette (to unlock it etc.) I made a simple example to demonstrate the problem and how other software deals with it - as an inspiration: The problem - you need to select the greenish-yellow triangle (which is locked) and you cannot afford to unlock all objects (otherwise you will lose the memory of what was locked/unlocked). So you have to search for the object in the layer palette. Good luck if you have lots of objects in the scene. This is how Illustrator (CS6 and maybe CC) and Affinity Designer works (problem demonstrated in Xara): Xara's "All objects/layers editable" aka "unlock temporarily everything" to the rescue. Now you can directly select the object and edit it. You can easily locate the object using "find" button. When you are done, lock the previously locked objects again using the same button: This gif shows how you can quite easily find and unlock a locked object (greenish-yellow triangle) using "All objects/layers editable" workflow. The state of other objects in the scene (locked/unlocked) remains unaffected. And you don't have to look for a needle in a haystack either: 2, The UI is too dark for me. Light version would be welcome (I know you are working on it ... I just wanted to let you know my opinion). Please consider adding as much customization options to the GUI as possible - even complete custom GUI skinning. Then everyone will be happy. I for one don't like the new "flat UI" trend (not that Designer has completely flat UI but it could be a little bit more "plastic"). I will expand on that later... I will post more suggestions (and praise) later... Best of luck with this project! I am looking forward to the released version. (Excuse my English)
  2. I'm here on behalf of my 70-something sister, who I'm trying to wean away from Adobe Creative Suite because she's on low fixed income and cannot afford Adobe's highway robbery. She bought Affinity Designer and Affinity Photo, but she is having trouble with her visual acuity diminishing and cannot see the tools. The grey-on-grey scheme may be pretty, but it's not terribly functional for those of us who are getting older. She is very depressed because she depends on her graphic design work to help keep her focus off her painful fibromyalgia, and it's her one great joy in life to be able to do design. She already has a big honking monitor, but the Affinity tools stay too small even when she's at full screen for her to be able to see well enough to work. Is it possible you could add a hover-over-tools feature that folks can enable to be able to see the tools better? I know you've got the tool tips, but they are really too small for people with older eyes (and I am one of them) to be able to read without straining. Or maybe a skin that people can apply who need help in this department?
  3. Ok, this maybe out there but it just an idea. I thought it be cool if there were a set of tools to create a bone structure or maybe a sort of morphing tool. The application could go beyond just characters but perhaps could expand the capabilities for some unique art. Illustrators and Animators could use this after they create character to move and pose a character or simply make slight adjustments to their character pose. then they could maybe save that as a morph target similar to a snapshot. Graphic Designer could use this tool to take certain graphic forms or shapes and push and pull solid forms into an organic shape for instance if you wanted to make something look gooey from a flat shape you could place a pin where you don't want things affected and place move point with a fall off adjustment to make that stretchy form. Sure you can draw this form but it be more organic to push and shape the form. Just had a thought if you have this morph target or snapshots recorded you could use them to create the points for some basic animated Gifs exports. I should referenced the puppet tool... (I am sure you will do it better) ;)
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