Jump to content
You must now use your email address to sign in [click for more info] ×
Our response time is longer than usual currently. We're working to answer users as quickly as possible and thank you for your continued patience.

Search the Community

Showing results for tags 'rgba'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Affinity Support
    • News and Information
    • Frequently Asked Questions
    • Affinity Support & Questions
    • Feedback & Suggestions
  • Learn and Share
    • Tutorials (Staff and Customer Created Tutorials)
    • Share your work
    • Resources
  • Bug Reporting
    • V2 Bugs found on macOS
    • V2 Bugs found on Windows
    • V2 Bugs found on iPad
    • Reports of Bugs in Affinity Version 1 applications
  • Beta Software Forums
    • 2.5 Beta New Features and Improvements
    • Other New Bugs and Issues in the Betas
    • Beta Software Program Members Area
    • [ARCHIVE] Reports from earlier Affinity betas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Location


Interests


Member Title

Found 5 results

  1. Hi all, I've got a python warning telling me : "UserWarning: Palette images with Transparency expressed in bytes should be converted to RGBA images" when I use a png image with transparency in my routine. How can I convert (export ?) my png file in order to bypass that warning message ? Here is my source file : Here is the file I get with my routine : There is a problem, I lose my transparency (see green px)… Thanks for your help.
  2. I am working with texture files for a game that uses an image format that packs channels in a given image file in a strange way, essentially each channel is akin to it's own layer. Pictured in my screenshot is the A (alpha) channel, it makes it seem like this is all that is there, but after speaking with someone else doing the same kind of work with this game's textures, they use GIMP which they said is the only software they know of that can reveal the other channels with this format. They haven't used Affinity Photo and this is my first time working with this format and I would like to know how (if) Affinity Photo handles this format. I have experimented with changing the color profile but I can't seem to get the rest of the texture to reveal its self. Here is a video demonstration they provided of how it is supposed to work: https://gyazo.com/5fbae0474f53d5694840ff2497b50f4c
  3. Hi, Seems that colors in SVG files using RGBA (RGB with Alpha value) is rendered with 100% opacity. I have attached an example SVG file. Did I mention that also HSLA colors are not handled correctly? /Sten myspace.svg
  4. Hi! I am slowly going from Adobe and Sketch over to Affinity, but have some "hiccups" in features. Some of the features I wish for. 1. RGBa 2. Material design assets 3. padding functions on buttons, so that buttons change size based on the text. 4. A function to add "Symbols" in the Assets panel so that if I change one symbol, they all change. 5. Google Material design color swatches. Someone made this 6. Make assets connect to the Affinity account, so when I use a different computer, all my assets will be there. 7. add new Page presets in the "new document" settings. 8. Flowchart 9. Plugin support 10. export to CSS 11. export to XML 12. copy SVG code 13. Pages 14. Shadow options like they have in the sketch app. BTW! I am now only working on AD and AP! love how my workflow has changed and how much more I get done.
  5. Hello everyone! Does anyone know if there is a way in Photo to stamp alpha values? While RGB values will overwhrite A, A does not get picked up by the stamp or it will simply not overwrite RGB. Here are two images to illustrate what I am talking about: Image1, showing where I pick up colors: Image2, showing where I want to stamp: In Image2, parts of the green should be overwritten by alpha ("erased"). If this is currently not supported, could anybody move this to feature requests? Thank you for any help! Best wishes, Shu
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.